------------------------------------------------------------------------ r1992 | hendricks266 | 2011-08-26 22:08:31 -0700 (Fri, 26 Aug 2011) | 1 line weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states ------------------------------------------------------------------------ r1991 | plagman | 2011-08-21 12:41:34 -0700 (Sun, 21 Aug 2011) | 6 lines Polymer: fix sector masks translucency. The code was using the Polymer-cached version of the sector cstat to determine the translucency of its diffuse material, meaning it would never get it right on the first try; that's what you get for having completely different variables named 's' and 'sec'. ------------------------------------------------------------------------