------------------------------------------------------------------------ r1993 | plagman | 2011-08-27 21:42:27 -0700 (Sat, 27 Aug 2011) | 6 lines Polymer: fix leak of GL query objects In cases where performing occlusion queries for multiple red walls leading to the same sector, we would sometimes leak a number of query objects. This was apparently harmless on NVIDIA drivers, but would leak tons of memory on ATI. ------------------------------------------------------------------------ r1992 | hendricks266 | 2011-08-26 22:08:31 -0700 (Fri, 26 Aug 2011) | 1 line weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states ------------------------------------------------------------------------