------------------------------------------------------------------------ r2027 | helixhorned | 2011-09-15 12:31:44 -0700 (Thu, 15 Sep 2011) | 2 lines In the editor, when rescaling the texture after dragging a wall-point, also traverse the TROR neighbors. ------------------------------------------------------------------------ r2026 | helixhorned | 2011-09-15 10:05:00 -0700 (Thu, 15 Sep 2011) | 8 lines Add high-resolution timers C API for profiling. The functions are called uint64_t gethiticks() and gethitickspersec(). For SDL 1.2, the timer has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3, the resolution of the underlying perf-timers is used. The only user of these functions right now is some TROR on-screen debugging code. Revert an earlier change regarding r_preview_mouseaim. We can't do the check because editstatus is set later. ------------------------------------------------------------------------