------------------------------------------------------------------------ r2030 | helixhorned | 2011-09-17 07:26:02 -0700 (Sat, 17 Sep 2011) | 4 lines More natural mouse picking in software mode, closer to "what's under the cursor is picked" but still not perfect. In particular, sometimes a wrong wall is selected, and sprites don't get picked through portals. As a rule of thumb, don't be too far away from the objects you're modifying in 3D mode. ------------------------------------------------------------------------ r2029 | helixhorned | 2011-09-17 07:25:42 -0700 (Sat, 17 Sep 2011) | 1 line In the textured 2D mode of Mapster32, only texture non-grayed out sectors. ------------------------------------------------------------------------ r2028 | helixhorned | 2011-09-16 12:17:48 -0700 (Fri, 16 Sep 2011) | 3 lines Three-way clipping in Mapster32 (still toggled with 'N): on and off as before, and additionally a mode that doesn't clip against masked walls and sprites. ------------------------------------------------------------------------