------------------------------------------------------------------------ r2047 | helixhorned | 2011-09-28 13:31:59 -0700 (Wed, 28 Sep 2011) | 1 line Makefile lines for building with libvpx from Macports on OSX ------------------------------------------------------------------------ r2046 | helixhorned | 2011-09-28 13:30:41 -0700 (Wed, 28 Sep 2011) | 2 lines Sanitize drawing sprites at different levels with TROR/classic. This should fix most problems where sprites appear to be drawn through walls. ------------------------------------------------------------------------ r2045 | helixhorned | 2011-09-28 13:30:24 -0700 (Wed, 28 Sep 2011) | 6 lines Two tweaks to make the precaching more efficient/less redundant in the game. First, if we're in Polymer, don't precache tinted tiles that have a highpal for that certain pal. Second, don't precache tiles for palnum 251 (the last non-reserved one, which is used as a crosshair pal). Assuming that there are no other tints, this cuts the initial precache time and cache size on disk in half. ------------------------------------------------------------------------ r2044 | helixhorned | 2011-09-25 08:11:47 -0700 (Sun, 25 Sep 2011) | 1 line lunatic bits and pieces ------------------------------------------------------------------------