------------------------------------------------------------------------ r2102 | helixhorned | 2011-11-01 15:03:09 -0700 (Tue, 01 Nov 2011) | 4 lines Eliminate one uinitialized mem access related to projectiles (it's the filler member, so maybe not *that* bad) and an invalid memory access when trying to access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25 WGR2GAME.CON line 10448). ------------------------------------------------------------------------ r2101 | helixhorned | 2011-11-01 15:02:54 -0700 (Tue, 01 Nov 2011) | 4 lines Explicitly initialize voice->Playing and voice->Paused members in some sound playback functions. Without these, there would be an uninitialized access in line 444 of multivoc.c (if the memory in question was allocated with malloc, but still...) ------------------------------------------------------------------------ r2100 | helixhorned | 2011-11-01 15:02:37 -0700 (Tue, 01 Nov 2011) | 3 lines More beauty tinkering: decorate the 'start' pointer of the mixing functions and some VoiceNode struct members with a const, commit forgotten vorbis.c changes. ------------------------------------------------------------------------ r2099 | helixhorned | 2011-11-01 15:02:14 -0700 (Tue, 01 Nov 2011) | 2 lines trivial stylistic changes continued: upcase all macro constants and make MV_MaxVolume into one again. ------------------------------------------------------------------------ r2098 | helixhorned | 2011-11-01 15:01:54 -0700 (Tue, 01 Nov 2011) | 1 line multivoc.c: trivial stylistic changes, make some functions static ------------------------------------------------------------------------ r2097 | helixhorned | 2011-11-01 15:01:35 -0700 (Tue, 01 Nov 2011) | 2 lines Fix another dragpoint() bug that was wrongly omitting walls. This one could have only happened with TROR maps, I think. ------------------------------------------------------------------------ r2096 | helixhorned | 2011-10-31 12:50:06 -0700 (Mon, 31 Oct 2011) | 10 lines Oops. That last one wasn't supposed to be committed. Here's the log for the last one + this one: A couple of tweaks against accidental overwriting of maps. - first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a new map - When saving with Ctrl-S, query the user for confirmation and also show the file name where the map will be written - when going into the ESC-menu, print the file name where the map will be written on pressing 'S' above the '(S)ave' text ------------------------------------------------------------------------