------------------------------------------------------------------------ r5716 | hendricks266 | 2016-05-03 17:25:27 -0700 (Tue, 03 May 2016) | 1 line Enable LIBDIVIDE_USE_SSE2 under x86_64 builds or if the binary is built with SSE2 optimizations. ------------------------------------------------------------------------ r5715 | hendricks266 | 2016-05-03 17:25:24 -0700 (Tue, 03 May 2016) | 1 line GL ES: Interpreting glGetError as always meaning "this internal texture format doesn't work" is too dangerous to keep in the live code (not to mention wasteful). Move it to a new and improved Polymost_InitDummyTexture, now called Polymost_DetermineTextureFormatSupport. ------------------------------------------------------------------------ r5714 | hendricks266 | 2016-05-03 17:25:20 -0700 (Tue, 03 May 2016) | 1 line Polymost: Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction. ------------------------------------------------------------------------ r5713 | hendricks266 | 2016-05-03 17:25:17 -0700 (Tue, 03 May 2016) | 1 line Polymost: Allow compressed ART tiles (r_texcompr 2) to be cached. ------------------------------------------------------------------------ r5712 | hendricks266 | 2016-05-03 17:25:13 -0700 (Tue, 03 May 2016) | 1 line You'll Cowards Don't Even Indent ------------------------------------------------------------------------ r5711 | hendricks266 | 2016-05-03 17:25:10 -0700 (Tue, 03 May 2016) | 1 line Polymost: Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it. ------------------------------------------------------------------------ r5710 | hendricks266 | 2016-05-03 17:25:06 -0700 (Tue, 03 May 2016) | 1 line Polymost: Clean up and rearrange some texcache code. No functional changes. ------------------------------------------------------------------------ r5709 | hendricks266 | 2016-05-03 17:25:02 -0700 (Tue, 03 May 2016) | 1 line Polymost: Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it. ------------------------------------------------------------------------ r5708 | hendricks266 | 2016-05-03 17:24:55 -0700 (Tue, 03 May 2016) | 1 line Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.