___________________________________ / \ -------============< Blackadder's DeHackEd Patch Reviews >============------- \___________________________________/ \ July 24, 1994 / \_______________/ PLEASE NOTE: ALL THE EDITORS AND PATCHES REQUIRE DOOM v1.2! I welcome any comments you may have on this. I know I've probably left out some patches, so if you know of any that aren't listed here, just tell me. Also, if anyone has a better idea for the format of this listing, let me know. I extracted many of these patches from alt.binaries.doom, so they all might not have found their way to infant2.sphs.indiana.edu. If anyone would like me to FTP any of these to infant, just ask. Or, I can uuencode and post them to alt.binaries.doom, if you like. Hopefully, I'll be able to make regular updates to this listing, every week or so. I hope some people find this to be useful! Michael Adcock (a.k.a. Blackadder) adcock@menudo.uh.edu <- Please send to this address if possible. st29o@jetson.uh.edu P.S. I know this may not be the proper place to say this, but I _am_ going to try to get the Registered version of the Barneystein patch for Wolfenstein 3D finished. Up until now, this summer has been _very_ busy... I have not given up on it! ----------------------------------------------------------------------------- Brief Outline: - Editors - DeHackEd Patches (Alphabetical by filename.) - Quick Reference (Checklist) ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's a brief description of each of the info. fields I use in here: Name/Filename: The name of the editor, or the filename of the patch. Archive: A .ZIP file the patch/editor can be found in. Author: Creator of the patch/editor. Email: Author's email address, if any (and if known). Date: Filestamp date. Some are estimates (ie. give or take a day). Comments: This is my opinion of the patch/editor, or some hints from me. Quote: A direct quote taken from the text/info file included in the archive. I tried to keep them brief but informative. Type: This one may not be that obvious. - Some patches were originally done to show the possibilities of DeHackEd. I denote these with INSTRUCTIONAL. - Some patches were created as stand-alone alterations to the game. These are marked as PLAYABLE. Of course, all of these patches are playable, and to my knowledge, there are no awful bugs in any of these. - Basically, if you want to learn how to hack the .exe to do different things, check out the INSTRUCTIONAL patches. - If you only want to play really cool patches, then check out the PLAYABLE ones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doom executable editing tools: ----------------------------- Name: DeHackEd 1.3 Archive: dhacked13.zip Author: Greg Lewis (Tree) Email: gregory.lewis@umich.edu Date: 7/2/94 Comments: Version 1.2 didn't allow frame table editing. This one does. Quote: "The Doom.exe hack editor!" Name: DHMERGE 1.1 Archive: dhmerge.zip Author: Alden Bates Email: ???? Date: 7/21/94 Comments: Merges patches like v1.0, but now the second patch takes priority. You can also merge older DeHacked patches. Quote: "DhMerge is a simple command line program which merges two dehacked patches into a third." Name: Deframed 1.0 Archive: defram10.zip Author: Chris Gillespie Email: gilles2@hubcap.clemson.edu Date: 6/29/94 Comments: This was made before DeHackEd v1.3 was released. It comes with some sample patches. DeHackEd now seems to be the 'standard' editor to use. Quote: "Deframed v. 1.0 is a very crude utility to extract the frame table from the registered version 1.2 of DOOM.EXE. Patch files can be created in text or binary format, edited and written back to DOOM.EXE." DeHackEd v1.3 Patches: --------------------- Filename: army1.deh Archive: dh-army.zip Author: Matt Fell Email: matt.burnett@acebbs.com Date: 7/19/94 Comments: All monsters are now space marines. The player is a 'demon.' Monsters have access to all space marine weapons. (ie. BFG, etc.) Player wepons have been modified as well. Quote: "It is a complete and consistent change of the doom environment." Type: PLAYABLE Filename: barrel.deh Archive: ???? Author: ???? Email: ???? Date: 7/19/94 Comments: The barrels have a life of their own. Quote: ???? Type: PLAYABLE Filename: barrel1.deh Archive: dhbarrel.zip Author: Matt Fell Email: matt.burnett@acebbs.com Date: 7/18/94 Comments: All monsters are barrels. Each type of barrel attacks differently. Quote: "But gee, there's a lot of barrels around..." Type: PLAYABLE Filename: firework.deh Archive: firework.zip Author: Chris Gillespie Email: gilles2@hubcap.clemson.edu Date: 6/29/94 Comments: Gives you quite a show, no matter what level you are on. Unless you're foolhardy, you better be a GOD for this one! Quote: "...upped the ammo values for bullets and shells ... changed PUFF to BFG blasts you can detonate ... BLUD to Rockets blasts you can detonate." Type: INSTRUCTIONAL/PLAYABLE Filename: flamethr.deh Archive: flame12.zip Author: Night Child Email: night@iastate.edu Date: 7/7/94 Comments: Night Child did a great job on the 'functionality' of this weapon, but the graphics have a slight bug. If you know your DeHackEd stuff, try changing the initial and final frames to the CacoDemon fireball explosion, or the Bullet Puffs. Bullet Puffs are my favorite, but it can give the impression that your marine is taking a leak on everyone! Quote: "Turns troopers [and others!] into instant piles of slop..." Type: PLAYABLE Filename: flamwpn.deh Archive: dhmerge.zip (1.0) Author: Alden Bates Email: ???? Date: 7/18/94 Comments: Combines flamethrower (flamethr.deh) and superweapon (suprwepn.deh) patches. Quote: "...merged superweapon/flamethrower." Type: INSTRUCTIONAL/PLAYABLE Filename: lamp2imp.deh Archive: lamp2imp.zip Author: Jason Gorski Email: bgorski@emr1.emr.ca Date: 6/23/94 Comments: Lamps become imps. Quote: "This concept can be used to turn any inanimate thing into a monster." Type: INSTRUCTIONAL Filename: lightfun.deh Archive: lightfun.zip Author: Jeff ???? Email: ???? Date: 7/6/94 Comments: Most light sources change into monsters. Kinda a spinoff of lamp2imp.deh... Quote: "The objects I've patched are... naw, that would take the fun out of it." Type: PLAYABLE Filename: lots.deh Archive: dhmerge.zip (1.1) Author: Alden Bates Email: ???? Date: 7/18/94 Comments: Combines 5 existing patches: suprwepn.deh, flamethr.deh, slop.deh, barrel.deh, lightfun.deh Quote: none Type: PLAYABLE Filename: mine.pat Archive: mine.zip Author: Klaus Breuer Email: kabreuer@faui09.informatik.uni-erlangen.de Date: 7/7/94 Comments: This one is definately fun to play with. It's fun to use in the game, and it's cool to hack around with. Change the speed for 'shufflepuck' mines. You know, they don't have to be partially invisible... Try dropping one under a door and watch... Also, check out the CyberDemon. If you use the Aliens graphics WAD, be sure to use this patch!!! The Queen has a serious bowel problem! Quote: "This patch will turn your rocket launcher into a mine dropper." Type: INSTRUCTIONAL/PLAYABLE Filename: morfmons.deh Archive: morfmons.zip / dhacked13.zip Author: Greg Lewis (Tree) Email: gregory.lewis@umich.edu Date: 6/26/94 Comments: Monsters morph into other monsters. They look like other monsters, and attack with the force of other monsters, but their hipoints remain the same. Quote: "By mix & matching frame #'s, monsters will "morph" depending on if they're attacking, dying, etc." Type: INSTRUCTIONAL/PLAYABLE Filename: mrsloppy.deh Archive: mrsloppy.zip Author: Alden Bates Email: ???? Date: 7/20/94 Comments: Mr. Bates didn't give away the surprise in his description file, so I won't spoil it either. But please, try this patch! Mr. Sloppy kinda grows on you... Quote: "...you'll have a completely new monster in DOOM." Type: PLAYABLE Filename: newjayf.deh Archive: r12-21b.zip Author: Jason Gorski Email: bgorski@emr1.emr.ca Date: 7/2/94 Comments: This one does a lot. Have fun figuring it out. Quote: "...added two new monsters... sped up the weapons..." Type: PLAYABLE Filename: normal*.deh, normal*.pat Archive: many Author: many Email: N/A Date: Since DeHackEd was released. Comments: Many archives contain this file. Use it to restore your original 'doom.exe' file. Or, make your own with DeHackEd 1.3 -- just (s)ave an image of your original file before you mess with it. Quote: none Type: N/A Filename: ouch.deh Archive: ???? Author: ???? Email: ???? Date: 7/19/94. Comments: Combines fireworks (firework.deh) and superweapon (suprwepn.deh). Quote: ???? Type: INSTRUCTIONAL/PLAYABLE Filename: reality1.pat Archive: reality1.zip Author: Steve Abson Email: ai960@FreeNet.Carleton.CA Date: 7/2/94 Comments: As the name implies, this patch makes Doom closer to 'reality' by implementing exploding items. The new Cacodemon 'fireballs' [see Quote] are great! Quote: "...The Barrel Bomb, ... explodable items, ... Lost Soul-shooting Cacodemons!!!!" Type: INSTRUCTIONAL/PLAYABLE Filename: revenge.deh (1.0) Archive: revenge.zip Author: Alden Bates Email: ???? Date: 7/15/94 Comments: This is a great patch! Personally, I like the trigger happy chaingun Troopers, because you can use this 'bug' to your advantage. Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons and more." Type: PLAYABLE Filename: revenge.deh (1.1) Archive: revenge.zip Author: Alden Bates Email: ???? Date: 7/18/94 Comments: I like revenge.deh 1.0 better, but I'm a wierd guy. The chain rocket launcher is overkill to the extreme. Oh, and beware of no-clipping Imps! It's kinda fun to get killed in GOD mode by a BFG carrying CyberDemon... Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons and more... A Trooper with sense... Spider-demon with the chain rocket launcher." Type: PLAYABLE Filename: revwpn.deh Archive: dhmerge.zip (1.0) Author: Alden Bates Email: ???? Date: 7/15/94 Comments: Combines superweapon (suprwepn.deh) and revenge (revenge.deh) patches. Quote: "...merged superweapon/revenge." Type: INSTRUCTIONAL/PLAYABLE Filename: rocket.hak Archive: rckt_hak.zip Author: Ron ???? Email: if25097@maine.maine.edu Date: 6/28/94 Comments: A handy way to destroy your own rockets (or someone elses!) Quote: "...explode when you shoot at them... their speed is cut down to about 1/3... you can destory them before they get you." Type: INSTRUCTIONAL/PLAYABLE Filename: shadow.deh Archive: shadow.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/4/94. Comments: Instead of spitting fireballs, the CacoDemons attack with a 'shadow kick'. (So what if the things don't have legs!) Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: soul.deh Archive: soul.zip Author: Alden Bates Email: ???? Date: 7/22/94 Comments: Watch the 'soul-sphere' run away from you screaming! Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: suprwepn.deh Archive: suprwepn.zip / dhacked13.zip Author: Greg Lewis (Tree) Email: gregory.lewis@umich.edu Date: 6/30/94 Comments: Rapid fire missiles, shotgun, BFG, etc. Quote: "...change the frame durations for the weapons." Type: INSTRUCTIONAL/PLAYABLE Filename: undead12.deh Archive: undead12.zip Author: Chris Gillespie Email: gilles2@hubcap.clemson.edu Date: 7/7/94 Comments: Now you can watch as monsters resurrect from the dead. Be sure to check out the Imp! Quote: "...the tormented souls of the ones you have slain may come back to haunt you." Type: INSTRUCTIONAL/PLAYABLE Filename: volatile.deh Archive: volatile.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/6/94. Comments: All the monsters will explode when hurt. (Don't stand too close!) (Not challenging, but funny!) Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: wow!.deh Archive: wow!.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/17/94. Comments: Combines 4 patches. (revenge.deh [1.0], volatile.deh, mine.deh, flamethr.deh) I did some touch-up work on the flamethrower, and the mine-dropper. If you like lot's of action, try this patch! Quote: none Type: PLAYABLE ----------------------------------------------------------------------------- Quick Reference (Checklist): Filename Author Date Type --------------------------------------------------------------------- [] army1.deh Matt Fell 7/19/94 PLAYABLE [] barrel.deh ???? 7/19/94 PLAYABLE [] barrel1.deh Matt Fell 7/18/94 PLAYABLE [] firework.deh Chris Gillespie 6/29/94 INSTRUCTIONAL/PLAYABLE [] flamethr.deh Night Child 7/7/94 PLAYABLE [] flamwpn.deh Alden Bates 7/18/94 INSTRUCTIONAL/PLAYABLE [] lamp2imp.deh Jason Gorski 6/23/94 INSTRUCTIONAL [] lightfun.deh Jeff ???? 7/6/94 PLAYABLE [] lots.deh Alden Bates 7/18/94 PLAYABLE [] mine.pat Klaus Breuer 7/7/94 INSTRUCTIONAL/PLAYABLE [] morfmons.deh Greg Lewis (Tree) 6/26/94 INSTRUCTIONAL/PLAYABLE [] mrsloppy.deh Alden Bates 7/20/94 PLAYABLE [] newjayf.deh Jason Gorski 7/2/94 PLAYABLE [] ouch.deh ???? 7/19/94 INSTRUCTIONAL/PLAYABLE [] reality1.pat Steve Abson 7/2/94 INSTRUCTIONAL/PLAYABLE [] revenge.deh (1.0) Alden Bates 7/15/94 PLAYABLE [] revenge.deh (1.1) Alden Bates 7/18/94 PLAYABLE [] revwpn.deh Alden Bates 7/15/94 INSTRUCTIONAL/PLAYABLE [] rocket.hak Ron ???? 6/28/94 INSTRUCTIONAL/PLAYABLE [] shadow.deh Michael Adcock 7/4/94 INSTRUCTIONAL/PLAYABLE [] soul.deh Alden Bates 7/22/94 INSTRUCTIONAL/PLAYABLE [] suprwepn.deh Greg Lewis (Tree) 6/30/94 INSTRUCTIONAL/PLAYABLE [] undead12.deh Chris Gillespie 7/7/94 INSTRUCTIONAL/PLAYABLE [] volatile.deh Michael Adcock 7/6/94 INSTRUCTIONAL/PLAYABLE [] wow!.deh Michael Adcock 7/17/94 PLAYABLE