=========================================================================== Title : Quake 2 Textures for Doom II - Divided Version - v1.1 Filenames : q2texsp.zip * q2*.wad, texture files * q2texsp.txt, this file, description Date Finished : May 20th, 2000; original release: March 13th, Y2K Author : Derek "Afterglow" Mac Donald Web Site : http://www.doomworld.com/afterglow/ Email Address : derekmd@frad.org (derekmd@hotmail.com backup) Misc. Author Info : 17 year old living in Judique, Nova Scotia, Canada Description : 1171 textures & 645 flats converted to Doom II split up into seperate wads so you can work with these textures in map editors with addon texture limits. Thanks to : id software for being so damn l33t and Kevin Cloud & Adrian Carmack for being such amazing artists. Tim 'Argh' Wright for Q2towad which I extracted the CTF textures with. Authors of other utilities I used. Rachel Perry. No Thanks to : Microsoft for putting a memory limit on Notepad making me use MS-Edit's crappy interface to cut and paste tons of text for the texture1 resource. mewse, because he's a whore. Ben Morris for having a texture limit on DCK. Version Changes : v1.1 * 05/20/00 - Threewave CTF textures added (q2ctf.wad) v1.0 * 03/13/00 - initial release =========================================================================== * Play Information * Game : DOOM II Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Difficulty Settings : N/A New Sounds : N/A New Music : N/A New Graphics : Absolutely Demos Replaced : N/A * Construction * Base : Quake2's .pak, id's hard work Build Time : Many long winters in my igloo Editor(s) used : Wintex 4.3, Paint Shop Pro 6, QuArK, Deutex, Notepad, MS-Edit Known Bugs : again, mewse * Copyright / Permissions * Authors MAY use these textures as a base to build additional levels. (or you can stare and let it rot on your hard drive) You may do whatever you want with this file. (Don't claim it as your own work, give credit to me for converting, give credit to id for kicking ass) * Where to get this WAD * http://www.doomworld.com/afterglow/ ftp://ftp.cdrom.com/pub/idgames/graphics/q2tex.zip =========================================================================== * General Info * Since map editors like Doom Construction have low texture limits, I've decided to split up q2tex.wad into 15 parts so all mappers may utilize this great texture set. You will still want the full q2tex.wad to test your map and you will not be able to test your map in-editor unless you use Zdoom as your testing executable since it doesn't crash when there's missing textures like all other ports. Below is the specs on each archived wad. Filename Description Extension Q2BASIC.WAD grainy metals, signs, crates [BAS,CRT,SIG] Q2COMP.WAD various computers [CMP] Q2CTF.WAD blue/red textures for ctf maps [CTF] Q2ELEC.WAD mostly pipes, electrical panels [ETC] Q2ENVR.WAD ice, cavern surfaces, symbols [ENV,ORN] Q2FLOOR.WAD floors, liquids [FLR,LIQ] Q2GRATE.WAD vents, grates [GRT] Q2LIGHT.WAD tons of lights [LIT] Q2MACHIN.WAD conveyors, various mechanics [MHN] Q2METAL.WAD metal panels, patterns, etc. [MET] Q2MINE.WAD mine texture set, bricks, windows [MIN,BRK,WIN] Q2MISC.WAD doors, various metals [DOR, MIS] Q2POWER.WAD metal/electronics, odd shaped patterns [PWR, ROF] Q2SWITCH.WAD uh, switches [SWT] Q2WALL.WAD stone/cement, a few crates [WAL] Q2WASTE.WAD waste set, decaying metals [WST] * Animation and Switch Sequences * In case you want to compile texture lumps for other ports (eg: Dosdoom, upcoming EDGE engine), here's the list of animated/switch textures. START END q2cmp004 q2cmp008 (Texture - 64x64) q2cmp009 q2cmp027 (Texture - 32x32) q2cmp028 q2cmp030 (Texture - 32x32) q2cmp031 q2cmp035 (Texture - 32x32) q2cmp036 q2cmp038 (Texture - 32x32) q2cmpf03 q2cmpf07 (Flat) q2cmpf08 q2cmpf12 (Flat) q2cmpf13 q2cmpf17 (Flat) q2cmpf18 q2cmpf22 (Flat) q2win016 q2win017 (Texture - 32x128) q2lit001 q2lit010 (Texture - 64x16) q2orn026 q2orn027 (Texture - 64x32) q2orn028 q2orn029 (Texture - 64x32) q2orn030 q2orn031 (Texture - 64x32) q2sig001 q2sig002 (Texture - 64x64) q2sig005 q2sig006 (Texture - 64x32) q2swt001 q2swt002 (Texture - 32x32) q2swt003 q2swt004 (Texture - 32x32) q2swt005 q2swt006 (Texture - 32x32) q2swt007 q2swt008 (Texture - 32x32) q2swt009 q2swt010 (Texture - 32x32) q2swt011 q2swt012 (Texture - 32x32) q2swt013 q2swt014 (Texture - 32x32) q2swt015 q2swt016 (Texture - 32x32) q2swt018 q2swt019 (Texture - 32x32) q2swt020 q2swt021 (Texture - 32x32) q2swt024 q2swt025 (Texture - 32x32) q2swt028 q2swt029 (Texture - 64x64) q2swt030 q2swt031 (Texture - 64x64) q2swt033 q2swt034 (Texture - 32x32) q2swt035 q2swt036 (Texture - 32x32) q2swt037 q2swt038 (Texture - 16x16) q2swt039 q2swt040 (Texture - 32x32) q2swt041 q2swt042 (Texture - 32x32) q2swt044 q2swt045 (Texture - 32x32) q2swt046 q2swt047 (Texture - 32x32) q2fswt05 q2fswt06 (Flat) q2fswt07 q2fswt08 (Flat) q2fswt09 q2fswt10 (Flat) q2fswt11 q2fswt12 (Flat) q2fswt13 q2fswt14 (Flat) q2fswt15 q2fswt16 (Flat) q2fswt17 q2fswt18 (Flat) q2fswt19 q2fswt20 (Flat) OFF ON q2swt001 q2swt003 (Texture - 32x32) q2swt005 q2swt007 (Texture - 32x32) q2swt009 q2swt011 (Texture - 32x32) q2swt013 q2swt015 (Texture - 32x32) q2swt018 q2swt020 (Texture - 32x32) q2swt022 q2swt023 (Texture - 32x32) q2swt024 q2swt026 (Texture - 32x32) q2swt028 q2swt030 (Texture - 64x64) q2swt033 q2swt035 (Texture - 32x32) q2swt039 q2swt041 (Texture - 32x32) q2swt044 q2swt046 (Texture - 32x32) grosse where have you gone? bah