=========================================================================== Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Poisonous Prison, or Get Poised Filename : !pois!.WAD Release date : 26. September 1994 (Date of file) Author : Jon Landis Email Address : alandis@delphi.com Other Files By Author : !wow!.wad (in 1wow1.zip), !pipe!.wad (in pipe.zip), eob2s.zip Misc. Author Info : This is my third PWAD that is actually decent I think it is pretty good. It is the first level in an episode I am making called Eye of the Beholder, which should come out by the end of 1996. Description : O.K. Here's the story. You were sent to rescue two of your friends. They were captured by an enemy ship, piloted by Cacodemons and placed in a high security prison. You beam into the prison only to realize that your friends have been genetically altered and are waiting for you, in their cells, with shotguns. You call for backup, but nobody responds. You are trapped in the Cacodemon prison. Be careful not to trip the alarm system... Additional Credits to : ID software for some of the ideas for this level. I took the armor secret from the level, Gotcha, from DOOM II. I took the blue skull key fencing idea from The Inmost Dens, DOOM II. Took the Marble Face Pillar from The Courtyard, DOOM II. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : Yes It was recorded with DooM version 1.666. If you have another version (usually v. 1.9), launch the game with the command: doom -file !pois!.wad -warp 2 1 and you should be out of trouble. Other : No * Play Information * Game : DOOM Map # : E2M1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Editor(s) used : DEU 5.21, BSP 1.2 Known Bugs : None, except for a slight monster control bug, which really isn't a bug at all. The Cacodemons simply don't always come down like they are supposed to. In the room with the hole with the curved marble face on it. May Not Run With... : * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Please give me, Jon Landis, credit for my ideas. Please include my name in any PWAD that uses my PIPE design, see !pipe!.wad. Please include my name in any PWAD that incorporates MONSTER ACTIVATED SECRETS. I have never seen either of these ideas anywhere and I thought of them, so don't be a jerk and copy them without giving me recognition. If you are unclear about either of my ideas, check out !poisdem!.zip. It is a demo that gets all the secrets. * Where to get the file that this text file describes * Duh? I guess you got it! The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors