=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single Player =========================================================================== Title : 20 Years of Doom Filename : 20YDoom.wad Release date : 21/06/2014 Authors : The French Doom Community Email Address : jcdoom@hotmail.fr General Description : "20 Years of Doom" is a collection of 9 medium-sized Boom-compatible maps made by members of the French Doom Community to celebrate our favorite game's 20th birthday. The project's goal was the following : Each map in this set is to be composed of various elements inspired by 3 consecutive maps from the classic Doom IWad and arranged in a new fashion, allowing you to revisit Knee-Deep in the Dead, The Shores of Hell and Inferno in a condensed yet revamped way. Additional Credits to : - id Software for Doom - Pascal "CodeImp" vd Heiden for Doom Builder - The XWE team - The Doomworld community - The "Secteur Lambda" community - FranckFRAG for GFX & Icon =========================================================================== * What is included * New levels : 9 maps Sounds : no Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes ( map name + Text ) Demos : Yes Other : no Other files required : Doom.wad * Play Information * Game : Doom Map # : E1M1 ==> E1M8 (+E1M9) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Implemented but not optimal Other game styles : none Difficulty Settings : yes * Construction * Base : New from scratch Build Time : 7 months Editor(s) used : see "Maps information" Known Bugs : see "Maps information" May Not Run With : Heretic or Hexen Tested With : PrBoom 2.5.0, Zdaemon 1.09 * Maps information * -=-=-=--=-=|E1M1|=-=-=--=-=- Level name : Phobos Inner Station Author(s) : William "[WH]-Wilou84" Huber Build time : ~3 days Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5 Music track : "At Doom's Gate" by Bobby Prince Bugs : Nothing game-breaking hopefully, the map is rushed so maybe some bugs remain. Inspiration : E1M1, E1M2 and E1M3 from The Ultimate Doom, Suspended in Dusk, Back to Basics, Vela Pax Author comments : A small-sized UAC outpost set on Phobos, complete with computer rooms and nukage dumps. "Phobos Inner Station" is the second map I made for this project. One of the initial goals here was to have all maps completed before Doom's 20th birthday, and sadly it wasn't the case. Another French mapper called ironmugen had started a map, but sadly he couldn't be there to finish it and something went wrong when he sent us his wad file. On December the 9th, two maps were missing ( E1M1 and E1M9 ), thus I offered to take care of a map as fast as I could, and JC asked me to do E1M1 while E1M9 would be made by SidZetmeck. The map is named after "Phobos Station", ironmugen's attempt. It's a little rough around the edges but should be fun nonetheless, and I think it's a tad easier than my other Shotgun massacres. The E1M1-style shortcuts may provide interesting routes for demos, we'll see. -=-=-=--=-=|E1M2|=-=-=--=-=- Level name : Control Tower Author(s) : Sid Zetmeck Build time : 3 days Editor(s) used : Doom Builder 2 Music track : Sid Zetmeck - Mercenary's Funk Bugs : None Inspiration : Ultimate Doom E1M4, E1M5, E1M9 Author comments : None -=-=-=--=-=|E1M3|=-=-=--=-=- Level name : anomaly center Author(s) : NilsTheRed Build time : 8h Editor(s) used : doom builder 2 Music track : slasher Bugs : unknow Inspiration : E1M6,E1M7,E1M8 Author comments : Thanks to JCD for the project idea and to SidZetmeck for the music track -=-=-=--=-=|E1M4|=-=-=--=-=- Level name :commander's fortress Author(s) : NilsTheRed Build time : 6h Editor(s) used : doom builder 2 Music track : E2M2 remix Bugs : unknow Inspiration : E2M4,E2M5,E2M9 Author comments : Thanks to JCD for the project idea and to SidZetmeck for the music track -=-=-=--=-=|E1M5|=-=-=--=-=- Level name : Gardens of Babel Author(s) : Jean "Jambon" Bon Build time : About 5 months, on and off Editor(s) used : Doom builder 2, SLADE Music track : Very slightly edited MIDI version of A New Power Is Rising, by Summoning. Support them: http://www.summoning.info/ Bugs : None, I hope. Inspiration : E2M6, E2M7 & E2M7 of course. Author comments : This is my third released map. -=-=-=--=-=|E1M6|=-=-=--=-=- Level name : Slough of Kept Pandemonium Author(s) : Oxyde Build time : 6 hours Editor(s) used : Doom Builder 1.68 Music track : D_E3M3 Bugs : None that I know of Inspiration : All 3 maps from the base Episode 3 episode. I kept the linearity of E3M1, the automap drawing and rocky maze atmosphere for E3M2 and the techy/weird theme with absolute freedom in E3M3 Author comments : Well I'm glad this one's over so I can focus on other projects such as 3 Heures d'Agonie 2 ! -=-=-=--=-=|E1M7|=-=-=--=-=- Level name : Unholy Mt. Of Pain Author(s) : JC Build time : 3 Months Editor(s) used : Doom Builder 1.68, The Gimp 2 Music track : Demons on the Prey Remix By Jason "Jay" Reichard (http://www.zoraspace.net/index.html) Bugs : none, I think ... Inspiration : E3M4, E3M5 & E3M6 :p Author comments : I think this is my best marble Map xD I thank all the participants of the project. without them and their supports, this wad will be already abandoned. -=-=-=--=-=|E1M8|=-=-=--=-=- Level name : Living Inferno Author(s) : William "[WH]-Wilou84" Huber Build time : ~3 weeks, on and off Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5 Music track : "Death Waltz in B minor" by John "PRIMEVAL" S. Weekley Bugs : None that I know of, aside from a couple misaligned textures maybe Inspiration : E3M7, E3M8 and E3M9 from the original Doom ( Duh ) Author comments : A place of fear and agony, filled to the brim with toxic blood and demons. "Living Inferno" contains what is ( in my opinion ) among the most memorable elements from the 3 maps I had to imitate : the teleporters and blood maze from E3M7, the Spider Mastermind battle from E3M8, and the extra areas in E3M9 with Cyberdemons / Barons etc. E3M7's influence is probably the most prevalent here. If you get lost, remember to use the automap and try to figure out the teleporter puzzle. You won't get very far without the two keys though, and both are heavily guarded. The ending fight is an attempt at making a decent slaughter moment with Doom monsters only. Since the Spider Masterminds are so lame and weak ( particularly to the BFG9000 which the player would carry at this point ), this time they'll receive some help and have the upper ground. Good luck. Anyway, happy 20th birthday to my favorite IWad ! See you in 10 years. -=-=-=--=-=|E1M9|=-=-=--=-=- Level name : Cathedral Of Pain Author(s) : Sid Zetmeck Build time : 1,5 day Editor(s) used : Doom Builder Music track : Gregorian's Requiem Bugs : Inspiration : E2M1, E2M2, E2M3 Author comments : None * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomfrance.forumactif.com/forum http://doomstaze.free.fr/ http://Straff50.free.fr/Files/Wads http://dl.baseq.fr/doom/wads/