=========================================================================== Archive Maintainer : Please, keep email address in this file Advanced engine needed : Limit-removing port may be needed Primary purpose : Single+Coop play =========================================================================== Title : Alpha Accident: Terra Nova Filename : AA_E1.wad Release date : 25.08.2016 Author : Wraith777 Email Address : Wraith777@mail.ru Other Files By Author : Wonderful DooM, Defragmentation Factor Misc. Author Info : Classic Keeper Description : I always wanted to make something classic but with a new content. This wad has not only new maps, textures and music but also new things. Also there are new monsters (boss included), and a new (barely) map hazard - voltage... Maps in this episode are quite large and more of an andventure sort than anything else, but there's enough monsters to shoot at. I hope this will not end being a cliffhanger, because there are lot of things saved for later episodes which I'd like to implement. Additional Credits to : Testing - Shadowman, Memfis, Guest, kmxexii Music - Paul Corfiatis, Kyle "Skunk" Guthrie, Nmn, Das Boot Tools - CodeImp, Greg Lewis, Csabo, Exl, Entryway, Aap, Zink The Dink DooM - id Software =========================================================================== * Story so far * Set on Mars during horrific events on it's moons another marine is stranded on old terraformation base, suddenly under attack by unknown force. During his journey he learns that there's something more serious going on than just UAC's genetic experiments... =========================================================================== * Instructions * Zip archive should have those files: AA_E1.wad - all maps and resources (sprites, textures, graphics, dehacked) AA_E1.deh - Dehacked patch with new monsters, objects, texts AA_E1.exe - DooM+ executable patched with AA_E1.deh AA_TEXTS.txt - intermission texts, credits AA_E1.txt - this file AA.bat - don't touch it AA_dosbox.bat - Run it to play in dosbox (specify paths to dosbox and doom folders) -------------------------------------------------- Warning!!! This wad Works only with Ultimate DooM! -------------------------------------------------- Jumping, crouching, looking up/down is prohibited. This wad may be considered quasi-vanilla - it doesn't need a sourceport to be played because AA_E1.exe is provided (so, only DooM.wad is needed). AA_E1.exe has increased static limits (because some maps are too large and can cause visplane or savegame errors), so a limit-removing port should be used. Most of new objects are interactive. Voltage sometimes has a little secret about it. This time a boss fight isn't just your average baron beating. =========================================================================== * What's New * levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other files required : None * Play Information * Game : Ultimate DooM Map # : E1M1-E1M9 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-8 Player : Yes (DM-only weapons and special rooms included) Other game styles : none Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 years (or 1,5 without long pauses) Editor(s) used : Doom Builder v.1.68, XWE, Whacked2, Dehacked 3.0 Known Bugs : in ZDoom v.2.8.1 and earlier objects appear in front container sprite after loading a savegame; otherwise, nothing critical May Not Run With : Chocholate doom (some maps may cause savegame or visplane errors) Tested With : Tested in DosBOx with AA_E1.exe, prboom+ v.2.5.1.3, zdoom v.2.8.1 =========================================================================== * Copyright / Permissions * Permissions have been obtained from original authors for any of their resources modified or included in this file. Authors may NOT use these levels as a base for modification or reuse. You MAY use the resources in your own wads as long as you credit the appropriate author. Resources made by me: most of the new sprites, some of the new textures You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors