------------------------------------------------------------------------------ Title : Tower of the CyberDemons v1.0 Author : J.C. Bengtson (SailorScout) Original Release : May 30, 1997 E-Mail : sailorscout@planetfortress.com Web : http://www.planetfortress.com/sailorscout Included Files : CYBRTOWR.TXT CYBRTOWR.WAD Additional Credits : Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this map, Raven Software for making great modifications of the engine, and id Software, for their excellent 3D games. ------------------------------------------------------------------------------ Description : After playing one of my old favorites, CYBRDETH.WAD, I released that there's really a lack of GOOD Cyberdemon battles in Doom maps. Oh sure, there's always the newbie maps with 50 Cybers in one room and 1000 BFGs lying all over, but that's no fun. So I made this map to fill that gap, and also to provide a challenge to veteran Doomers like myself. The difficulty levels break down like so.. Easy - 4 Cybers, some Lost Souls Medium - 8 Cybers, some Lost Souls and a few Imps Hard - 12 Cybers, some Lost Souls and a lot of Imps There are Green Armors on Medium and Blue Armors on Hard as well. There is no armor on Easy, but there there are 5 Soul Spheres on all difficulty levels. Any Doomer worth his/her Plasma Rifle should be able to take out 4 Cybers, no problem. 8 Cybers are a bit tougher, but if you've beaten Ultimate Doom's Episode 4, this should also be possible. 12 Cybers are the real test of your skill, as I only just scraped by myself! The golden rule is to CONSERVE YOUR AMMO! Do not fire randomly around hoping to hit anything.. there's only just enough to kill everything! Also, don't pick up the numerous backpacks outside unless you really need ALL FOUR ammo types they give! Expend your cells and rockets first, then your bullets and shells, as the first two are harder to come by. The platforms which the plasma rifles are on (which you teleport to), are actually lifts, so you can lower them and get additional cells from the guns. This also means getting the plasma is a risk in DM due to the fact that they're over a very deep lava pit! Finally, this map requires BOOM or a compatible source port due to the high sectors, numerous 2-sided linedefs, additional DM and Coop start spots, and the "bright" lava effect. Revision History : v1.0 - First release. ------------------------------------------------------------------------------ PLAY INFORMATION ------------------------------------------------------------------------------ Game/Map # : Doom (Boom required), E2M8 Demos Replaced : N/A Supported Modes : Single Player, Cooperative Mode and Deathmatch Difficulty Settings : Full implementation DeathMatch Starts : 16 Special Features : This map includes new music, sound effects, and a small DEHACKED lump for ZDoom users. This doesn't do anything but change the level title, so it's not a big deal if you stick with Boom. Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : 1 day of vertex-moving, linedef-bending fun! Editor(s) used : DETH v4.42 WARM v1.6 NWT v1.3 Wintex v4.3 Level Statistics : THINGS - 426 VERTICES - 718 LINEDEFS - 855 SIDEDEFS - 1110 SECTORS - 141 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ------------------------------------------------------------------------------ COPYRIGHT/PERMISSIONS ------------------------------------------------------------------------------ Authors had better NOT use this level as a base to build additional levels, or else I'll do something very cruel and painful to you! You MAY distribute this compilation, provided you include the original .ZIP file with no modifications and all other associated files. This map copyright (C) J.C. Bengtson All mentioned trademarks are the property of their respective companies.