=========================================================================== Archive Maintainer : Please delete the previous version which was miscategorised as vanilla-compatible (path below) Update to : levels/doom/d-f/dbase2.zip Advanced engine needed : Limit-removing Primary purpose : Single+Coop play Uploaded by : Christopher Bazley Uploader's email : cs99cjb@gmail.com =========================================================================== Title : Demon Base Filename : DBASE2.WAD Release date : 4th November 2009 (original: 8th April 2008) Author : Martin Bazley Email Address : martin.bazley@blueyonder.co.uk Other Files By Author : DRMLND.WAD FLOES.WAD PALACE2.WAD INFACT.WAD SWRCTL.WAD CCOMBS.WAD IWEIRD.WAD SHOWOFF.WAD Misc. Author Info : Someone who should really be concentrating on exams right now... Description : According to your watch, it's the 12th of June. Which is odd, because it was definitely the 5th of June about five seconds ago, and you were at your friend's birthday party, not here... Frantically, you cast your mind back to the time which was presumably a week ago. There was that girl; a real shocker. That was your most recent memory - the girl. Cascading chestnut-brown hair and bright blue eyes; shame about the complexion. Actually, hang on, how many people have you seen with grey skin hanging off them...? And was that really her cheap perfume that smelt of rotting flesh...? More memories come back to you, fleeting glimpses of something almost like those movies you weren't allowed to stay up to watch as a kid. Rooms full of zombies... evil experiments in dark laboratories... more and cheaper ways to efficiently zombify lots of people at once. The worst thing was, you seemed to be helping them! Something fishy's up on the Martian colony. You jump up from where you are sitting, and decide there and then to go and do something about it. And there the story starts... This file was originally distributed (via my web site) as DBASE.WAD but later renamed to avoid conflicting with another file in the idgames archive. Additional Credits to : ID software (Doom) Eddie Edwards (RISC OS Doom) Justin Fletcher (Doom+, RISC OS BSP) Anthony J. Burden and Simon Oke (Deth) Lee Noar (RISC OS Deth) Colin Reed and Lee Killough (BSP) Big brother Chris (BSP front-end, web hosting) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM Map # : E1M6 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Don't even ask. Best measured in years. Editor(s) used : Deth (Ported version 3.92) BSP (Ported version 2.3) Paint (1.94) Known Bugs : Requires a source port of Doom that removes the internal limit that causes visplane overflows. May Not Run With : Vanilla Doom (see 'known bugs') Chocolate Doom 1.7.0 Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher) Doom For ARM 1.11 (Jeffrey Doggett) ZDoom 2.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.kingfishercorner.eu/ FTP sites: It's finally here! This is my biggest and most ambitious WAD ever! Except it's not quite as big or ambitious as it was meant to be - I discovered the hard way that you can't have more than 512 sectors in the same level. Oh well... The divide should be pretty obvious - it's the point where the architecture suddenly loses all its detail, and useless rooms become thin on the ground. Note that this WAD isn't supposed to be played as a stand- alone! The other WADs in this series should be available from the same website as this one. This is a harder WAD than one of my usual levels. Here are some tips: FIND THE BESERK PACK as a matter of priority. It's located fairly near the start. There's precious little ammo about and if you do not utilise it to its full capability, you won't live to regret it. There are a lot of baddies around the garden when you first enter it. Stand in the narrow entrance and pick them off. DON'T lose your patience! Try to get the monsters to kill each other as much as possible. But not any more than is possible, because that's the line where they start hitting you instead. Works best in crowded rooms. Duck behind a window to fight the Lost Souls near the start. They can't get you and you can use the beserk pack. Take time to look for the secrets! Some of the stuff in them is almost essential for survival! Never rush into any unexplored area unprepared. No, the door to the ladies' toilet is NOT meant to open. :-)