================================================================ Title : DoomonstrationGame Filename : doomonstration_game.wad Date Completed : 19/04/2005 Author : Michael "Optimus" Kargas Email Address : optimus6128@yahoo.gr Misc. Author Info : http://optimus.demoscene.gr Description : It's not easy to explain what is this all about. Well,. right the moment you are reading this, a nomonster version of this WAD will have already been presented through an LMP as a wild demo at the Pixelshow demoparty. By running the batch file inside the bonus folder (provided that all these files are in your Zdoom directory) you will see how exactly it was presented at the party. Then again, I thought it would be a good idea to fill these maps with monsters to make it playable for Doom freaks. So I also edited doomonstration_game.wad for you. Trying to be as brief as possible, a demoparty is a computer gathering for demoscene geeks. Demoscene is a community of geeks, coding graphics algorithms, drawing pictures and composing music in our computers. A demo is a combination of all these three forms (Check www.pouet.net for some of them) Normally, the main rule about demos is that they should be realtime graphic demonstrations coded in any programming language availiable. This LMP/WAD combinations isn't applying for that! Except from the demo compo however, there is a wild demo compo at many demoparties, where there are no rules and you can release anything crazy or obscure at the stage (we have seen videos, 3d animations, mobile and mini pockemon demos, demos on selfmade hardware, even shows on the stage, either funny or serious stuff involved.) And then I have thought, it would be a good idea to add one more obscure platform in those wild competitions. Doom itself :) There are some cool stuff like 2d and 3d stars, plasma effects and texture warping inside. These effects are famous in oldschool demos, there are also inside scene jokes and a building of the university of Patras where the greek demoparties Gardening, ReAct and Pixelshow took place. I had more wild ideas for this presentation, but I had to finish it right here, for the deadline of the party is too close and I must also finish some OpenGL code for a regular demo. Expect also a more serious Doom2 WAD which is in the workings.. ================================================================ * Play Information * Game : Zdoom with Ultimate Doom Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes (For gfx tricks and jokes) New Music : No Demos Replaced : None * Construction * Base : My wild demo entry for the Pixelshow 2005 demoparty in Patra/Greece Editor(s) used : DoomBuilder, Wacker, Wintex, Quickbasic (to generate textures and allignments for the tricks :) Build Time : A long time ago during 1998 and later from December 2004 to February 2005 Known Bugs : Will crash the old Doom engine. Use modern ports instead.. * Copyright / Permissions * Authors MAY use the maps in this wad as a base for additional maps. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: none BBS numbers: none Other: http://optimus.demoscene.gr