=========================================================================== Archive Maintainer : Set your monitor and in-game brightness slider to 50%. Levels 5, 6, 7, and 8 are complete and will be released in the near future; level 4 is still incomplete. They will be the first nine levels of a proposed megawad, though future levels will take us to the stars, not to hell. I am releasing these levels as a group becuse they are linked, as you will see. Update to : n/a Advanced engine needed : ZDoom or Boom, because of level size Primary purpose : Single & Coop play / Deathmatch supported not tested =========================================================================== Title : Doom-X (part) Filename : DoomX1-3.wad Release date : 12-28-2003 Author : Jonathan Stewart (Ob3kenob) Email Address : ob3kenob@aol.com Other Files By Author : Compound 13 Misc. Author Info : Graphic designer living in Philadelphia PA. Description : The same basic story as the Classic Levels, but with completely new environments, using the standard id textures and flats - only the sky has been replaced. As with the original, the levels get larger, more complicated, and more difficult as one progresses into the game. Note: health and ammo will not be just lying around waiting to be picked up, unless they are next to a dead body, and there are powerups, but no health or ammo to be found in the Alien sectors. Starting with Level 3, maps are divided into three basic areas: Human, identified by textures other than stone 2/3 or marble; Ancient, identified by stone 2/3 and wood; and Alien, identified by marble. They are not rigedly divided: you may be in a Human area on the surface, then go down into the Ancient foundation it was built on, for instance, or transport into it. And as you will see (if you view the levels in an editor, the Alien areas, which never map, occupy increasingly more and more space, especially in Levels 6 & 7. Additional Credits to : Jason Hargreaves, creator of "Nukemine," id Software (the original crew who created Doom), my family and friends, who have not only put up with my Doom adiction, but aided and abetted it, and to Doomworld, for giving me a place in which I can strut my stuff. =========================================================================== * What is included * New levels : Four new levels Sounds : No Music : No Graphics : Starry sky Dehacked/BEX Patch : No Demos : No (to come) Other : I consider this a work in progress, because I will be replacing some textures (notably rocks), as well as new sounds in the near future. I will also introduce slopes, at least in the outdoor areas. After all, whoever heard of naturally-occuring geometrically straight rocks? Other files required : None, so far * Play Information * Game : DOOM Map # : E1M1, E1M2, E1M3, E1M9 Single Player : Designed for, but not limited to Cooperative 2-4 Player : Supported Deathmatch 2-4 Player : Supported, but not thoroughly tested Other game styles : No, but try them and see Difficulty Settings : Yes, the standard ones * Construction * Base : 3 New from scratch; 1 Modified (Level 2 is based on Nukemine Level 1) Build Time : Years, off and on Editor(s) used : Wad Author and Doom Builder (for texture alignment) Known Bugs : Bugs? Bugs!? We got no stinkin' bugs!! May Not Run With... : Vanilla Doom, unless you like HOM effects * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Blanket permission was granted in Jason's Nukemine text file for unrestricted use of his material, and though I tried to contact him at the University of Alberta, he had already left. If you discover my work at any future date, Jason, I hope you will approve of it. I think you will! * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors