=========================================================================== Review : This is *only* for the historical and technical interested doomers. Others should avoid it. =========================================================================== Primary purpose : Deathmatch / Historical and technical interest =========================================================================== Title : CROSS.WAD - An example of a new level. Filename : CROSS.WAD MAKE-LVL.TXT Release date : 11th March 1994 Author : Alistair Brown Email Address : a.d.brown@bradford.ac.uk Description : [Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.] This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better). It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top. Alistair =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Files Included : CROSS.WAD is the level. MAKE-LVL.TXT is the 'making of' desription. * Play Information * Game : DOOM Map # : E1M1 Single Player : Player start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Not implemented See wadwhatoutput.txt for more information. * Construction * Base : New from scratch Editor(s) used : [Quote from MAKE-LVL.TXT:] I wrote a program in borland c++ that created the various data structures (i.e. LINEDEFS, SIDEDEFS etc.) and used a cutomised version of the PWAD writing routine from the newdeu sources. (great program BTW esp. with the source code included). * Where to get the file that this text file describes * The mirrors of the /idgames -ftp-archives: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://ftp.ntua.gr/pub/vendors/idgames/ ftp://ftp.chg.ru/pub/games/idgames/ http://ftp.chg.ru/pub/games/idgames/ ftp://ftp.mancubus.net/pub/idgames/ http://ftp.mancubus.net/pub/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ The upload-server of the /idgames-archives is: ftp://archives.3dgamers.com/pub/idgames/ But please use the above listed mirrors for your downloads. ... It's also avaiable here: http://cd.textfiles.com/goldmedal/volume3/GAMES/DOOM/CROSS.ARJ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com The review at the beginning of this template has been written by FunDuke.