=========================================================================== Archive Maintainer : do not redact the email adress Primary purpose : Single play =========================================================================== Title : In the Mess of it Filename : messofit.wad Release date : 03/19/18 Author : JoshTheNESnerd Email Address : joshthenesnerd11@gmail.com Other Files By Author : JNNhangar (do not play it, it's really bad) Misc. Author Info : Doom is one of my 3 favourite games (the other two being wolfenstein 3d and elder scrolls 4) my favourite doom 1 levels (1 for each episode): e1m7,e2m2,e3m2,e4m2 favourite doom 2 level: underhalls. favourite pwads: dtwid,switcheroom and their sequels Description : mole doom episode 1: this is a 9 level mapset for doom 1. it replaces episode 1. there isn't really any plot aside from the standard doom plot. it's got 8 maps and one secret level. if you want a plot i'll make one up: you play john ninmole. a scientist at the research center on phobos. you were called in one morning on your goddamn day off. something has gone wrong with the teleporter again and it's your job to fix it. this happened just recently, but when it did the whole other moon disappeared. when you arrived to your station everyone was dead. you quickly grabbed a pistol off a dead security guard and prepared yourself for the most stressful workday of your life. and the worst part is you're not even supposed to be here today!------------------ 3 of these levels have partimes: e1m3: 1:31 e1m5: 3:18 e1m9: 0:27 these par times were set by my friend stoogy. unfortunately, he didn't get a chance to play the rest of the levels before release. Additional Credits to : ok, if you've read the readme for JNNhangar, you know what's here: during the creation of this mapset there have been a few people which this wad would not exist without or have just been super cool people, this time i'll stick with the people who are related to the doom community or have had an involvement in this mapset in one shape or another. (every time you see "awesome", "welcoming" or "encouraging" take a shot. but only if you are of drinking age) first, i want to say thanks to my friend John (aka WhamNinjaMolehill) you've seen this mapset pretty much from the beginning and you've been extremely helpful in the creation of this wad. on top of that you're a very good friend. Map 5 "Sector WN" was the second level I made in this mapset, which was months after the first level I made for the mapset. i made the level as a gift to you. I hope you enjoy it. John makes fantastic let's plays and overviews of mods for older fps games on his youtube channel. i highly recommend it: https://www.youtube.com/user/WhamNinjaMolehill also, thank you to misfit and seriouscacodemon. i've known you two just as long as i've known john. you two have been good friends to me in that time. you've both seen snippets of the levels here and there, and been helpful to me in ways you won't know. misfit makes an awesome mod for gzdoom called aetherius (formerly deus vult: doom spell edition) and you can see that here: https://forum.zdoom.org/viewtopic.php?f=43&t=54914 and caco does wondeful streams over twitch: twitch.tv/seriouscacodemon this one next one is gonna be a little bit of a downer: i'd like to thank my ex (who shall remain nameless) you gave me the best 6 months of my life so far. i'm considering this mapset my attempt to focus on something for a while so i can move on. all that's left to say is thank you and i'm sorry things didn't work out. ok, let's get back to the positivity: I'd like to say thanks to Memfis for his review of JNN hangar in the newstuff chronicles. It was a really good read, and I'm gonna nicely say that I disagree and JNN hangar is absolutely awful. I'd also like you to know that on my hard drive is an extended version of that readme which will never see the light of day. thanks to bulldog and gouda. i've known you two for a while. especially gouda, i've known him for 2 and a half years. bulldog, you've been very welcoming to me on mixer, even to a point of wanting to play my maps on stream and getting excited for my maps. gouda, you have been my friend for 2 years and though you've said you wanted to play my levels, i don't know if you had. luckily i did send you a pre-release version of the episode before work on e1m1 started. you two have been super encouraging to me during this project. thank you. bulldog and gouda both stream to mixer. if you are curious, their pages are here: mixer.com/bulldogmw and mixer.com/gouda thanks to stoogy and shamblernaut. like bulldog and john, stoogy has been playing my levels since the beginning. his opinion on these levels have been instrumental. he set the par times in 3 of my levels. unfortunately, i cannot change the part times in dehacked so the par times will be only in this readme. shambler, you have yet to play my levels but i've shown you most of the steps in the way and you've been very encouraging of the work. thanks to both of you. stoogy and shambler both stream to twitch occasionally. stoogy and shambler do speedruns of quake and shambler also does quake mapping. you can check out their twitch streams at: twitch.tv/stoogyau and twitch.tv/shamblernaut ok, 2 left. let's go: thank you to jp lebreton and the community around his random wad wednesday streams. you guys are a fantastic group of people and are always willing to help with stuff. great people in that community, eliot you're always positive. arjuna and others helped give criticism on my map. fraggle, i'll never forget the game i made based on your community presence, that's just a few but unfortunately this readme is already very long. jp, since i started watching your wad wednesdays streams they've been very helpful for learning to improve at mapping. you're very constructive when you're talking about a level you're playing, which is extremely educational for someone like me trying to learn. and that has had influence on this episode. JP does cool game design and programming stuff for various games and even made some amazing doom mods and a cool game design tool called playscii. you can see some of it at vectorpoem.com. also, a fellow from jp's discord named a1337spy has asked me to include the phrase "the ensurer watches over us all." i don't know what that means, but there you go. i'd also like to thank dyingcamel and his stream community. i joined this community after i really started this project and camel knew who i was. it took us a bit, but he realized he played my map in november thanks to memfis's newstuff chronicles review. that'll always stand out to me. camel, you're community has been awesome these past 2 months. and you've also been awesome. i hope you enjoy this level set. thanks so much to all of you. there's a lot more i'd wish to thank, but this readme is already too long. but that's par for the course for my wads it seems. finally, there is someone i want to thank in particular. my grandfather. he probably won't see this but, here goes. gramps, you've been very encouraging of this project and you get really excited when i showed you these levels. you didn't get to see map 1,7 and 8 before release but i'll be over for easter dinner. you've always been very influential in my life and very supportive of me. thank you. you mean the world to me. =========================================================================== * What is included * New levels : 9 of them Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : all of e1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 week for each level, except e1m7. e1m7 took about a month due to motivation. secret level took 2 days, e1m1 took 8 hours. christmas 2017 until upload (and 1 week in feb 2017) Editor(s) used : Doom Builder 2 Tested With : chocolate doom 2.2.1, zdoom 2.8.1 known bugs : skybox issues in e1m7 and e1m8 (hom effect depending on angle and distance) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors