_______ |\ \ | +------+ ___ _______ ___ ___ _________ | |######| |\ \ /\ \ |\ \ \ \|\ \ | |##+---+ | +--+ / /------\ | +--+ |+--+ +--------+ | |##| | |##| |\ /+######+\| |##| ||##| |########| | |##| | |##| | /+##+--+##+\ |##| ||##| |###+----+ | |##|_____ | |##|____ | |###+--+###| |##|__||##| |###+----+ | |##| \| |##| \| |##########| |##| \|##| |########| | |##+------+ |##+-----+ |##+----+##| |##+---+##| |-----###| \|#########|\|########|\|##| \|##|\|#########|\|########| +---------+ +--------+ +--+ +--+ +---------+ +--------+ +---+ +---------+ +---------+ +--+ +--+ |:::| |:::::::::| |:::::::::| |::| |::| |:::| |::+---+::| +------+::| |::| |::| |:::| |::| |::| +------+::| |::| |::| |:::| |::| |::| |:::::::::| |::+----+::| |:::| |::| |::| |::+------+ |::::::::::| |:::| |::| |::| |::| +-------+::| |:::| |::+---+::| |::+------+ |::| |:::| |:::::::::| |:::::::::| |::| +---+ +---------+ +---------+ +--+ /+++::::::::::::\ \+++::::::::\+++| |+++| /:::::::::::/+++| |+++/:::::::::::/ |+++| |+++\::::::::+++\ \::::::::::::+++/ =========================================================================== Advanced engine needed : Boom and Boom-compatible ports. Tested with : prboom+, ZDoom, Risen3D Primary purpose : Single player =========================================================================== Title : Claustrophobia 1024 2: The Mystery of Too Many Maps Filename : 1024cla2.wad 1024cla2.txt Release date : January 7th 2010 =========================================================================== Project Leader : Jodwin Project Founder(s) : Shitbag & Lutrov71 (Congestion 1024) : Mechadon (Claustrophobia 1024) =========================================================================== Mappers/E-Mail : Przemek 'Alterworldruler' Zimny : ZimnyPr@Gmail.com : Cody 'Butts' : codys358@yahoo.com : Walter 'daimon' Confalonieri : daimon.italia983@gmail.com : Elric 'Darkhaven/Fisk' Sullivan : venomstryker@gmail.com : Ben 'Dreadopp' Taylor : skulltagger@gmail.com : gggmork : --- : Chris 'Impboy' Harriman : impboy4@yahoo.com : Joonas 'Jodwin' Aijala : jodwin@gmail.com : Justin 'KingKill33' Murphy : dJ_MoBo@yahoo.com : Steve 'Kyka' Muller : sjdevh@yahoo.com : Lord Z : nzedopp@gmail.com : Mike 'Mik57' Ewer : Mik5757@yahoo.com : shotgunmasacre2 : --- : Solarn : trehkan@gmail.com : Stuart (Stewboy) Rynn : stuart_rynn@hotmail.com : Stupidbunny : keegancovey@gmail.com : K. “TheMionicDonut” Larson : Sparx7300@yahoo.com =========================================================================== =========================================================================== Other files by authors: Alterworldruler: Dark Caliber, Xenus Revisited, Xenus 2: The New Nightmare Butts: I made a map in Claustrophobia 1024. I detailed a map or two in Greenwar 2. 32-in-24-7: Made Map14, Map25; Detailed Map21. Diet 32-in-24: Detailed Map06. daimon: really too much to list, bro Fisk: f-tmcrr.wad, fskmps01.wad Dreadopp: --- gggmork: no 'official' releases Impboy: Not telling you Jodwin: A bunch of maps in 1024clau.wad, elegyftv.wad, oderesur.wad, etc... KingKill33: Padma (Claustrophobia) Kyka: "MeaCulpa" project (under construction), from Claus1024: Map 04 (Detailing), Map 09, Map 17 (with Solarn and Jodwin) and Map 18 (with InsanityBringer)) "Not so Simple" Doom2 map 07 remake. Mik57: 4 maps for GVH, about half of the maps for ZDWars Lord Z: Two maps for the upcoming Heretic Treasure Chest, a map for the TEN Community map pack and a map for the upcoming Community Chest 4. shotgunmasacre2: --- Solarn: None yet. Stewboy: Some 32in24s, a map in CC4 Stupidbunny: HELLBND.WAD TheMionicDonut: closenc.wad =========================================================================== =========================================================================== Playtesters : Snarboo The Green Herring r_rr nightmare93 Kyka Snakes reki107 ArmouredBlood hawkwind Music : Jimmy91 (title and intermission) Arthur Prawitt knight of doom Maxime Tondreau Derek Clay Octal Livershite The Jade Emperor Sam Palmer Magus15 solis Jay Reichard David 'Tolwyn' Shaw Destructomatic 5001 Textures : François-Xavier Delmotte aka OgrO_FiX - Ogro Texture Pack Nick Baker, aka NiGHTMARE - Recoloured Doom and Doom 2 textures v2, 5th Episode textures Useful flats, NiGHTMARE texture WAD 1, Silver textures Sean Johnson - Graphtallica Texture Pack David Gevert - DarkBase Texture Pack Jonathan Rimmer - Erratic Texture Pack 1 Brett 'Mechadon' Harrell - CR8 Quake Texture Pack, IGPack Texture Edits, Various skies, HLLGRATE midtexture. Compiled the texture resource. Espi - Suspended In Dusk textures esselfortium - Various textures from Greenwar 2, recolored version of the green glowy switches, esseltex set Eriance - Demon Eclipse textures Team TNT - Final Doom (Evilution) textures Dreadopp - Key Switch textures/REDSHAWN Various Authors - Congestion 1024, Skulltag, 32in24-7, Gothic DM2, Crucified Dreams. Graphics (from 1024Clau): Mechadon - TITLEPIC, INTERPIC, Statusbar, Bigfont, Smallfont, Menu graphics, CREDIT, HELP, M_THREM_, M_SLIDE_, M_DOOM, M_SKULL#, CWILV##, ENDOOM, CONFONT, and parts of the PLAYPAL. Just about everything! Ravage - For parts of the PLAYPAL lump. AgentSpork - For his super smexy Simplicity blues. Wagi - For making ColorGenie and helping fix the pain flash issue. esselfortium - Is totally awesome for helping me fix the smallfont! Jimmy91 - For making the "Jimmy91's super-cool menu patch creator"! Demos : Jodwin *Note* -- All of the demos were recorded with complevel 9. Additional Credits : To Mechadon for giving Claus 2 his blessing, and all original mappers who were very cooperative with having their maps in Claus 2. =========================================================================== =========================================================================== Description : Claustrophobia 1024 2 is the community-made sequel to Claustrophobia 1024 which was released in June 2009. It's comprised of 34 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. The focus of the project was to create a set of fun, quick & good looking maps while being able to work within the boundaries that were set. All of the maps were made to be played pistol start but it also plays just as well map-by-map. * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 (& MAP33 & MAP34) Single Player : Yes Cooperative 2-4 Player : Starts are there (but highly discouraged) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Maps new from scratch, graphics based on Claustrophobia 1024 Build Time : Editor(s) used : Doom Builder, Doom Builder 2, XWE, Paint Shop Pro, ENDOOMER, Irfanview Known Bugs : - Exiting MAP33 in Boom, MBF, or WinMBF will cause the game to crash. This may also happen in other, similar ports. You can still play the map but you will not be able to see your stats upon exiting. Play the map in a newer sourceport if you want to see your stats (PrBoom+, ZDoom, etc). May Not Run With... : Any non-Boom compatible ports. =========================================================================== =========================================================================== **Map List** +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 1. Poliganoy :Author: Stewboy :Add. Author: -/- :Description: --- :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 2. Corrosion :Author: shotgunmasacre2 :Add. Author: Jodwin :Description: --- :Music: "Scent of Hell" by David 'Tolwyn' Shaw +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 3. Tekno1000 :Author: Jodwin :Add. Author: -/- :Description: A simple techbase, originally created before Break the Chain from 1024clau. :Music: Stage 3 Rock remix from Double Dragon sequenced by Arthur Prawitt +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 4. 666 Feet Under :Author: Impboy :Add. Author: Daimon :Description: Fight through hell basically. :Music: "Demons on the Prey" (E1M7) by Bobby Prince +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 5. Enough Space? :Author: Lord_Z :Add. Author: KingKill33 & Jodwin & Dreadopp & Mechadon :Description: A cruise through the outer stretches of the galaxy gone horribly wrong. :Music: TNT:Evilution Map16 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 6. Severed Survival :Author: Fisk & Daimon :Add. Author: Jodwin :Description: In an unforeseen teleportation malfunction, you've somehow ended up severed from the rest of your squad in a hellish outpost. :Music: "And So I carry on..." by David 'Tolwyn' Shaw +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 7. Into Hell :Author: KingKill33 :Add. Author: -/- :Description: The smell of rot surrounds you, as the bodies of countless demons and fellow marines lay before you. You are trapped in this morbid arena, and must fight to survive. Can you? :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 8. Minimal House :Author: Daimon :Add. Author: Jodwin :Description: Oh well, is a house. It looks so 1994 era, dude, but for this reason you like it! :Music: Super Robot Wars theme remixed by knigth of doom +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 9. Handful of Dread :Author: Dreadopp :Add. Author: -/- :Description: --- :Music: "I Sawed The Demons" (E2M1) by Bobby Prince +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 10. Metallic Echo :Author: Stewboy :Add. Author: -/- :Description: --- :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 11. A Minor Doomsday :Author: Daimon :Add. Author: Jodwin :Description: A run through Doom, you begin in the lost station of Phobos, then you'll walk on the forgotten fleshy mech structure of Deimos, and you take over in a little Hell Outpost. :Music: Introduction theme from Megaman X 2, remixed by Zoraspace +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 12. Stagnant Depot :Author: KingKill33 :Add. Author: Jodwin :Description: Haven't those demons heard that mail gets x-rayed? They seem to be planning on taking the next train out of here to 4k. Make sure they miss their departure. :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 13. The Blood Factory :Author: StupidBunny & Kyka :Add. Author: -/- :Description: Lots of close-quarters gameplay, some tricky bits here and there. Action takes place in factory building, with lots large external area added for sense of space. :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 14. Twilight of the :Author: alterworldruler Demons :Add. Author: -/- :Description: This map was merely mine experiment with setting up a moody atmosphere in a 1024 map, large bridges, crates underthem and that crap. The bridge part was hard to make but it was all worth it as it expanded the play area. :Music: "Breakaway" by Maxime Tondreau +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 15. Spirited Away :Author: Jodwin :Add. Author: -/- :Description: You have been spirited away by the demons to a gothic castle, where you had been buried alive. Can you also escape alive? Or will you be further spirited away to the secret worlds..? :Music: "Mystic's Glance" by David 'Tolwyn' Shaw +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 16. End of the Line :Author: KingKill33 :Add. Author: Jodwin :Description: This old, worn-down base has now become the outpost of the demons. You must clean them out and take it back so that the humans may have a chance to survive. :Music: "The Reflecting God" by Marilyn Manson +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 17. Dismalady :Author: alterworldruler & TheMionicDonut :Add. Author: Jodwin :Description: alter: Originally, it was my second contribution but I didn't finish it so TheMionicDonut did the rest of the map so you can say, it was our collaboration and I REALLY gotta thank that guy, for finishing such beautiful map. TMD: For some reason vague enough to work in Doom, you have teleported into yet another demon-infested techbase. What are the odds! You aren't the only one with access to this warp though... :Music: "Final Jam" by Derek Clay +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 18. Graytech Industries :Author: Impboy :Add. Author: Jodwin :Description: A grayish base with hellspawn taken over. :Music: "Helicopter" from Laser Invasion sequenced by Octal Livershite +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 19. Complex4k :Author: KingKill33 & Kyka :Add. Author: -/- :Description: Maybe you should've just came here instead of dealing with the depot? Stop the demons before they can use the mining facilities for their own evil needs. :Music: "Demanufacture" by Fear Factory +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 20. Calypso Station :Author: Mik57 :Add. Author: Daimon :Description: Another one of my first maps. I like how it turned out, and I gained some old school mapping experience from making it. :Music: "Monuments of Treason" by Maxime Tondreau +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 21. Darkness abides :Author: Jodwin :Add. Author: -/- :Description: A bunch of fights in a Quakeish underground base. :Music: "Assault" by Maxime Tondreau +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 22. Power Station :Author: KingKill33 & Dreadopp :Add. Author: -/- :Description: The demons have knocked out the power, and obviously, taken out the defense grids. It won't be easy, but you need to get in there and clear them out so that resistance can get the grids back on. :Music: "Moskau" by Rammstein +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 23. The Dark Dawn :Author: alterworldruler :Add. Author: Jodwin :Description: This was my last contribution to original claus which wasn't so good but it got improved thanks to all these small people in the team. :Music: "House #3" from "A Nightmare on Elm Street" by The Jade Emperor +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 24. Oil Rig Zero :Author: Mik57 :Add. Author: Jodwin :Description: One of my first serious maps. Had a few noobisms, but Jodwin ironed them out pretty well. Story: Only 2 days until this Oil Rig was constructed, it was invaded by Hell. It is crucial to the EDF. It must be recaptured at all costs. :Music: "Warfare" from Command and Conquer: Tiberian Dawn, converted to MIDI by Sam Palmer +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 25. The Process :Author: KingKill33 & Kyka :Add. Author: -/- :Description: The central delivery facility is over-run with hellspawn, and it's your job to clean house. Make sure you don't get the packages bloody, though. :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 26. Into the Skies :Author: Jodwin :Add. Author: -/- :Description: A bunch of fights in a techbase high in the mountains. :Music: "Shadow Boss" remix from Double Dragon 2 by Magus15 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 27. Tower of Desolation :Author: Solarn :Add. Author: Jodwin :Description: An old, crumbling tower in the wastelands of Hell. It seems empty as you go in, but... :Music: "In the arms of death" from Guilty Gear Isuka. Converted to .midi by solis +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 28. Obliteration :Author: Butts :Add. Author: Jodwin :Description: I just felt like making an unfair and difficult map, where the focus was surviving the hordes. It had to get toned down severely. :Music: "Slayer of Light" by Ensiferum +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 29. Taggart Sails to :Author: Jodwin Orion :Add. Author: -/- :Description: A castle in the crimson realms between life and afterlife. Can you make it through, or will you be slain and left in the limbo for ages to come? :Music: "Pharaoh Sails to the Orion" by Nightwish +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 30. ??? :Author: gggmork :Add. Author: -/- :Description: ... :Music: "Prey" by Destructomatic 5001 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 31. Somewhere That's :Author: TheMionicDonut Green :Add. Author: Jodwin & Daimon :Description: This was the first thing that came to mind when I saw the glorious new 1024 palette, full of bright...greenness. Its just crazy enough to qualify for a secret map, and I hope you like the super secret exit method as much as I did thinking of it. :] With apologies to Alan Menkin :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 32. Proceed With Caution :Author: Kyka :Add. Author: -/- :Description: I really wanted to make a 1024 map that was just one big room. No corridors, no fancy switch hunts, no nothing except you, some guns and a stroll across a room to a conveniently placed exit. After months of work and helpful suggestions from a bunch of people (DeathDestiny, Mechadon, Jodwin, Hawkwind, The Green Herring), this is the result. It is different from your usual Doom gameplay, but I hope people like it. :Music: +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 33. The Unknown Machine :Author: Jodwin & Kyka :Add. Author: -/- :Description: The hellspawn have begun their invasion on the last civilian holding vault, and you alone are left to oppose them. It is time to make the last stand...can you prevail against the hordes until you manage to destroy the teleportation machine? :Music: "Overclock" by Jimmy91 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 34. Abstraction :Author: gggmork & Kyka :Add. Author: -/- :Description: gggmork = main layout, kyka = a lot of the main textures/detail, jodwin = some zdoom vs. prboom-plus compatibility touch-ups :Music: "Rattlesnake" by Jimmy91 (Boom) "Bark at the Moon" by Ozzy Osbourne (ZDoom and Eternity) +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ =========================================================================== =========================================================================== * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors