=========================================================================== Advanced engine needed : Zandronum, Skulltag (though it's recommended for Zandronum) Primary purpose : Deathmatch =========================================================================== Title : Butthole Deathmatch Filename : butthldm.pk3 Author : JMAA Email Address : juanmtheripper@gmail.com Description : (THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING) The whole purpose of this DM mod, apart from bringing some sort of LGBT theme to the map design, is to introduce myself as a gay doomer with a Doom-related contribution, due to the most of homophobic quirks around the Doom Community. I, myself, am an homosexual person, and find the lack of LGBT presence on the Doom world pretty much disturbing. The mod includes 5 deathmatch maps anyway, which base off on being outside of the typical brown color scheme with a detail color base of pink. New weapons are included, and the gameplay bases off on these along with a new concept present on several of the five maps: camper zones. These hold sniper rifles to camp from and at the same time, the snipers are compromised to being some sort of easy target design wise, so the gameplay remains a bit balanced. Now, enjoy, and don't forget Zandronum is recommended for this, due to just one map that uses 3d floors. (Though it has bridges still on Skulltag for compatibility's sake) Additional Credits to : DC/WB Games/Rocksteady for additional textures, Realm667 for much of the resources avaiable, including for textures Ceeb and DrDoctor. Also some sounds are from freesound.org. =========================================================================== * What is included * New levels : 5 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : 16:9 title and intermission graphics. Other files required : None * Play Information * Game : Doom 2 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A couple of weeks or so Editor(s) used : Doom Builder 2, SLADE, Audacity, 3DS Max, QTip MD2 editor, umodel Known Bugs : If you play MAP03 on Skulltag on competitive modes, there are bridges made of bridge actors, but these in Zandronum mix with the actual 3d floors. Just something to consider. May Not Run With... : Non-GZDoom engines (nor Skulltag, Zandronum or at least GZDoom) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors