=========================================================================== Advanced engine needed : boom-compatible ports Primary purpose : Deathmatch =========================================================================== Title : a lost 2005 oddity Filename : fucktory.wad Release date : Author : Walter "daimon" Confalonieri Email Address : daimon.italia983@gmail.com Other Files By Author : A lot, some good, some bad Misc. Author Info : I love spamming stupid videos on zdoom forums. I build doom maps just for fun... Description : I found this old layout from 2005 in one of my floppy disks, i'll grab it and i'll fix some stuff, and i made it with dm gameplay. Over this, this time is a medium arena sets in your hometown, replaces map01 (originally map12, read below for changes). (last minute words and works) All rigth, just check if this wad works on vanilla doom2.exe using dosbox, and the result was "no more visplanes, son. Try next time, and you're will be luck!", so i converted it from original vanilla doom2 concept to the prboom engine style. Additional Credits to : ID, for the fancy game! My family author of the l theme midi you can heard here Sailorscout for alpha textures Nick Baker for "recoloured" and "useful" textures internet for some pics 32in24 diet for silly advertising inspiration doomworld.com for logo other people i forgot to mention =========================================================================== * What is included * New levels : yeah, sure Sounds : no Music : yes (arranged "L theme", from "death note" anime) Graphics : yes Dehacked/BEX Patch : n0 Demos : n0 Other : no Other files required : no * Play Information * Game : Doom 2 Map # : map01 Single Player : just run around Cooperative 2-4 Player : no Deathmatch 2-4 Player : yes indeed Other game styles : no Difficulty Settings : no * Construction * Base : New from Scratch Build Time : 9 hours Editor(s) used : Doombuiler X, Wintex 4.3, XWE, midi2mus Known Bugs : visplane overflow on doom2.exe, minor graphic bug on prboom May Not Run With... : vanilla doom2.exe Tested Whit : gzdoom, skulltag 0.97e alpha, doom2.exe v 1.9, prboom 2.5.0 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (Whatever, still remind to credit me please... oh, and creators of the stuff i used here, too! ^_-) You MAY distribute this file, provided you include this text file, with NO modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors