Title : Deathmatch Incarnate 7 Filename : dmincar7.zip (dmicar7.wad, dmicar7.txt) Release Date : March 10, 2000 Author : Stephen "fUnKyMoNk" Noonan Email Address : mrfunkymonk@yahoo.com Misc. Author Info : I've been around a long time in the Doom Community : for a long time, and with the uploading of this : I leave it. Description : A deathmatch level. Additional Credits to : stecki and Afterglow (see below) =========================================================================== * Play Information * Map # : Map01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-8 Player : Yes (4 dm starts) Difficulty Settings : None New Sounds : No New Music : Yes Other : You must run this with incartx.wad with : an enhanced Doom port. * Construction * Base : New level from scratch Build Time : Way too long. Editor(s) used : DCK 3.62, Zennode 0.98a, Wintex 4.3 Known Bugs : None that I know of. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. * Additional Credits * This WAD uses textures from the deConstruct Industrial Textures set by stecki, (stecki@terrafusion.com) which was converted to Doom by Afterglow. http://deconstruct.terrafusion.com http://doomworld.com/afterglow ftp://ftp.cdrom.com/pub/idgames/graphics/decontex.zip