=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Capture the Flag =========================================================================== Title : 32in24-12: IRON MAPPER Filename : 32in24-12.wad Release date : 8/25/2012 Author : The 32in24 Team! Email Address : shaikoten@gmail.com esselfortium@gmail.com eabaker@san.rr.com (compiler) Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad (DUEL CORE EDITION), 32in24-4.wad (CTF), 32in24-5.wad (FFA) 32in24-6.wad (FFA), 32in24-7.wad (CTF), 32in24-d.wad (SP), 32in24-8.wad (FFA), gw2.wad (with Hellbent), 32in24-9.wad (Return of DUEL CORE) 32in24-10.wad, (FFA) 32in24-11.wad (FFA) Description : "In 1974 a crack commando unit was sent to prison again for another crime that they seriously didn't commit only this time they were sent to Japan to participate in a terrible cooking themed mapping game show for the ultimate prize: burgers designed to have the hell eaten out of them. Surviving purely on rations of Lunchables and Arizona Watermelon Punch the YEDS team has pooled together its resources to take Japan by storm with the craziest CTF maps known to man. The levels in this iteration of the series are: MAP01: This Aggression Will Not Stand, Man by skillsaw MAP02: Splatterday Night Fever by TheMionicDonut MAP03: Face to Face by Solarn MAP04: Sauce Port by Jimmy91 MAP05: Water Purification Facility by nub_hat MAP06: The Battle of Snake Canyon by The Green Herring MAP07: Just Out of Reach by XutaWoo MAP08: A Roboticized Lizard Comprised Entirely of Moving Wooden Parts, Neurokinetic Circuitry, and the Heart of a Moldy Bald Eagle by Mechadon (design) and Shaikoten (items) MAP09: Lost Facility #28 by RottKing MAP10: Gray Mainstream Map by Luca95 MAP11: Scary Flaggers and Nice Caps by AlexMax MAP12: Hamburglar Hill by TheMionicDonut MAP13: Flag Island by Dusk MAP14: Danny Tamberelli's Manboobs by zap610 MAP15: Mark It Zero by skillsaw MAP16: Green Vaults by Dusk MAP17: Close Friends! by Pavera MAP18: Tong Dat Catte by ClonedPickle MAP19: Some Tourist Attraction by BloodyAcid MAP20: Eye of the Tiger by IvanDobrovski MAP21: Meatwad Goes to the Super Bowl by Wartorn MAP22: Water Defecation Facility by ArmouredBlood (design) and Tango (detail, item placement) MAP23: I've Got Two Words for You and They're Not "Happy Birthday" by 40oz MAP24: Generica by Whoo MAP25: Cereal Crates by Watermelon MAP26: Right Angle of Destiny by Processing Control MAP27: Go to Hell, Do Not Collect $200 by The Green Herring MAP28: Mudman Wonderland by Kassman MAP29: Seclatus by esselfortium MAP30: Kingdom of Naughty Aeronautics by Xaser MAP31: WTF CTF by Xaser MAP32: Thanks Zero. I'm Okay. by Forty-Two (design) and Tango (detail) MAP33: Obvious Filler Map by TheMionicDonut MAP34: Late in Britland by Devon MAP35: Bridge to Nowhere by Llewellyn MAP36: A Complete Disregard of All That You Love by ClonedPickle MAP37: The Tooters by TimeOfDeath Music Used in This WAD : Title: Gym Leader Battle Theme from "Pokemon Red / Blue / Yellow" (GB); arranged by Ash_Ketchum_of_Pallet Inter: "Fanfare" from "Final Fantasy II" (SNES); arranged by Robert Aaron Eason (Willow) MAP01: Death Scythe's Theme from "Gundam Wing: Endless Duel" (SFC); converted to MIDI by Sivak Drac MAP02: "Who Made Who" by AC/DC MAP03: "Power Field" from "Mega Man Zero 4" (GBA); arranged by Jay Reichard MAP04: "Map of the Problematique" by Muse MAP05: "Water Purification Facility" by nub_hat MAP06: E1M2 Theme by Bobby Prince from "Duke Nukem II" (PC); converted to MIDI by Jay Reichard MAP07: "Adrenaline in the Blood" by Jimmy91 MAP08: "The Sinking Old Sanctuary" from "Castlevania: Bloodlines" (Genesis); arranged by Jorge D. Fuentes MAP09: "L24-D" from "Fury3" (PC); arranged by Jay Reichard MAP10: "Fearless Challenger" from "La-Mulana" (PC) MAP11: "Scary Monsters and Nice Sprites" by Skrillex; transcribed by Tilt MAP12: "Celebration Generation" by Westbam; converted to MIDI by Arne Mulder MAP13: "Splash Blue" from "Mega Man 9" (Wii) arranged by King_Boo MAP14: "Phantom Ensemble" from "Perfect Cherry Blossom" (PC) MAP15: Wing's Theme from "Gundam Wing: Endless Duel" (SFC); converted to MIDI by Ashura Demon MAP16: "Tides of War" by Jeremy Doyle from "Requiem" MAP17: "Running from Evil" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP18: "In a Mad Rush" by The Green Herring from "Claustrophobia 1024" MAP19: "Hellfire" from "Soul Calibur II" MAP20: "Into Sandy's City" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP21: "Sleeping Terror" from "Lotus Land Story" (PC-98) MAP22: Wire Sponge's Theme from "Mega Man X2" (SNES); arranged by Teck MAP23: "Hella Good" by No Doubt MAP24: "Punish my Heaven" by Dark Tranquility MAP25: "DOOM" by Bobby Prince from "Doom II: Hell on Earth" (PC) MAP26: "Grave Town, Live Version" by Mark Klem from "Gothic Deathmatches II" MAP27: "Walking on the Edge" from "Castlevania" (NES); arranged by Tsu Ryu MAP28: "La Samba" by Andy Narrell; converted to MIDI by Bob Lasnek MAP29: "Bombshell" by Jimmy91 MAP30: "The Wings That Cross Time" from "Chrono Trigger" (SNES); arranged by Jarel Jones MAP31: "Freedom Fighters" by Darkhaven MAP32: Opening Stage Theme from "Mega Man X3" (SNES); arranged by Dave Phaneuf MAP33: "Wall Tune" from "Cool Spot"; arranged by Meezo MAP34: "Suspense" by Bobby Prince from "Doom" (PC) MAP35: ??? MAP36: "Where Iz It?" by Lee Jackson from "Rise of the Triad" (PC) MAP37: "The Tooters" by TimeOfDeath Additional Credits to : esselfortium for getting the resource wad set up, and making some super sick textures, Shaikoten in his usual hosting and TITLE/INTERPIC duties, The Green Herring for tireless compilation and dealing with last minute changes, dew for being basically the gameplay director. =========================================================================== * What is included * New levels : 37 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO recommended Other files required : lunchables.wad (available at your local supermarket) * Play Information * Game : Doom 2 Map # : MAP01-MAP37 Single Player : No (unless you're bored!) Cooperative 2-4 Player : No Deathmatch 4-8 Player : No Other game styles : Capture the Goddamn Flag Difficulty Settings : No * Construction * Base : New from scratch Build Time : One day for layouts, two weeks for testing and refinement to perfection. Editor(s) used : Pretty much all of them. Known Bugs : None May Not Run With... : Any port without Capture the Flag * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip (Of course, CDROM.COM doesn't exist anymore, so replace everything before "gothic*.zip" with "ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom2/deathmatch/megawads/". We'd edit the disclaimer above, but the Gothic Crew insists we include it in its entirety and they didn't consider the possibility of CDROM.COM no longer existing. Blame them, not us!) * Where to get the file that this text file describes * The Usual: ftp://www.gamers.org/pub/idgames/ and mirrors