=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/megawads Advanced engine needed : Zandronum or ZDaemon Primary purpose : Deathmatch =========================================================================== Title : Countergoat Initiative Filename : CGI1.zip Author : Team Countergoat Initiative Email Address : aclonedpickle@gmail.com Other Files By Author : Various Misc. Author Info : Do not be fooled by the goats. They are dangerous, they are cunning, they are sneaky, and they want us all dead. Prepare yourself with this high-tech training simulation. The goats will strike one day, sooner than you think. Don't let them crush civilization under their dopey hooves. Description : CGI1 is a dueling mapset with 30 standard maps, four gimmick maps, and a hub (Zandronum only). They have been crafted and finely tuned by the best of the best in the Countergoat cause. MAP01: Donut De-Livers by TheMionicDonut music: midi of Virtua Fighter 2 - Chicago MAP02: Mixing Bowl by ClonedPickle music: "Fold" by Mark Klem MAP03: High Fructose Corn Syruppuku by Jimmy music: "Liquid Luck" by Jimmy MAP04: Pier SR50 by Alfonzo music: "Spectral Cybernetics" by Jimmy MAP05: Alfonzo Battles Genghis Khan in Old Neo Tokyo by Tarnsman music: MAP29 track from UDMX, by Ralphis MAP06: Whore Island by Alfonzo music: "Bombshell" by Jimmy MAP07: Thirteen Men All Backflipping Into a Shitstorm to Piss Off Alfonzo by Tarnsman music: "some Marvel vs Capcom theme" [thanks, Tarnsman] MAP08: Saskatoon by RottKing music: Chipp's Theme from Guilty Gear X MAP09: Jactory by jmickle music: "altazimuth" by jmickle MAP10: Tarnsman Digs a Hole to Guatemala by Jimmy music: "Minerals" by Jimmy MAP11: Alfonzo's Jungle Excursion: No Gaycaeks Allowed by Tarnsman music: a midi of "Bungle in the Jungle" by Jethro Tull MAP12: Alfonzo Battles the Golden Ninja Clan for Control of Mount Fuji by Tarnsman music: a midi of "House of the Rising Sun" by The Animals MAP13: Goat to the Choppa by Jimmy music: "Reign in Madness" by Symphony X MAP14: Blunt Force Vasectomy by ClonedPickle music: "Wrong Turn" by Jimmy MAP15: Clusterfuck Processor by Marcaek music: ??? by Jeremy Doyle (requiem map19) MAP16: Off the Rails on the AD Train by AD_79 music: "Cosmic Prolapse" by Jimmy MAP17: Sandpaper Blowjob by ClonedPickle music: midi of "Preacher Man" by Fields of Nephilim (shoutout to TheGreenHerring for knowing that) MAP18: Wilhelm Academy by Alfonzo music: map28 of 32in24-10 MAP19: Mambo Number 6 by TheMionicDonut music: midi of "Mambo Number 5" by Lou Bega MAP20: Petersen Baekery by Marcaek music: level 17 of Descent 1 MAP21: Dyslexia Station by Jimmy music: MAP22: Pepsi Blue by Marcaek music: level 2 of Descent 1 MAP23: UAC Ultra Quesadilla Explosion by TheMionicDonut music: Kraid's Theme from Metroid MAP24: The Toilet Store by TheMionicDonut music: MAP25: Pot City by Megalyth music: "Dark Halls" by Bobby Prince MAP26: Mr. Tib's Crib by Tib music: "Run 'Em, Gun 'Em, Kill 'Em" by Jimmy MAP27: Redeemed Memories by ClonedPickle music: "The Unjolly" by Mark Klem MAP28: The Pipewall Doesn't Stop by RottKing music: Gungaroon's Theme from Mega Man X7 MAP29: License to Stack by Alfonzo music: "Warehaus" from Duke Nukem 3D MAP30: License to Stack 2: Crate Expectations by Alfonzo music: MAP21 of 32in24-12 ~~ gimmick map zone ~~ MAP31: Angry Towers with Top Hats by Xaser music: MAP32: Alfonzo's Vacation in Peter Burns' Nightmare Funhouse by Tarnsman music: midi of "You Spin Me Round (Like a Record)" by Dead or Alive MAP90: Baratus' Freaky Fucktangle by Baratus music: MAP98: Jimmylight Projectile Hell by ClonedPickle music: midi of "Even Flow" by Pearl Jam, improved by Minigunner BUNKER: Countergoat Hub by Tarnsman music: "Rise" by Lee Jackson Intermission music: "How'd I Do?" by Lee Jackson Additional Credits to : AlexMax for writing the initial Duel32 hub code and allowing us to shamelessly steal it! TerminusEst13 for fixing all the ACS I tried to write and ruined horribly because I am super bad at reading existing ACS code! [IFOC]75, Combinebob, and Ru5tK1ng for some initial feedback outside of the CGI team esselfortium for doing the majority of the compiling in 32in24tex.wad, which is where a lot of the textures came from. Also for pointing out how horribly broken the ANIMATED lump was Baratus (Jimmybro) for assorted graphics SomethingAwful for the smug dog emote (and the Jetsons for having it in SPACEDM5 already) Epic Games and Unidoom for the AWW SMACK sound General Sound Library (DIEHI/punch sound) The Price is Right 40oz for UAC Ultra textures Nick Baker because we probably used his textures somewhere Other texture artists whose work we may have used DaniJ for constantly blocking talk of METADATA for lumps with irrelevant inane ramblings https://s3-eu-west-1.amazonaws.com/static.nextnature.net/app/uploads/2013/11/tree-dwelling-goats.jpg http://www.saltartists.com/wp-content/uploads/2014/05/goats-on-trees-in-morocco-3.jpg Team Batsu Tarnsman for the taunt sound =========================================================================== * What is included * New levels : 35 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO, DECORATE, etc. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-32, MAP90, MAP98, BUNKER Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : Designed for duels (1-on-1), can probably comfortably fit a 2-v-2 or 4p FFA on some maps. Difficulty Settings : Not implemented * Construction * Base : Maps are new from scratch; hub map code is almost identical to Duel32's Build Time : First saved wad I have dates back to November 22nd, 2013 Editor(s) used : SLADE, Doom Builder 2, Paint Shop Pro 7, probably more Known Bugs : None in Zandronum; MAP98 and BUNKER will crash ZDaemon and any other port that doesn't recognize UDMF. MAP03 easter egg will not show up in ZDaemon. MAP90 will display s instead of slimers in ZDaemon. Odamex has all sorts of zany nonsensical bugs. Load into other source ports at your own risk. May Not Run With : (G)ZDoom will crash because of a Zandronum-only MAPINFO code word. Most Boom-capable source ports should load the wad fine, but it's only recommended to use... Tested With : Zandronum 2.1.2 and ZDaemon 1.10 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors