=========================================================================== Advanced engine needed : None mostly. A limit-removing engine may help. In PrBoom, use -complevel 2 (Doom 2 v1.9). In ZDoom, use Doom (strict) compatibility flags. Primary purpose : Single+Coop play =========================================================================== Title : 200 minutes of /vr/ Filename : 200minvr.wad Release date : 2014-06-30 Author : Various Email Address : rjy@users.sourceforge.net (compiler/uploader) Other Files By Author : See the pastebin link in our threads. Misc. Author Info : https://boards.4chan.org/vr/doom Description : A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243 Additional Credits to : MIDIs: see below. Skies by Onslaught Six. Title/Interpic by Anonymous. =========================================================================== * What is included * New levels : 33 Sounds : No Music : 11 midis Graphics : Titlepic/interpic, skies, map titles Dehacked/BEX Patch : Internal BEX to set map titles only Demos : 3 Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP33 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Some maps only * Construction * Base : New from scratch Build Time : Up to 200 minutes, over May and June 2014. Editor(s) used : Various Known Bugs : These are speedmaps; some bugs undoubtedly remain. Many textures remain unaligned. Only some maps were submitted with music. Some maps have visual glitches in vanilla, but there are no known overflow crashes (visplanes etc.) In vanilla, the automap level names aren't changed. May Not Run With : Vanilla works. But a limit-removing engine helps. Tested With : Various, depending on author. Compiler tested by recording with PrBoom -complevel 2 then checking for crash-free playback with Chocolate Doom -timedemo. * Copyright / Permissions * Redistribution and use with or without modification is permitted provided appropriate credit is given. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: * Map information and credits * Map: 01 Title: Book It! Author: Anonymous Submission: 03 Map: 02 Title: Brownout Author: Anonymous Submission: 15 Notes: Was only made in 60 minutes due to a mix-up. Map: 03 Title: Command Center Author: !!2X5No4WhqAK Submission: 05 Notes: This is the only map with deathmatch starts. Map: 04 Title: Computer Array Author: Onslaught Six Submission: 18 Music: D_E2M3 remix by Jay Reichard (Zorasoft.net) from prjdoom.wad Map: 05 Title: The Dig Author: Braido Submission: 09 Map: 06 Title: Unearth Author: Anonymous Submission: 01 Notes: This was the first map posted, very soon after the challenge was announced. Thanks for getting the ball rolling! Map: 07 Title: Opening The Gates Of Hell Author: Onslaught Six Submission: 23 Music: Slayer midi of wide availability but unknown origin Map: 08 Title: Power Relay Author: Anonymous Submission: 06 Map: 09 Title: Archives Author: Anonymous Submission: 31 Map: 10 Title: Junxion Author: Anonymous Submission: 02 Music: Swan Lake Motha Fucka by Frankie Ho, from http://www.classicalmidiconnection.com Map: 11 Title: The Overhalls Author: Cheesewheel Submission: 04 Map: 12 Title: The Bridge Author: Anonymous Submission: 34 Map: 13 Title: Cathedral Of Pain Author: Onslaught Six Submission: 10 Music: Slayer midi of wide availability but unknown origin Map: 14 Title: 200 Minutes of Tech Author: Cheesewheel Submission: 33 Music: Submitted by author, source not stated. Map: 15 Title: Valley of Hatred Author: Onslaught Six Submission: 17 Music: D_E3M5 remix by Jay Reichard (Zorasoft.net) from prjdoom.wad Map: 16 Title: Frequently Given Advice Author: Anonymous Submission: 12 Music: Submitted by author, source not stated. Map: 17 Title: In Deep Author: Anonymous Submission: 08 Notes: Pervasive drawsegs overflow in vanilla. It's playable without crashing but a limit-removing engine is recommended. Map: 18 Title: Dead Cargo Author: Sergeant Mark IV Submission: 26 Music: Submitted by author, source not stated. Notes: Some drawsegs overflow in vanilla, in a certain place. Map: 19 Title: Duck and Cover Author: Anonymous Submission: 32 Map: 20 Title: Punch It! Author: Anonymous Submission: 22 Map: 21 Title: Demon H.Q. Author: Anonymous Submission: 29 Music: Submitted by author, source not stated. Map: 22 Title: Blood River Author: Anonymous Submission: 16 Map: 23 Title: The Dance Author: Fudge Submission: 13 Map: 24 Title: Ye Mighty And Despair Author: Onslaught Six Submission: 20 Map: 25 Title: Home Sweet Hell Author: Anonymous Submission: 14 Music: Submitted by author, source not stated. Map: 26 Title: 200 Minutes of Hell Author: Cheesewheel Submission: 21 Map: 27 Title: Walls of Jericho Author: Anonymous Submission: 19 Map: 28 Title: 200 Minutes of Going Down Author: Cactuses Submission: 11 Notes: If playing with ZDoom make sure compat_missileclip is on, so you can shoot through the pillars. Map: 29 Title: Aggravatingly Cramped Author: RjY Submission: 35 Map: 30 Title: Carousel Author: Anonymous Submission: 28 Map: 31 Title: Brutto Author: Anonymous Submission: 24 Music: wirfuhle.mid, from http://ingeb.org Notes: Originally submitted as map32, the name is a pun on "Grosse" Map: 32 Title: Sneek Author: Anonymous Submission: 07 Notes: Intended to make use of ZDoom partial invisibility behaviour, but still fully playable in vanilla game physics. Map: 33 Title: Anachronism Author: Anonymous Notes: Needs a limit-removing source port. Was begun as a 200 minute map but went overtime and the author carried on adding to it. Consensus was that we should include it as secret bonus level.