=========================================================================== Advanced engine needed : None for the most part. There are some visual bugs in chocolate doom, limit removing engines recommended. Primary purpose : Single + coop play =========================================================================== Title : 300 minutes of /vr/ Filename : 300minvr.wad Release date : 2017-09-16 (updated 2017-10-05) Author : Various users of 4chan's /vr/ board Email Address : [redacted] (manager/compiler/uploader) [redacted] (fixer/updater) Other Files By Author : 200 minutes of /vr/, others (see threads for details) Misc. Author Info : https://boards.4chan.org/vr/catalog#s=doom%20thread Description : A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures. At deadline 25 maps had been submitted, so it was decided to allow extra time to complete the set; also the previously submitted maps were bugfixed and polished, and finally the wad released to /idgames. Post-release update: the initial /idgames upload was found to be incomplete, so it was agreed to allow a further period of updates, bugfixing, and polishing. Please note the maps are intended for pistol starts. Additional Credits to : Project manager: Repugnus MIDI files: see below Title screen and intermission background: Anonymous Sky 1: Rottking (from ROTT skies pack - https://www.doomworld.com/idgames/id=15066 ) Skies 2 and 3: Anonymous /vr/ users Waterfall textures: cc4-tex Intro and Intermission MIDIs: HexenMapper Intermission titles, demos, ENDOOM (derived from TITLEPIC), dehacked lump, testing, bug-fixing: RjY Additional testing / FDAs / streams: TerminusEst13, Suitepee, Beginner, NoisyVelvet, Rowsol, Da_Werecat, Keyboard_Doomer, Leodoom85, Lirui1001, GarrettChan, Memfis, EffinghamHuffnagel, and various anons. =========================================================================== * What is included * New levels : 33 Sounds : No Music : Yes Graphics : New skies, titlepic/interpic, cwilv[00-32] Dehacked/BEX Patch : Text replacements only Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP33 Single Player : Designed for (pistol starts) Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Only in a select few maps * Construction * Base : New from scratch Build Time : Maps made in 300 minutes from August to September 2017 Editor(s) used : Various Known Bugs : Drawseg overflow/tutti frutti errors in chocolate doom in some maps. Texture misalignments, other cosmetic issues that won't affect gameplay. Not very many of the maps have difficulty settings. May Not Run With : Works mostly with vanilla; limit removing engine helps Tested With : Various * Copyright / Permissions * Redistribution and use with or without modification is permitted provided appropriate credit is given. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://boards.4chan.org/vr/doom * Map information and credits * Map: 01 Title: Trench Author: Rolo Submission: 29 Music: Speed Trial by Cyber-Rainforce Map: 02 Title: Curse of the Donuts Author: Turret49 Submission: 16 Music: Water World - Donkey Kong Country 3 (midi by Jay Reichard) Map: 03 Title: Subterranean Hideout Author: Repugnus Submission: 18 Music: Upstate Devil by alfonzo Map: 04 Title: Warehouse Cleanup Author: Nuclear Potato Submission: 24 Music: Prison from Final Doom, remixed by Jay Reichard (https://zorasoft.net/prjdoom.html) Map: 05 Title: Bay 54 Author: Red Submission: 4 Map: 06 Title: Top Secret Labradoodle Author: Revae Submission: 19 Music: Enya MIDI http://www.sysrq.info/~stv/enya/midi/sm/joh_smao.mid Map: 07 Title: Moonlit Harbor Author: A2Rob Submission: 17 Music: from Deus Vult II Map: 08 Title: Syndicate Author: Rolo Submission: 11 Map: 09 Title: Go Slowly Author: amok Submission: 28 Music: Silence from F-Zero X Note: It is intended that the player can reach the exit "early". There is a choice of three routes, each with its own key. Map: 10 Title: Crash Site Author: HexenMapper Submission: 2 Music: Self composed MIDI from author Map: 11 Title: Supreme Webbed Court Author: Breezeep Submission: 6 Music: Flip the Switch by alfonzo Map: 12 Title: Conception Author: sarais Submission: 1 Note: As submitted, the map had thousands of tiny detail sectors. It also had enough ammunition to annihilate a small country. Both have been greatly reduced, for the respective sakes of visplanes, and sanity. Map: 13 Title: Graveland Author: Axebeard Submission: 5 Map: 14 Title: Blue Sanctuary Author: Hebridean Isle Submission: 9 Music: Music: Sinking Old Sanctuary from Castlevania Bloodlines www.vgmusic.com/music/console/sega/genesis/CVB-_The_Sinking_Old_Sanctuary.mid Map: 15 Title: The Room Out of Shape Author: Breezeep Submission: 26 Music: Gatorade Nightmare by Jimmy Map: 16 Title: Choose Your Path Author: Anonymous Submission: 3 Note: There was a note here about 100% kills being impossible by design, but it's gone now. Map: 17 Title: Toomb Author: HexenMapper Submission: 12 Music: Self composed MIDI by author Note: If you're stuck, look for false walls. Map: 18 Title: Saturday Night Codeine Author: TerminusEst13 Submission: 8 Music: Prog Rock from The Incredible Machine Map: 19 Title: Blood Feud Author: Permuband Submission: 15 Note: Post-release work done to this probably went a bit beyond the remit of simple bugfixing, but the final confrontation couldn't be left alone after feedback mocked how easy it was to skip the whole thing entirely. Map: 20 Title: Welcome to the Park Author: RjY Submission: 23 Music: D_TENSE from cchest3.wad, by John "The Green Herring" Cage Note: Nothing in this map is unintentional. The lack of music, the final battle that is so optional it doesn't even start until you're standing on the exit, dozens of apparently spurious secret areas (update: these are gone now) Map: 21 Title: Collider Author: amok Submission: 13 Music: "Course Select" from Thunder Force IV Note: You can run out of visplanes if you are terribly unlucky. Doing something about this would likely ruin the map though. It has already been cut down significantly. Map: 22 Title: The Punch Dimension Author: Dogman Submission: 21 Music: Age of Empires 2 OST (I Will Beat on Your Behind) Note: Unfortunately relies on ZDoom physics for punching a few monsters, but they're all avoidable, or can eventually be dealt with in other ways. 100% kills wasn't really intended, but is possible. One monster being stuck in a wall is intentional. Map: 23 Title: Thy Flesh on a Platter Author: Anonymous Submission: 20 Map: 24 Title: Mt. Heck Author: Skelly Submission: 7 Music: Agony Rhapsody (TNT) Map: 25 Title: No Archviles Allowed Author: Xangi Submission: 30 Map: 26 Title: Praise Vanilla Wizard Author: Scroton Submission: 14 Map: 27 Title: Perfect Hatemail Author: Scroton Submission: 10 Map: 28 Title: Purgatori Author: Charcola Submission: 22 Map: 29 Title: In Your Ass Author: Party Boy Submission: 32 Music: Speed Of Light .midi was downloaded from FreeMidi.org Map: 30 Title: Icon of Shame Author: Repugnus Submission: 25 Map: 31 Title: Ultra-Progressive World Author: TerminusEst13 Submission: 27 Music: "Westopolis" by Viscra Maelstrom Map: 32 Title: Spear of Insanity Author: A2Rob Submission: 31 Music: "Getaway" by stewboy Note: Map required considerable visplane reduction; some doors were not meant to keep closing, but it was found to be necessary to keep the visible detail down. cf. ksutra, pl2. Map: 33 Title: Warrenstein Author: Anonymous Submission: 33 Note: This map was a late submission, but was included anyway. Use "idclev33" to access this map.