======================================================================= Archive Maintainer : This is a legalized version of CHRIS60.ZIP (the original contains all the floor/ceiling textures from doom2.wad). This version also contains several bug fixes, but no actual changes to the content, except the addition of an internal lmp demo to prevent Doom II's default demos desynch'ing at startup. Update to : .idgames/levels/doom2/a-c/chris60.zip Advanced engine needed : no Primary purpose : Single+Coop play (includes 10 DM-only maps) ======================================================================= Title : ChrisWAD v6.1 Filename : chris61.wad chris61.deh chris61.txt Release date : Nov 2000 (v6.0 - Dec 1995) Original author : Chris Polan wpolan@dragon.achilles.net Version 6.1 Update : Sparky of KISS Software kelm@eisa.net.au Description : 30 levels for Doom II v1.9 - 20 levels support all play modes, and there's 10 Deathmatch-only levels as well. ChrisWAD also includes new sounds, music, graphics, a new monster (The Blob), and several changes to the existing monsters. Additional Credits to : The authors of all the utilities and editors who make this hobby possible. Did I just call Doom a hobby? ... I meant lifestyle ;) =========================================================================== New to this version: (a.k.a. Fixes by Sparky of KISS Software) ------------------- - deleted the 600KB of illegal, unmodified flats which had been extracted from doom2.wad. Four of the remaining 5 flats are also copyrighted by id Software, however they had been renamed. - combined the 3 wad files (maps/graphics/sound/music, sprites, flats) into a single wad and sorted the resources into categories with the correct start/end markers. - fixed all the faulty sounds. - converted the DeHackEd patch to Patch Format 6 for compatability with Doom II v1.9 and many popular Doom Source Ports (see list below). - deleted the resources specific to Doom I - sky1 to sky3, wilv00 to wilv28, help1, m_epi1 to m_epi3. These must have been accidently left in by the original author when he converted the wad to Doom2. - deleted the unmodified graphic stgnum0 (I don't know what that was doing in there). - fixed the alignment of the menu bullet and status bar numbers. - the original archive (chris60.zip) contained 11 files and was over 6MB uncompressed. This version is less than 4.7MB and consists of only 3 files: chris61.deh chris61.wad chris61.txt The only actual 'change' (as opposed to 'fix') made for this update was the addition of an internal lmp demo. The demo was added to remove the unsynchronized default Doom2 demo at startup. Details of the demo: Recorded with : Doom II v1.9 Map : Map 01 Skill : 4 (Ultra Violence) Description : 100% kills and secrets Time : 4min 13sec. Installation: ------------ WITH REGULAR DOOM2: To play CHRIS61 with 'Plain Vanilla' Doom2, you need to: a) create a new .exe file using DeHackEd v3.1 and chris61.deh For example: dehacked -load chris61.deh b) add the extra sprite graphics to chris61.wad using a program such as DeuSF, WinTex, NWT, etc. For example: deusf -as chris61.wad c) run the new exe and patched wad as follows: doomhack -file chris61.wad d) to view the internal demo, just wait for it to start automatically. Demo2 and demo3 have not been replaced so you'll see a lot of head banging on walls. WITH A SOURCE PORT: This is the preferred method because patching of the exe and wad are not required. You will need a Doom Source Port which can import DeHackEd patches and pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU, PrjDoom, ZDoom, Legacy, etc. Note that CHRIS61 has not been fully tested with all of these ports, but they should all work okay using the following commands: Boom/PrBoom/MBF/SMMU/PrjDoom: -deh chris61 -file chris61 Legacy: -deh chris61.deh -file chris61.wad The demo tested okay with: Doom II v1.9 (after patching the exe and wad) Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21 PrjDoom v0.1 Legacy v1.30 The game also tested okay with ZDoom v1.22, but that source port does not support lmp demos made with 'Plain Vanilla' Doom II v1.9 CHRIS61 will not work with: partial DeHackEd support - Vavoom v1.5 no DeHackEd support: Edge v1.24, DosDoom v0.653b, JDoom v0.81, Doom3D v1.14, glDoom v0.94e, DoomGL v1.0b MidDoom v0.03, PDoom v0.1, and many others... NOTES: - to play the second episode of Single Player levels (MAP21 to MAP30): start a new game and use the Level Warp cheat code... idclev21 - CHRIS61 will NOT work without the DeHackEd patch, so don't even think about running it with a Source Port which cannot import DeHackEd patches. - read the story below BEFORE you start playing so you know what you're supposed to be doing. The original text files follow: STORY.TXT CHRIS60.TXT ======================================================================= STORY.TXT --------- ******************************************* ChrisWAD storyline - by Chris Polan ******************************************* --------------------------------------------------------------------------- Prologue - read before playing the game --------------------------------------------------------------------------- Year: 2108 A.D. It's been 27 years since the last invasion from Hell. Back then, it was your father who fought innumerable demons, imps and other hellspawn. Now he's just an old fart who sits around saying things like "Why, back in my day we could take on a Baron of Hell with just a pistol. Now you young whippersnappers carry around things like that Big Freakin Gun." You have always wondered what a Baron of Hell looked like, anyway.... Of course, to follow in your dad's footsteps, you joined the marines. You didn't see much action, just a short war in China 5 years ago. Little did you know that Satan was still rebuilding Hell stronger than before. And that's why when he openly made war on the world, it caught everyone off guard. In fact, you were just coming home from the marine base to your crappy little home on the edge of a toxic waste dump when it all happened. You just stepped in the door, silence. Suddenly, a growl from the kitchen. Good thing you still have your pistol with you... --------------------------------------------------------------------------- After Map01... Well, you've cleared out your house of demons. Too bad that your father was killed, you guess he was just past his prime. You struggle to remember the stories your dad told you about these creatures... Anyways, you decide to see if Joe over at the toxic waste dump is okay. You sure hope he's okay, he's always been nice to you by helping you get rid of the plutonium around your house... --------------------------------------------------------------------------- After Map02... Damnit. Joe was either killed, or mutated into that weird zombie over in storage. You start to wonder how many survivors there are around here... You also think if you can face the demons with only a shotgun and a chaingun... You think that you should go back to work and find yourself a rocket launcher or a plasma rifle. You could also maybe find some surviving marines, willing to fight with you. You could also maybe find mutated soldiers... --------------------------------------------------------------------------- After Map03... Too bad. Not a single ( human ) survivor in the military base. You snagged some pretty decent weaponry, though. Even that stupid Sergeant Chasen who commanded your squadron was a mutant. You took pleasure in killing him... You wonder how many people are survivors... 1 in 1000, maybe 1 in 5000. You decide to visit the apartments nearby... --------------------------------------------------------------------------- After Map04... You did find some survivors in the apartments, but they were killed when following you due to their poor civilian strategies. Ahh.. so what? Wait. What's that? You peep around the corner and see 2 imps chatting. You decide to eavesdrop. ".....nexxxt troop arriving from the gate?". "It'll arrive ssssoon. It wasss ssstupid to have the gate in the Mountain labsss, yesss it wasss." The Mountain labs! You quickly run there... --------------------------------------------------------------------------- After Map06, the story is in the game... --------------------------------------------------------------------------- After Map09... After fighting through Hell for a while, you realize that this is not the way to the core. And to make matters worse, Hell decided to pull its worst trick yet. You now stand before your old highschool. Oh no. OH NO. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!!! ANYTHING BUT SCHOOOOL! NNNNONONONONNONNONONONONONNONONNOOOOOO! You just hope that your old teachers arent out to get you.... --------------------------------------------------------------------------- After Map10... Ahhhh. Peace and silence. You REALLY enjoyed brutally massacreing all your old teachers, principals, guidance counsellors and all those mindless morons that walk in the halls. Turns out the forces of Hell have all ran away. But you KNOW that they WILL be back... Buuuut until then you can sit back and maybe have a deathmatch with some of your old buddies. And you have a score to settle with Steve, he really deserves to be fragged.... Enjoy the Deathmatches! --------------------------------------------------------------------------- After Map19, the story is in the game... --------------------------------------------------------------------------- After Map21... Some vacation this has been. Satan must really be pissed at you to send hundreds of demons after you in your vacation home in Florida. Its a good thing you packed your trusty shotgun with you... The bad part is that all your neighbors were probably killed or mutated. You sit and watch TV for a bit, but all the channels are cut. Suddenly, you hear a loud horn in the distance. You look out the window and see a ship coming! A look through your binoculars tells you that it's packed with more hellspawn. You decide to get on while it's docked and see where it takes you..... --------------------------------------------------------------------------- After Map24... Well that ship sure took you to an important place. It took you to a jungle island in the Atlantic. On it you found a secret military under water base. After clearing it out, you found something interesting: a map of Florida. After looking at it, you find that the NEW gate is at some abandoned mines on the edge of your town. You take the ship and bring it back to Florida and then head for the mines... --------------------------------------------------------------------------- After Map25... Those mines were sure interesting. Sure enough, in the deep halls 2 miles below the ground the Gate was hidden. But you think to yourself, "Not this time." You quickly run away from the mines before the Gate can pull you in again. Instead, you get about 10 of your military buddies to help you get into Hell. You decide to set up a camp on the outskirts of an old castle in Hell. But, late at night, the siege was broken. All of a sudden, Demons started teleporting into the camp, and all your buddies were killed. Grabbing your shotgun, you think "These freakin bastards will pay for this!". Time to take the castle, and the rest of Hell, too. --------------------------------------------------------------------------- After Map28... Dammit! DAMMIT ALL!!! Just when you thought you had ended Hell for good, it turns out there is still plenty of creatures left. The hideous CyberDemon, in his last breath, said "YOU FOOL! DO NOT THINK THAT IT IS OVER NOW, HUMAN. YOU WILL STILL HAVE TO DESTROY THE VERY CORE OF HELL. MUAHAHAHA!! oh no..AAAAAARRRRRRRGGGH!". And so, with his voice still echoing in your head you trudge on further into Hell to find the core... --------------------------------------------------------------------------- Epilogue - read after finishing the game... Life has pretty much been returned to normal after you destroyed the core of Hell and escaped. You have avenged your father's death and you now are helping the survivors of the invasion establish civilisation once again... After this, you think, you will take a REAL vacation and retire from the military. You think to yourself that you truly have followed the footsteps of your father. Now to relax back and enjoy the absence of all the hellspawn..... +---------------+ | T H E E N D | +---------------+ ======================================================================= CHRIS60.TXT ----------- READ THIS BEFORE YOU TRY TO PLAY CHRISWAD! subliminal messages ***MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*** *************************************************************************** *******************> ChrisWAD v6.0 - DOOM 2 version <********************* *************************************************************************** ***MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*MAILME*** A quality DOOM pac by Chris Polan and others Contents (in order): Version history Overall description Stuff to be included next version Level descriptions Installing and running ChrisWAD 6.0 Credits and other cool things TEN.MBI@YTRAEHB <- TA MIH EMALF !!EMAL SI YTRAEH NAYR No, this is not german. Read it backwards, silly! --------------------------------------------------------------------------- Version history --------------------------------------------------------------------------- Just one thing: I never released these earlier versions, I only gave them to my friends. v1.0: The first thing. One level, default textures. v2.0: 3 levels added. v2.1: Still 4 levels, but now DOOM 2 compatible. v3.0: 6 levels, new pics and sounds but not in PWAD format. v3.1: Same as above except some major bugs were fixed and textures changed. v3.2: One more level added. v3.3: DOOM 2 converter program added. v3.4: One more level added. v4.0: The latest release, as of 95-02-18. 10 levels, more pics and sounds, now in PWAD format. Works with DOOM 1.2, 1.666 and DOOM 2. ChrisWAD .BAT files to run it easily. Auto install program. DeHackEd patch for DOOM 1.666. More bugs patched. v5.0b1: Beta of what's to come. Now uses Dehacked 2.3, so the patch works with DOOM 2 v1.666. 1 more d-match level, 3 more normal levels. Plenty more graphics. 3 more music tracks. Music works with DOOM 2. SF WAD via DEUSF. More bug fixes. v5.0: Who knows? Was drunk at the time :o v5.5: Now 22 pumped up, debugged levels, most with new music! DEUSF support dropped cuz it got fucked up. Blah Blah!!! v6.0: 30 levels, 10 of which are deathmatch. More graphics. Lotta music. Sounds from Adam Sandler (SNL). Sprite/flat remake, now uses DEUSF 3.6. Now separate versions for DOOM 1 and DOOM 2. --------------------------------------------------------------------------- Overall description of ChrisWAD v6.0 --------------------------------------------------------------------------- Title : CHRIS60.WAD Requirements : 5-6 megs of space and a strong stomach :) Recommended : A 486DX33 or better for some levels Would be better on a 486/66 or Pentium Author : Chris Polan Email Address : I GOT AN INTERNET ACCOUNT!! WOO WOO! please mail me your comments at: ******************************** ** wpolan@dragon.achilles.net ** ******************************** Misc. Author Info : Probably the first 15-year old to make a DOOM pack (or at least a good one). WAIT!! Don't think that just because this was made by a kid that it sucks. Try it first. I play with 4 of my friends that have modems, Vince, Ryan, Jon and J.C ( always calling me to ask for codes ) :) Description : Features include: - 30 wicked levels, 10 deathmatch only! - A engrossing storyline! - A few new textures - New Sounds - Adam Sandler from SNL - New Music - various stuff - New Sprites/Flats integrated via DEUSF 3.6! You don't have to blow 4 megs of space to have them! - A totally new enemy - The Blob! - Pumped up Mancubuses and Arachnotrons! They shoot Rockets! Believe me, this is PSYCHO! - A Dehacked 2.3 and a patch! Its supposed to work with all versions of DOOM 2! - A nice little auto install program! - In a multiplayer game, I threw in some more monsters to make it tougher. i.e. cyberdemon, cacodemons, etc. - Also on multiplayer mode, I threw in some more weapons to make it easier to take on those damn cyberdemons! It also makes a deathmatch more exciting. - These are quality levels here! All levels have: - No default wall, ceiling or floor textures! ( mail me if you find some, and i'll fix it in the next version ) - 3 different skill levels! - Cool scenery! - DeathMatch starts! - And a hell of a lot more! Additional Credits to: See below * Play Information * Oh ya, one thing. I made all these levels BY MYSELF, unlike all those assholes who just collect wads and group them. The exceptions are MAP19 and MAP20, 2 of my favorite d-match wads. Thanx to the authors! Episode and Level # : Map01-Map30, thats 30 brand spanking new levels! Single Player : Yes! (Duhhhh) Cooperative 2-4 Player: Yes! (very cool) Deathmatch 2-4 Player : Yes! (up to 8 starting points per level and 10 deathmatch only levels, Map11-Map20) Difficulty Settings : Yes! Oh ya, no BFG except on net games. New Sounds : Yes! Adam Sandler sounds and others New Graphics : Yes! A bit.. New Music : Yes! Random stuff New Dehacked patch : Yes! Explosive Fatsos and Spideys! New Sprites/Flats : Yes! The BLOB and more.. Demos Replaced : None for this version cuz DOOM bombs if you don't have the same version as the demos. * Construction * Base : New levels from scratch of course Build Time : Who knows? About 900 hrs + endless testing Didnt work on it all summer Editor(s) used : DEU 5.1, DoomCad 4.3, DeeP 6.11, WAD_DWD / IDBSP 1.0 , DMAUD 1.1, DMGRAPH 1.1, DMMUSIC 1.0a, DOOM2WAD 1.00, Sound Recorder ( Windows ), NeoPaint 3.0, LView 3.1, DeHackEd 2.3, Midi2Mus, and DEUSF 3.6 DEEP is the most kick ass level editor! Known Bugs : Got some visplane errors in Map21 and Map23. Fixed them now but mail me if you get the error again. Unknown Bugs : MAIL ME!! * Copyright / Permissions * You may distribute this file in any way, but you must keep all files intact. Ex. You can't give out CHRIS60.WAD on its own, you can only distribute CHRIS60.ZIP. And also, don't modify the levels and distribute them as your own cuz you'll feel a lot of shame and it'll piss me off. If you wanna make levels, make your own. Or if you REALLY love my levels and wanna use 1 or 2 or 20, MAIL ME FIRST. Ill probably let you as long as i get credit where it's due. If you wanna use Map19 or Map20, mail these addresses: Map19: noah@seas.ucla.edu Map20: bondu@netcom.com --------------------------------------------------------------------------- Stuff to be included next version --------------------------------------------------------------------------- In the next version, you will see: - Maybe some more Character sprite replacements. - More music! - Weapon replacements, maybe... - Any other thing I can think of... I have a great imagination... --------------------------------------------------------------------------- Level descriptions --------------------------------------------------------------------------- Level | Title | Short description | Music ------+------------+--------------------------------+---------------------- Map01 | Your House | Basic house, short level. | From New Age collection 02 | Waste Dump | Wide open, lotsa slime. Small. | From DOOM 1 03 | Secret Base| Varied indoor base, 4 parts. | New age collection 04 | Apartments | 4 floor apartment. Sorta big. | Hotel California 05 | Teleport!! | Lotta rooms and Tporters. | From GATEWAY.WAD 06 | The Gate | A building, mountain + da GATE | Master of Puppets 07 | The Hell? | Kill all Fatsos + Spiders. | 08 | Outer Hell | Hellish indoor areas. Big. | Peer Gynt 09 | Inner Hell | Lotta monsters. Creepy. | New age collection 10 | HellSchool | About 1/5 of my highschool. | From DOOM 1 11 | D-Match 1 | Tunnels and fake walls. Small. | 12 | D-Match 2 | Outside + flashing building. | 13 | D-Match 3 | High area with lots of pillars | 14 | D-Match 4 | Halls and elevators. BERSERK! | 15 | D-Match 5 | Race to the end or be crushed! | From EOB2S.WAD 16 | D-Match 6 | 4 controllable towers. IT ROX! | From EOB2S.WAD 17 | D-Match 7 | Maze arena with elevator walls | 18 | D-Match 8 | Small room with rockets | 19 | D-Match 9 | From MYHOUSE2.WAD - WICKED | 20 | D-Match 10 | From Map04 of PPALACE.WAD | 21 | Vacation | Plan of vacation homes. HUGE! | NIN - Head like a Hole 22 | Cargo Ship | Highly detailed ship. | Everybody dance now 23 | Jungle | Jungle island with cool stuff. | From EOB2S.WAD 24 | Marine Base| Underwater base. Very cool. | From EOB2S.WAD 25 | Lost Mines | 2-level mines. Detailed. | 26 | HellSiege | Cool Castle in hell. Deadly. | 27 | HellChaos | Crazy hellish level. Weird. | From EOB2S.WAD 28 | Finale??? | The End. Or is it??? | 29 | BonusLevel | Cool extra level. | 30 | Hell's core| This is the end. Really. | ------+------------+--------------------------------+---------------------- --------------------------------------------------------------------------- Installing and running ChrisWAD 6.0 --------------------------------------------------------------------------- PKUNZIP CHRIS60.ZIP in your DOOM2 directory. There should be 11 files in the zip file: CHRIS60.WAD - All the levels, graphics, sounds and music CHRIS60.TXT - This text STORY.TXT - The cool storyline FILE_ID.DIZ - BBS file DEUSF.EXE - Used to merge DOOM2.WAD with sprite wad (reversible) Also used to implement floors wad CHRISSPR.WAD - Contains Sprites CHRISFLR.WAD - Contains (some) Floors - see tech note below DEHACKED.EXE - Program that changes DOOM2.EXE (reversible) Actually, it doesnt touch DOOM2.EXE. It hacks at a double of DOOM2.EXE ( CWAD.EXE ) DEHACKED.INI - .INI file for Dehacked CHRIS60.DEH - Dehacked patch CWAD2.BAT - Runs / prepares ChrisWAD If you already have a DEHACKED.INI, be sure to use the one in the package. ******************************************************************* Just type CWAD2 in your DOOM2 directory to run it! Enjoy! ******************************************************************* To use the storyline, do a level, exit, read the story for that level, then go back in. Tech note about DEUSF: For some reason, DEUSF wouldnt let me merge new floors with the DOOM2.WAD. What I did instead was made it append all the floors in DOOM2.WAD to CHRISFLR.WAD. Don't worry, it only has about 600k in size. BTW it only has a few floors. --------------------------------------------------------------------------- Credits and other cool stuff --------------------------------------------------------------------------- Level design, compiling, graphics and all the hard work: Chris Polan Ideas: Chris Polan <--- did almost everything!! Ryan Hearty Mike Polan Map01-18, Map 21-30 by Chris Polan ( who else? ) Map19 courtesy of Noah Haskell, author of MYHOUSE2.WAD Map20 courtesy of Nye Liu, author of Map04 of PPALACE.WAD Sounds: Chris Polan -----> All the recording & tech. stuff Ryan Hearty -----> I used his Adam Sandler tape Chris Powers - 1 stinkin sound ( holy crap its a cow ) Mike Lewandowski - 1 teeny sound ( I think hes a little pissed today ) Rip offs: I didn't rip much, but here is some stuff I ripped: - 2 D-Matches, Thanx to the authors of MYHOUSE2.WAD and PPALACE.WAD - the sound when you get hurt, OW! ( Beavis & Butthead ) - the sound when the lost soul charges, AAAAAH! ( Lost in Paris - a wadfile ) - the idea in E1M7 where you see CHRISWAD ( some wadfile ) - the music ( like im gonna compose it myself ) Special thanks to: - The makers of DEU and all those other programs I used - Id software, for making such a great game - The composers of all the music I used - This guy ( can't remember the name ) who gave me DOOM 1 shareware 1.0 a long time ago - Ryan, my Beta-Tester. EEEEEEEEE!! Quotes: "I don't give a flying fuck." - Ryan Hearty "Deathmatch is cool! I enjoy getting my ass blasted off!" - Jon "Internet is cool" - Vince Pereira "IT WAS ALL MY IDEA! CHRIS IS JUST AN IMPOSTER!" - My brother Mike :) "Chris, could you tell me the god code again?" - J.C "help.com!!!" - Vince when he's in trouble "I could pull a better level outta my butt!" - Me ( Chris Polan ) looking at some DOOM levels I just DL'ed If you are reading this, you must be REALLY bored! ------------------------------------------------------------------------ Now go play ChrisWAD v6.0!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------------ Now!!!!!!!!!! Right this very second!!!!!!!!! Hellooooooo?!?!?!? Have you got some sort of mental problem??? This is the end of the text. Go away. If you are reading this last line, then you must have no life.