=========================================================================== Archive Maintainer : One final problem. An old version of MAP12, using a copy-pasted room from Doom II was still present in the WAD. This update removes it. Compatibility : Vanilla/Chocolate Doom Primary purpose : Single play =========================================================================== Title : Doom 2 In Name Only Filename : D2INO.wad Release date : 14 June 2014 Authors : Various, see below Email Address : erisf@outlook.com Other Files : D2INO.deh Description : Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file. Additional Credits to : See below =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only. Use at own risk. Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Development started 17 August 2012. 666 days ago. Editor(s) used : Various Known Bugs : MAP07 relies on barrels killing "dummy Mancubi" to trigger the tag 666 actions. In ZDaemon, infinitely tall actors MUST be enabled, otherwise the barrels will not kill the mancubi. There may be some sneaky tutti-fruttis. While not bugs, you're bound to find some misaligned textures on your travels. May Not Run With... : cl_run false =========================================================================== =================================Credits=================================== =========================================================================== * Levels * MAP01: Entryway - ProcessingControl MAP02: Underhalls - _bruce_ MAP03: The Gantlet - _bruce_ MAP04: The Focus - Antroid MAP05: The Waste Tunnels - an_mutt MAP06: The Crusher - ProcessingControl MAP07: Dead Simple - scifista42 MAP08: Tricks and Traps - an_mutt MAP09: The Pit - CorSair and mouldy, based on BlueFireZ88's initial layout MAP10: Refuelling Base - CorSair MAP11: Circle of Death - Egregor MAP12: The Factory - cannonball MAP13: Downtown - glenzinho MAP14: The Inmost Dens - _bruce_ MAP15: Industrial Zone - cannonball MAP16: Suburbs - schwerpunk and Joseph Lord MAP17: Tenements - an_mutt MAP18: The Courtyard - kongming MAP19: The Citadel - scifista42 MAP20: Gotcha! - mouldy MAP21: Nirvana - cannonball MAP22: The Catacombs - Aries "Eris Falling" Thölin MAP23: Barrels O' Fun - Joseph Lord MAP24: The Chasm - Antroid MAP25: Bloodfalls - mouldy MAP26: The Abandoned Mines - Olympus MAP27: Monster Condo - Joseph Lord MAP28: The Spirit World - mouldy MAP29: The Living End - Antroid MAP30: Icon of Sin - mouldy MAP31: Wolfenstein - Herr Xaser MAP32: Große - Adam Windsor * Soundtrack * Maps not included in this list use the Doom II default track. MAP01: DLA - Mark Klem (Memento Mori II) MAP06: Crucified Dreams MAP23 music - Nicklas Linnes MAP07: Ah, Geez! - Lee Jackson (Duke Nukem 3D) MAP09: The River of Fire - Kevin Schilder (Heretic) MAP10: ROMA3.mid - Kevin Schilder (Hexen II) MAP11: Pagan's Theme - Nenad Vugrinec (Ultima VIII: Pagan) MAP12: Into Sandy's City - Robert Prince (Doom II) MAP15: Slipper - Mark Klem (Memento Mori) MAP18: I Choose the Stairs - Lee Jackson (Rise of the Triad) MAP19: MIDI of "Vampire Hunters" - Wojiciech Kilar (Dracula [film]) MAP21: MIDI of "Eryut Village" - Hitosho Sakimoto (Final Fantasy XII) MAP22: Fate of the Damned - Mike Cody (Blood) [modified] MAP23: unidentified MAP24: Pseudoverum - EarthQuake(?) MAP31: Evil Incarcerated - Jimmy Story: Vengeance (shortened) - Eris Falling * Additional Credits * ella guro - Project founder DRDTeam - mud and water fall textures Antroid - lavafall textures, bug squashing Alfonzo - MAP31 thing placement Memfis - Supplying MAP24 midi Doom Juan - Supplying MAP31 textures TNS guys + Caleb13 - Multiplayer testing Da Werecat - TITLEPIC and CREDIT graphics, testing Big thanks to plums and EffinghamHuffnagel for thoroughly testing the entire WAD! Cannonball would like to thank mouldy for upgrading Doomguy's flight from RyanAir to Virgin Atlantic. Unfortunately, the flight still ends in style of the former, so you don't get to skip from MAP12 to 20. Sorry. * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file.