=========================================================================== Advanced engine needed : no Primary purpose : Single player =========================================================================== Title : Mano Laikas: A road to Gamzatti Filename : manolaik.wad Release date : 27/02/2016 Author : Nicolas Monti Email Address : nicolasmonti83@gmail.com Other Files By Author : deiminma.wad (Deimos Immaculated) eviltecc.wad (Eviltech) favie112.wad (favillesco - episode 1) favie211.wad (favillesco - episode 2) reticue1.wad (reticula - episode 1) faviae10.wad (favillesco alpha - episode 1) faviae21.wad (favillesco alpha - episode 2) erkatane.wad (erkattäññe) Misc. Author Info : I'm a 32 years old doomer, I make maps when it's possible for me because most of the time I'm busy with other stuff. beyond that I keep interested on everything related to doom, I believe mapping is a true art which requires lots of effort, motivation and skills. Description : Well, I'm back. I thought Erkattäññe was my last shot but I wanted to make more maps so here we are. Mano Laikas is a full "classic" Doom2 megawad. Aesthetics are pretty simple, the themes vary from E1, E2, alpha and what I call "heteroclites" and my goal as for Erkattäññe was to make mid sized maps with moderate monster count so they can be completed in 10-15 minutes at best. Also I seem to have developed a style that some praise and some others hate (those who rate my episodes with 0/1 stars and give lame excuses for doing so) and I'm fine with that. You'll find some maps linear and some non linear, some maps with big height differences and some very flat (ressembling the early Id maps / 1994 wads). This mapset also encourages the use of the rocket launcher (except for the cramped maps) because I didn't want this to become a SSG fest as it usually happens. Additional Credits to : AnonimVio Deadwing rdwpa gaspe scifista42 kmxexii dobu gabu maru Ashstrodamus Salt-Man Z Firedust Superluigieth1 Shanoa Demon of the Well SFoZ911 molten_ rhinoduck WH-Wilou84 For playtesting, pointing out bugs, giving support and valuable criticism, helping to a more polished final version. special thanks to: Skepticist For letting me know about many bugs, and giving me an extensive and accurate information of what could be improved regarding to the ammo balance. =========================================================================== * What is included * New levels : Map01: Rehearsal Map02: Akruuna Map03: Matryoshka Map04: Viluy Map05: Dagaz und Nahtiz Map06: Amethyst Map07: Pasaulis Map08: Vertical Damage Map09: Bhogwos Map10: Kuchean Map11: Eudial Map12: In Vitro Map13: Yolowantre Map14: Melan Aster Map15: Ankaare Map16: Venter Map17: Defectum Map18: Siaubas Map19: Palsko Tekinne Map20: Ruki Map21: Tallaarne Map22: Natsumi Map23: Oberon Base Map24: Krentauna Map25: Deimologics Map26: Astare Lakle Map27: Turfanian Map28: Cyanide Map29: Chemistry of Sadness Map30: Por Siempre Map31: Ninety Four Map32: Gamzatti * theme classification (if possible) E1 maps: 01,05,09,13,18,24,29 E2 maps: 07,14,25 alpha: 03,06,08,12,17,22,28 alpha + stone-ish: 02, 19 alpha + brown-ish: 10, 27 heteroclites but alphy: 04,11,15,26 heteroclites: 16,20,21,23,30,31,32 Personal guide for the wad masterplan: (not everything actually applied) 01- *Rehearsal (feelrehearsal) (e1 theme) ese pequeño E1 que nunca hice, loopy 02- *akruuna: (feelakru) (stone theme) big caves, acid (mid size) 03- *matryoshka: (feelmamushka) (alphy) 04- *viluy (feelviluy) (mostly gray and some blue) 05- *dagaz und nahtis: (feelfont) (e1 theme) 06- amethyst: (alphy) teleport map, that big central room with several balconies in paper 07- *pasaulis: (feelpasaulis) mapamundi map in graytall / deimos theme 08- *vertical damage: (feelvertical) (gray with deep elevators, deep pools surrounded by windowed corridors and dark lower levels) (alphy) 09- *bhogwos: (feel01) (e1 theme) 10- *Kuchean (feelkuchean) (gray and yellow) with small tech labyrinth and cabinnets 11- *eudial (feeleudial) (hard map, red textures mostly and lite) 12- *in vitro (feelinvitro) (alphy) 13- *yolo-wantre (feelyolo) "having an evil dharma" (e1 theme) lighten up e1 map. the one with river in middle and outside brown, brown dominant, flattish (mid size) 14- *melan aster (feelmelan) (containment area theme) no much crates anyway, but straight corridors poor light and flat layout. 15- *ankaare (feelankaare) (n.) ‘± profligacy, immorality’ (?) (techy) (central dark big room surrounded with passages, compspan, perimetral outside area) (compohso+startan blend) 16- *venter (feelventer) small brown startan base (the ugly), some cement, compspan, trees in flat outside areas and stone white floor and gray, flat 94ish layout. 17- *defectum: (feelpool) (alphy) 18- *siaubas: (feel siaubas) (e1 theme) dick traps, unpredictable monster closets, stargreen dominant, carpet and "breach" in middle connecting 2 courtyards 19- *palsko tekinne (feelpalsko) "deseased spirit" (stone theme) 20- *ruki (feeltuki) (only techwall caves, some outside circular rooms connected with tall tech passages too) 21- *tallaarne (feelgreen) "misery" (brngreen level) (short) 22- *natsumi: (feelnatsumi) (alpha city like with curvy layout off course aka amalthea map05/map07, compohso) (alphy) 23- *oberon base (feeloberon) (ick theme) (mostly dark, big irregular halls, fall conducts too, mostly ickwalls, some little cement) 24- *krentauna "virtues" (feelgreenblue) (e1 theme) 25- *deimologics (deimos themed) labs , shawn and computers, cramped, suspended windowed labs in the dark void, bodies floating 26- *astare lakle (feel19) ‘in dark hells’ themed on eviltech map19 (smaller) 27- *Turfanian (feelturfan) (flat outside areas with deep indoor areas with upper windows) (gray and yellow) 28- *cyanide (feelcyan) : (alphy) gray and water mostly suspended bridges, tall flooded corridors, hanging computers 29- *chemistry of sadness (feelchem) (e1 theme) very dark, big empty hallways, desolated feeling. starbrown + slad dominant, tall rooms, doortrack default divisory Map30: por siempre Map31: *ninety four (feel94) (very oldschool crap) map32: *gamzatti (feelgamza) (castle map with gamzatti) Sounds : No Music : Yes Graphics : Yes (secret levels only) Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : Doom2 Map # : Map01 to Map32 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 months (30/08/2015 to 11/02/2016) + 2 weeks for testing, first 2.5 months just two maps, last 2.5 months all the rest. Editor(s) used : Doombuilder, Slade, Doomword. Known Bugs : Some HOM on vanilla in open spaces and visplane overflow on the exit of map11 if you look towards the central area (it's avoidable though) May Not Run With : - Tested With : Chocolate doom (if something is broken using another port, blame that port, because this is a vanilla wad ;) ). * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors