=========================================================================== Title : Project X Date Finished : May 25(v1.8) Author : C¥ßerÐemºn Email Address : cyberdemon101@geocities.com Other Files By Author : South Park Doom][, BFG 3400, the Plasma FAQ and a few more(go to http://members.xoom.com/Doom2) Misc. Author Info : Doom addict(of course). This is my first big project not centering around graphics. All the levels are in the order I made them(except levels 7, 15 and 20. Description : 32 new levels for Doom][(see P-XMAN.TXT for more). Not just shoot 'em up, not just puzzle solving. Two levels even make you search for something before you can exit. Additional Credits to : id Software(of course), and all the programmers Great many thanks to TeamTNT for Icarus, which gave me a few ideas, and Ken Scott for the kick ass status bar(which I altered slightly). Oh yeah, two of the skys may seem familiar. They're right outta Ultimate Doom(E1, and E3). =========================================================================== Map # : All Single Player : Yes(main purpose) Cooperative 2-4 Player : Yes(untested) Deathmatch 2-4 Player : Yes(in some cases the level is bad for DM) Difficulty Settings : Nope, it's whatever I feel right. Play it on 'Hurt Me Pleanty' that's what it's meant for. New Sounds : No New Music : Originally, I was going to, but decided against it. New Graphics : Yes Demos Replaced : All three(v1.9) Base : 32 new levels from scratch. However three levels were inspired by level in Doom][, but I did draw everything myself(ie the beginning of map 10) Build Time : A while...I'd say four months Editor(s) used : Waded, NWT, DeuTex, ENDOOMER, PSP, DoomED Known Bugs : None. Everything's good. Unknown Bugs : I haven't found any(but then they'd be KNOWN)so if you find one, notify me at once!) May Not Run With... : Tested it on a 486/DX with 8MB RAM, and it works great. The demos only run with v1.9 of Doom][. It has some slowdown with Doom Legacy, and the skys get screwed over, but it still works fine. Tested it with Boom and it works great. NOTE: Project X is optimised for doom2.exe v1.9. That's how the batch file will run it. Also, Boom takes away the Arch-Vile bug, which is the theme of level 14, so that level will blow if you play it under Boom. Authors can use these levels as a base to build additional levels, BUT(there's always a but)you must ask me first! Most likely I'll say yes. Also, this is freeware, so don't try to make profit from it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: http://members.xoom.com/Doom2, ftp.cdrom.com/pub/idgames and all mirrors BBS numbers: I dislike the BBS(big bull shit) Other: I'd assume you have the wad if you are reading this. Otherwise contact me and I'll point you in the right direction(like six lines above here). If you don't have a server(ie, you're at school right now)you should get one, or download this at school to disk. I will NOT send this file to you under any circumstances, becuase I'm working with a 14.4 connection here, and don't enjoy having my mail stopped up for two hours. I will say good day to you sir.