===================================================================== Title : Stone Stratagems v1 Filename : stone.wad Author Alias : Zeratul 982 Email Address : topaz9_82@hotmail.com Description : 20 levels: Some short, some deadly, most with stone-like textures, and each with midis from Doom, Doom 2, Requiem, Momento Mori 2, etc. (Look under "Level Information" for more info) Be sure to look for the "inspiration points" in certain maps. Additional Credits to : Midi composers of WADS above. ===================================================================== *Index* Play Information Construction Copyrights Permissions Level Information ------------------------ * Play Information * Maps Replaced : Map01 - 20 +31 Single Player : Yes Cooperative : N/A Deathmatch 2-8 Player : Yes: Map01 - Map20 (7 and 18 have no exit) Difficulty Settings : N/A New Sounds : No New Graphics : Yes (metal-vine) New Music : Yes: From Doom, Doom2, Final Doom, Requiem, and more Demos Replaced : No ------------------------ * Construction * Base : All new levels from scratch Approx Build time : Since early summer of '00 Editor(s) used : DCK 3.62, Wintex, ZenNode Known Bugs : Map18 - Visplane overflow in blue key area Map20 - Visplane overflow at northernmost room and inside center (visplane errors only effective with original exe) ------------------------ *Copyright Permissions* Authors may NOT use this wad as a base to build additional levels. You may distribute this WAD in any electronic format, and make sure that wherever the WAD goes, this file goes along with it with NO modifications! ------------------------ *Level Information* Map01: Level Name : The Fortification MIDI : Biowar: Map04 - "The Arrival" (original origin unknown) Bugs : ... Inspiration Points : Doom 64 - "Unholy Temple" Authors comments : Just a stone fortification, like an old abandoned fort. Be sure to look behind you after you notice the wall behind the cacodemon lowering... Map02: Level Name : Arachno-Falls MIDI : Requiem: Map06 - "Natas Ot Etubirt" Bugs : ... Inspiration Points : none Authors comments : Nice subterranean bloodfall and river... Once the cyberdemon is spotted, it's better to head right, not left. Map03: Level Name : The Truculent MIDI : Biowar: Map12 - "Military Center" (original origin unknown) Bugs : ... Inspiration Points : none Authors comments : none Map04: Level Name : Tainted Grounds MIDI : Doom 2: Map20 - "Gotcha!" Bugs : ... Inspiration Points : Master Levels - "Geryon" Authors comments : Once getting a key, it's best to run out of that particular area if you want your life spared. Map05: Level Name : The Tower MIDI : Doom: E2M6 - "Halls of the Damned" Bugs : ... Inspiration Points : Doom 64 - "Altar of Pain" "Unholy Temple" Authors comments : none Map06: Level Name : The Confrontation MIDI : Requiem: Map16 - "Escape from Chaos" Bugs : ... Inspiration Points : none Authors comments : This level is a simple one-direction chokepoint with rooms that increase in difficulty the further you proceed. Map07: Level Name : Beyond Hardcore MIDI : Doom: E3M8 - "Dis" Bugs : ... Inspiration Points : Doom 64 - "Hardcore" ('nuff said) Authors comments : This map sets a good example of what the 666 and 667 tag effects will do. Get the invulnerability artifact once you can. Map08: Level Name : The Assault MIDI : Requiem: Map02 - "Sacrificium" Bugs : ... Inspiration Points : Final Doom - Plutonia: "Aztec" Authors comments : Whatever you do, do NOT hit all the switches at once! After that, choose your door... Crossing the slime bridge will probably take a couple of tries. Map09: Level Name : The Stronghold MIDI : Doom: E1M3 - "Toxin Refinery" Bugs : ... Inspiration Points : none Authors comments : Find a way to open the other doors. I guess you'd better head straight. Whoh, look out behind you! Map10: Level Name : Stone Fortress MIDI : Final Doom - TNT: Map10 Bugs : ... Inspiration Points : none Authors comments : These "fortress" levels seem to be the most eerie levels I've made so far. Nice and dark... If it seems too quiet, think again. Map11: Level Name : The Barrier MIDI : Doom 2: Map28 - "The Spirit World" Bugs : Slight sprite overload (only with the original exe) Inspiration Points : Doom 64 - "The Absolution" Authors comments : Once out in the open, you'll feel a little déja vu. Get the yellow key, and then...you decide. Map12: Level Name : Marble Fortress MIDI : Requiem: Map05 - "The Canyon" Bugs : Once passed "The Barrier," the sky flat will not change to the night sky flat unless if you warp to this level or above. (Or maybe it just effects my game) Inspiration Points : none Authors comments : Another eerie "fortress" level. This time, it's based on a marble motif. Pillars give the right touch to make this map interesting. Map13: Level Name : Deep Down... MIDI : Requiem: Map17 - "Dens of Inquity" Bugs : ... Inspiration Points : Momento Mori 2: Map19 - "The Shaft" Authors comments : none Map14: Level Name : No Limits MIDI : Requiem: Map10 - "The Black Gate" Bugs : ... Inspiration Points : Doom 2: Map08 - "Tricks and Traps" Authors comments : Is it me or does this level resemble the original Doom levels? This is probably one of the most complex maps I made. Once pasted the barons at the stairs, do not go through the door on the left. Otherwise, you'll probably regret it. Map15: Level Name : The Tower II MIDI : Requiem: Map24 - "Procrustes Chambers" Bugs : ... Inspiration Points : Doom 64 - "Altar of Pain" "Unholy Temple" "Dark Entries" Doom 2: Map21 - "Nirvana" Authors comments : Once at the "Nirvana" part of the map, look near the radiation suit... Map16: Level Name : Slough Base MIDI : Biowar: Map13 - "UAC Prison" (original origin unknown) Bugs : ... Inspiration Points : Doom 64 - "Tech Center" Final Doom: TNT - "Crater" Authors comments : none Map17: Level Name : Awaited Arrival MIDI : Biowar: Map02 - "Terror Core" (original origin unknown) Bugs : ... Inspiration Points : none Authors comments : none Map18: Level Name : Magma Fortress MIDI : Final Doom - TNT: Map16 Bugs : Visplane overflow - blue key area Inspiration Points : none Authors comments : One of the biggest maps I built. Unlike Stone and Marble, this "fortress" level seems to have a more lively feel. Map19: Level Name : The Green Hell MIDI : Requiem: Map03 - "Poison Processing" Bugs : ... Inspiration Points : none Authors comments : none Map20: Level Name : Portal MIDI : Final Doom: TNT - Map06 Bugs : Incomplete map Inspiration Points : Visplane overflow - northernmost room and inside center Authors comments : none Map31: Level Name : The Barons' Temple MIDI : Momento Mori 2: Map24 - "Io Lab" Bugs : Secret exit, but no 2nd secret level. You'll enter "Grosse" if you take the secret exit. Inspiration Points : none Authors comments : This level has 4 sections: marble, wood, magma, and of course, stone. Do not ignore the map name. It means exactly what it says. =====================================================================