=========================================================================== Primary purpose : Single play =========================================================================== Title : Countdown to Extinction Filename : ticktock.wad Release date : 04/29/2014 Author : Obsidian Email Address : themordicant@gmail.com Other Files By Author : Search "Author: Obsidian" in the archives Misc. Author Info : First played Doom at the age of 7 on a Windows 98 computer with no speakers. Description : 32 maps for vanilla Doom, each one made in one hour over a period of 3 weeks. Bear in mind that all of these maps were designed for pistol start, so be prepared for a rough ride on continuous play. Story : The demons have tried a new tactic: instead of fully occupying Earth, they've started to place high-powered Entropy Devices in several different places around the world. If so much as one goes off, demonic corruption will spread over the earth and obliterate all intelligent life. You have been selected to combat this threat, but be wary: time is running out... Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional credits to : Jmickle66666666 and EffinghamHuffnagel for providing feedback James "Jimmy" Paddock for a decent quantity of the MIDIs I used and providing feedback Jimi for recording demos The Casali brothers for some textures I used (taken from Plutonia.wad) Huge credits to: : Plums for providing feedback, recording demos and helping heaps with bugfixing this sorry mess =========================================================================== * Maps * MAP01: Contact Music: "Let's Kill at Will" from TNT: Evilution MAP02: The Yard Music: "I Choose the Stairs" by Lee Jackson MAP03: The Database Music: "Voyage I (Edit)" by James Paddock MAP04: Tripwire Music: "Riot Squadron" by James Paddock MAP05: Demanufacture Music: Remix of two songs from Perfect Dark MAP06: Time Bomb Music: "Overclock" by James Paddock MAP07: Retribution Music: D_BETWEE from S.T.R.A.I.N MAP08: Vietnow Music: MIDI of "Vietnow" by RATM from midimelody.ru MAP09: Portality Music: D_DEAD from S.T.R.A.I.N MAP10: Technophage Music: "Run Like Smeg" by Lee Jackson MAP11: The Vortex Music: "Goin' Down the Fast Way" by Lee Jackson MAP12: Wayward Music: MIDI of "Slippery Climb" from Crash Bandicoot MAP13: Sanctuary Music: "Crucibr" from Hexen MAP14: Black Books Music: "Breach of Madness" by Mark Klem MAP15: Blackened Books Music: D_THEDA2 from S.T.R.A.I.N MAP16: Volatile Music: D_THEDA3 from Congestion 1024 MAP17: Cave In Music: "Miniboss" from Secret of Evermore MAP18: Steel Trap Music: D_IN_CIT from S.T.R.A.I.N MAP19: Detonator Music: Unused Doom track #51 MAP20: DarkSteel Music: "Time to Kill" by Jay Reichard MAP21: Immolate Music: "Art of the Conjurer" by James Paddock MAP22: Writemare Music: casa4.mid from Hexen 2 MAP23: Mortal Processing Music: D_IN_CIT from Alien Vendetta MAP24: Rabishu Music: "Sinister" from Doom I MAP25: Terramorph Music: Unused Doom track #21 MAP26: Tread Lightly Music: D_TENSE from endmus.wad MAP27: Danse Macabre Music: "Dance of the Sugarplum Lunatic" by Mark Klem MAP28: Hellfire Compound Music: D_E1M4 from Heretic MAP29: Run Like Hell! Music: MIDI of "Hurry!" from Final Fantasy VII MAP30: The Architect Music: MIDI of "Esper Battle" from FFXII from vgmusic.com MAP31: Radiation Music: "Searching!" from Eternal Doom MAP32: Rippler Music: D_DM2TTL from Alien Vendetta Title music: "Thunder" by James Paddock Intermission music: "Blood Rain" by James Paddock Exit text music: "Deciduous Darkness" by James Paddock =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : One hour per map over a period of 3 weeks Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : -The music for MAP08 and MAP16 will crash Chocolate Doom if you use the wrong playback -Some barrels won't teleport properly in some ports -If you pass over the lowering linedefs on MAP20 too quickly you can lock yourself out of the yellow key room -If you press the switches in the red key room on MAP21 too quickly the red key won't lower all the way May Not Run With : The original Doom executable, Legacy Tested With : Chocolate Doom, Crispy Doom, PrBoom, ZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== /\ /||\ //||\\ // || \\ // //\\ \\ /===/ \===\ \===\ /===/ \\ \\// // \\ || // \\||// \||/ \/