=========================================================================== Title : VENOM Filename : venom.wad, venom.txt Date Finished : march 28, 1998 Developer : Ola Bjorling Email Address : ola@techno.org PLEASE mail me your comments! I love mail about my levels. Other Releases : TANTRUM TALOSIAN (did map08) THE DARKENING (did some graphics) more coming soon, keep looking in /newstuff Also, GOTHIC DM 2 will have some graphics by me, as will Mordeth 2 & 3. None of those are released when writing this. Misc. Developer Info : 19 years old (born 1979), from Sweden, heavily into techno music and computer graphics. No new graphics in this WAD though. Description : Quite similar to the theme of most Ultimate DOOM E4 levels. As always loads of cool lighting, traps and state-of-the-art architecture. This is my finest piece of DOOM level art to date, without a doubt. HOWEVER, this is a linear level. Sorry all lovers of non-linear maps out there, but you might just enjoy it anyway. This is a HARD level. Hard and big. You'll probably want to save quite a lot, and this is the kind of level you only play once I think. A bit like the Eternal levels, but perhaps not quite as enormous. VERY detailed though. Additional Credits to : * Jeff Rabenhurst for the incredibly nice EdMap * id for DOOM and its sequels * UrHash for picking on me enough to ever finish this level :) * UrHash (again) , Nick Baker and Chrozoron for playtesting. * All my friends in real life for being... er.. well, friends. =========================================================================== * Play Information * Map # : MAP01 (DOOM2) Single Player : Yes Cooperative : Yes, not tested but should be a blast! If anyone want to help testing ammo balance for coop, drop me a line. Deathmatch : No, didn't add any starts. Difficulty Settings : Yes, all should be equally fun I hope Skill 1&2 are for poor shooters - loads of ammo. New Sounds : No New Music : No New Graphics : No Demos Replaced : None This is just 400309 bytes of pure level! * Construction * Base : New level from scratch Build Time : On and off for about a year :-) I'd guess 200-300 hours or something, including playtesting. Editor(s) used : EdMap 1.40 <- I just love it EdMap 1.31 <- Uses less memory, enabled me to build this huge fucker. Used for the last 15% of the level. WARM 1.6 <- started with this one BSP 2.2 <- used during 70% of the time BSP 2.3 <- used for final build Known Bugs : I was able to produce a visplane overflow once, but I guess I fixed it somehow. There are a few misaligned textures too, but I'm too lazy to fix it :-) Otherwise no bugs. Please report any you can find. May Not Run With... : wolf3d.exe * Where to get this WAD * FTP sites: ftp.cdrom.com http://ftp.sunet.se/idgames/