================================================================ Title : Wild World V.1 (for Doom ][ Only!) Filename : Wildwrld.Wad Author : Aaron Hansen Written : 8:21 PM 6/9/96 Text File edited, How-To.txt added, and usebakup.bat added : 8:46 PM 11/18/96 Misc. Author Info : I know how to make Doom][ levels, which is a good thing. Memory needed for all files : 987,303 bytes. (12,697 bytes less then 1 megabyte) Memory needed for all files but Wildwrld.bak and UseBakup.bat : 606,301 bytes. *NOTE* : Read HOW-TO.txt after unzipping to figure out how to make it playable. Sorry if it's a bit confuzing, I wish I could do better, but anyone who knows something about directories and editing .ini files should have no problem. :) Files Included : Dehacked.Exe Dehacked.Ini Wildwrld.Wad Wildwrld.Bat Wildwrld.Deh WWDoom2.Deh *Wildwrld.Txt (What You're reading) *Wildwrld.Bak *How-To.Txt *usebakup.bat * = If you run Wildwrld with the batch file, you don't have to have these to run it. Others needed!! IMPORTANT #1 : Always load Wild Word with the batch file Wildwrld.bat. (Don't have to, but should!) IMPORTANT #2 : If something's wrong, go into the batch file or the Dehacked.ini file. What's wrong MIGHT be there. ~~~~~ IMPORTANT #3 : If you run Wildwrld without the batch file, you'll have to manually insert the guns into Doom2 with the Dehacked.Exe file, and then change it back to normal when you're done. Description : This wad was designed to try to be a single player, a coop, and a deathmatch wad (Try playing deathmatch on skill 4 or 5! FUN!). It's my first wad too let out into reality, but I've made wads before this, just never let them out, so I know how to make some cool Doom2 stuff. I tried to make every type of background, so if you like wooden walls, dead bodies all over, computeristic chaos, or dark, creepy rooms, expect it to be in there somewhere. I'm not going to tell you about any specific parts of the level, because I think it's more fun if you find them out when you play the level yourself. I left out four lower textures for special effects. Whadever ya' do, DON'T FILL EM' IN! Thank you. Try to find all the secrets. If my level's too hard, find some secrets. They will make life easier. If it's too hard still, put it on the easiest difficulty. If it's still to hard, type -nomonsters at the dos prompt. If it's still too hard, put on the cheat code I-D-D-Q-D. But what I started this paragraph in the first place is too tell you to try to find all the secrets. There's about eleventeen thousand of them. And if you're still wondering how much eleventeen is, I don't have a clue, cause' it's probably not a number. Secret!! : For the those who like a challenge, try to find the secret exit! You can only do it on a certain difficulty. If you find it without any sissy cheating, congrats! When you exit this way, you start over for the real exit, but you'll feel good about yourself. If you find this exit, go ahead and cheat. See if I care! Try to find out how I made you start over on the same level. It's cool! In fact, it's so hard to find, I can't even get it using codes! But it's possible. I've gotten it once. Modem info : If you play this level coop, it's impossible to get 100% kills, 100% secrets, and 100% items, and the super secret exit. If you play deathmatch, you can't exit, nor find the super secret exit. If you want to do cool stuff, do it alone. I didn't plan the level this way, it just turned out like that. Plot : You're mysteriously lost in a different world, where rivers run red, human's are replaced by imps, and they're always in the mood to kill. Waking up from unconsciencness in a cell of some kind. You don't know how you got there, and you don't know how to get out. Then a key drops through the cieling. You hear some growls, and a hand comes down through the cieling, reaching for something, obviously the key. You take the key, And an alarm goes off that very moment. You gotta get outta there! The key fits into the door. You open it. A blood red fireball comes zipping towards you!! Additional Credits to : The Id guys and the deu team, for making the editor that I used, (the only editor that accually worked!) and Miah Brownlee, for working on a song for my level. My good, nice, friendly, encuraging, thoughtful, kind friends Joe Brownlee, and Jacob Wood for making me the Doom freak that I am today. My dad for getting this rad computer, my mom for, uh, um, er, making me exist, my brain for thinking up this neato level, my feet for carrying me to the computer every day, my hands for letting me type, my computer, Matt William for making a base for my TEXT file, not wad (sorry, not an insult, your level's real cool.) and a pig. Kind of. ================================================================ * Play Information * Level # : Map01, Map02, & Map03 (light of Day) (Stairway to Hell) (Redstar) for Doom][ only. Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (HUGE differences between the skill levels) New Sounds : No (I wish) New Graphics : No (I wish) New Music : No (Good idea: turn to your favorite radio station, cd or tape, and turn the Doom2 music all the way down, and the sound effects down a little) New Weapons : Yes was: rocket launcher plasma gun now: napalm gun flamethrower * Construction * Base : New level from scratch, and this text file's base is from Matt William's "Epic" text file. Build Time : A tiny bit more than a couple hours. As in my whole stinkin' summer vacation! Editor(s) used : Windeu 32, version 5.24 Dehacked Known Bugs : None that I know of, but don't Email me if you see one. (you know those others that tell you to Email if you see one? Not me! But, of course, one has to show up, right? Yep! Perfectly normal luck.) Finished : 6:12 PM 6/14/96 * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If you want, be very very very very nice, and show me what your new level looks like if you used this level as a base. Thank you. You MAY distribute this WAD, provided you include this file. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. *Tips, secrets, n' other goodies* ______ _ ____ _______ To get the secret exit, [______], then just [_] and [____] the [_______]. Then go back and the secret exit's right in front of you! (You think I'm tellin' anyone where it is?) level 1: The light of day It depends on what difficulty you set it to when you play to determine where the red key is. On Easy: In the big red room next to the blood fall in the back of the room On Medium: In the big red room across the hopping pads On hard: In the big red room where the cyberdemon (CYBERDEMON?!?!?) is in the lava. The blue key: in front of you when you start The BFG: No where The flamethrower: when you're at the end of the invisible stairs, where you jump right? You know! Where the two red flames are facing right at the top of the invisible stairs in the pitch black room where no monsters are? If face the two red flames, and just WALK of the right side of the invisible stairs you MIGHT get it. Or outside? The last room? When you exit the hall you go outside and see the torches? RIGHT when you exit go RIGHT. you'll see an entrance into the middle of the torches. You'll be teleported somewhere. Keep walking forward, with the torches. You'll see a wall. Go through it. Take a right, up some stairs, and BLAMO! PYRO-TIME! To confusing? Oh.. oops, The napalm gun: Remember the invisible stairs? Halfway up, take a left. Just leap off. But before you jump, you should see an entrance. Jump there. If there is no entrance, you're standing in the wrong spot. I'm stuck in a hall: just shoot the right wall with a chaingun, shotgun, or a pistol. You'll make some new freinds right behind you, but the entrance will open up. Level 2: Stairway to hell The red key: is in the big brick room with windows all over. The yellow key: search around in the room with the yellow door. The fire room: When you get close to fire, you get hurt a little. When you step in it you get hurt a lot. Be careful. Level 3: Redstar Jump: At the very beginning, you can jump left, straight, or right to gain invisibility, beserkieness, or a computer map. If you don't make a jump, you'll have to find a way back up to the beginning to try again. But, mabye there isn't a way back up... *doo doo doo doo...* The maze: It's small, but can confuze. Just find the red key in it, then look on the auto map. In the maze one of the lines are thicker then the others. (With a partially close up view, southwest {Bottom-left} corner of the maze) That's where the stairs are to the walls of the maze. Hop from platform to platform till' you get to the other side of the room. You'll see a red door and a yellow door. the yellow key: Past the red door and down some huge stairs, you'll see a Hell Baron in front of you. Kill him, with his buddies the four chaingun guys. Behind the dead body of the Hell Baron that you killed is the key. Depending on where the Hell Baron died, the key might be hidden behind the dead Hell Baron body, but mabye not. The blue key room jump: After the clone room (oh boy! A clone room!) You find the blue key. Open the blue door, go through a hall, find another blue door. Open it. A drop! Don't drop! It goes back a way. Just use sidestep a little, and jump to the left. You'll land on a very thin ledge. open the blue door there and you're done! That is, if you can beat the hidden imp there... *doo doo doo doo...* The exit: Just press the spacebar on it. (Can't... find... spacebar...)