=========================================================================== Archive Maintainer : levels/heretic/v-z/ Advanced engine needed : NONE Primary purpose : Single play =========================================================================== Title : Valley of Saints Filename : VOS.WAD Release date : 6 Oct. 2013 Author : ETTiNGRiNDER Email Address : ettingrinder@hush.com Other Files By Author : COVEN.WAD Misc. Author Info : A mortal who has played this game too long. Description : Watched by towering monuments to the greatest of D'Sparil's disciples, the Valley of Saints is full of certain death to any heretic that dare enter. Never the less, it is your quest to reach the chapel at the summit of the cliff and destroy the evil within. Following an ancient cavern passage, you ready your wand and prepare to enter the valley. There is a firemace, and it may appear early, late, or not at all. You'll have to adjust to your fortunes accordingly. If you find yourself low on ammo, remember your wand and bombs. This WAD is tested to be fully vanilla compatible. When designing the layout, my guiding principle was that it should be possible to go through the level with multiple variant routes. I'd be interested in any speedruns or other vanilla demos you come up with. Additional Credits to : RottKing & Esselfortium, for some of the texture edits from MEDIVLTX.WAD. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes (Textures) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Heretic Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Marginally, mainly how much health you get. * Construction * Base : New from scratch Build Time : About a month Editor(s) used : Eureka, WARM, SLADE Known Bugs : A certain waterfall texture is misaligned. It looks fine in the Eureka preview, so I'm not sure what's wrong with it. Monsters in big rooms (south valley, cathedral) may hear prematurely, but those cases should all be worked around with ambush flags. Would like to know what causes the bug, though. May Not Run With... : It may crash Chocolate Heretic, but works fine in vanilla. Don't know why. I do not recommend OpenGL ports of any kind, but they probably work as long as certain render hacks are supported. * Copyright / Permissions * This map layout is freeware, and you MAY distribute, use, and edit the map as much as you please, as long as you give credit to the original map author(s) and do not exploit the map commercially (including in "Free" clones that allow commercial exploitation.) The texture edits are based on Heretic textures belonging to Raven Software, for use specifically with Heretic. Other uses may be prohibited. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: ettingrinder.jimdo.com