------------------------------------------------------------------------------ Title : Water Castle v1.0a Author : J.C. Bengtson (SailorScout) Original Release : May 2nd, 1999 E-Mail : sailorscout@planetfortress.com Web : http://www.planetfortress.com/sailorscout Included Files : WATRCAST.WAD WATRCAST.TXT Additional Credits : Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this map, Raven Software for making great modifications of the engine, and id Software, for their excellent 3D games. Thanks to hakx and Covaro for not only helping playtest, but also for the news coverage. :) ------------------------------------------------------------------------------ Description : This map is the sequel to Water City, and as such picks up where that map left off. I think I did a much better job with this map then the former, as the detail level is much higher and I've implemented a few cool traps and puzzles. There are two crossbows right near the start, so that gives you a choice as to how you want to get your prized weapon. Some people didn't like fighting with the Elven Wand for long periods of time (as in Watercity) so I've 'corrected' that with this release. If you play this level on Hard you're asking for trouble.. health is sparse, ammo is hard to get, you'll have to fight more then 150 enemies, and you may even be forced to use your staff! The challenge increases exponentially when you play on Hard, so don't say I didn't warn you.. There are several tunnels and teleporters which don't show on the map, and these are to enhance Deathmatch playablity. If you DM, I highly recommend you play this map with at least four players, as it's a fairly large area. This map has no Maulotaurs, Undead Warriors or Weredragons. Expect to see quite a few Sabreclaws and Iron Liches however, and hordes of Gargoyles :) Revision History : v1.0a - Fixed two minor texture alignments near the exit area and a tutti-frutti (!) behind a lowered platform. v1.0 - First release. ------------------------------------------------------------------------------ PLAY INFORMATION ------------------------------------------------------------------------------ Game/Map # : Heretic, E3M4 Demos Replaced : N/A Supported Modes : Single Player, Cooperative Mode and Deathmatch Difficulty Settings : Full implementation Special Features : New sounds and music Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : A little more than a month Editor(s) used : DETH v4.42 WARM v1.6 NWT v1.3 Level Statistics : THINGS - 666 VERTICES - 2001 LINEDEFS - 2524 SIDEDEFS - 3443 SECTORS - 484 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ------------------------------------------------------------------------------ COPYRIGHT/PERMISSIONS ------------------------------------------------------------------------------ Authors had better NOT use this level as a base to build additional levels, or else I'll do something very cruel and painful to you! You MAY distribute this compilation, provided you include the original .ZIP file with no modifications and all other associated files. This map copyright (C) J.C. Bengtson All mentioned trademarks are the property of their respective companies.