================ A New & Different PWad for HERETIC ========================= Title : WIZARD WARS Filename(s) : wizwarsa.wad, wizwarsb.wad, wizwarsd.wad Version : v1.0 (9/96) Author : Richard Dale Carlson Email Address : rcarlson@citilink.com Other Wads by RDC : COLD (Creatures of Light & Darkness), REVENGE (Wizard's Revenge), GRENDEL, OrbQuest, BIG RED, DEMONS!/DEMONPIT (for DOOM) Description (Rules) : Up to 4 players each control one of 4 "keeps" (castle, pyramid, iron tower & caverns) in a pocket dimension. Each "Lord" has different weapons, magic & minions to use while both defending his turf (each keep holds keys or secrets the other Lords need) and infiltrating the keeps of the other three Lords. Although cooperative mode is used (mainly so that the keys work), you MAY attack other players. Try to let your minions do the work for you, though. It'll save on ammo. (Before you set out from your keep, wake up your monsters with a couple warning shots with your weapon. You'll be suprised at their enthusiasm, and the resulting confusion should keep an invader busy for quite some time... Besides, you'll be long gone by then.) Lords are encouraged to make (& break) alliances & treaties, assassinate or imprison other Lords (not to worry, escape is always possible), etc. It's "All For One" AND "Every Man For Himself" at the same time. (ie: politics) You must escape from D'Sparil's pocket dimension at ALL costs and the Lord who does is instantly proclaimed Arch Wizard Deluxe and Winner of the BattleGame. NOTE: The game described above is called The BattleGame. (wizwarsb.wad, B for BattleGame) This HERETIC variant may not appeal to all HERETIC players, so I've also included: The Adventure (wizwarsa.wad), for solo or standard cooperative mode The Deathmatch (wizwarsd.wad), for standard deathmatch play Please don't use the BattleGame if you want to play standard HERETIC solo or cooperative modes. The monster setup will be ALL WRONG and no challenge whatsoever. Story : If I could write stories, I wouldn't be making wads. Okay, so D'Sparil collects sorcerors. You didn't know? Well, he doesn't kill 'em all... A few "lucky" ones are given parcels of land (vaguely similar to their areas of origin) and allowed to exist for the pleasure (and edification) of their serpent master. Since their prison plane is a pocket dimension, unconnected to the real world, resources and mana are in short supply. Conflicts soon arise among the Sorceror Lords. This is the part that D'Sparil really enjoys. If things get out of hand, D'Sparil will send Ironliches and Maulotaurs to exterminate everything anyway. Rarely does D'Sparil himself intervene, prefering to watch the demise of his pets from a "safe distance"... It is told that there is only one means of escape from this limbo. If one of the Greater Powers DOES show up, the gate that brought it here could be used by anyone. The problem is, dimensional teleportation consumes LOTS of mana. Since this place is actually a pocket dimension of relatively small size, there's only enough magical energy to teleport away ONE being (usually D'Sparil or one of the other Powers). Also, the gate location(s) are always well hidden and guarded by the strongest of D'Sparil's minions. One would have to be clever, ruthless, tough, and lucky as hell to escape this way... But no mage ever has, and D'Sparil's evil continues, unabated... Perhaps, if you could just find a crossbow... Additional Credits to : Phil Burnham* id/Raven DragonLords by Jack Vance This wad is dedicated to John Palys and Dave Runeborg. ============================================================================= * Play Information * Episode and Level # : E2M1 Single Player : yes (but see above) Cooperative 2-4 Player : yes (ditto) Deathmatch 2-4 Player : yes (ditto) Difficulty Settings : yes New Sounds : yes* New Music : no New Graphics : no Demos Replaced : none * Construction * Base : New level from scratch. Build Time : 25+ hours Editor(s) used : WadAuthor, WinTex Known Glitches : Mace may dissappear if spacebar is used to restart a solo game after dying. Just restart the episode and level from the game menu and it'll reappear where it should be. Sorry about this. Some texture misalignment but most won't notice or care. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Go make your own level, Fred. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * X-bow sound is from Phil Burnham's classic wad, WIZARD4. You'll want all of his WIZARD series (I-IV, as far as I've seen). They are simply the best HERETIC pwads ever done. Get the book/cd "3D Game Alchemy": lots of nifty idgame tools & tips, as well as all four of Phil's great HERETIC wads! (plug)