=========================================================================== Archive Maintainer : Update to : Advanced engine needed : None, though any limit-reducing port is HIGHLY recommended. Primary purpose : Single+Coop play =========================================================================== Title : Riverwood Village Filename : Riverwood.wad Release date : 07/22/04 Author : CodenniumRed, and Ichor for custom files, script, submission and other such fixes. Email Address : CodenniumRed@hotmail.com, Fury@Ravengames.com Other Files By Author : DM-1on1-Marble.ut2 - for Unreal Tournament 2004 NoHope.wad - for the original DooM Misc. Author Info : Description : Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still wander the world, most unfound by any tasked to slay them. That is, until one day you get a summons to the town of Riverwood, academic stronghold where all three orders mingle under the root of nature. Korax's minions have regrouped, but under who none can assess. You arrive at Riverwood to find the town already overrun. This mission is no longer a defense on your part... it's an assault. You swear to the gods that you WILL get to the bottom of this. Readying your strength, you walk through the town gates, which swiftly close behind you.... Additional Credits to : CodeImp for DooM Builder, ID Software for DooM! =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : HeXen.wad * Play Information * Game : HeXen Map # : map01 Single Player : Designed for Cooperative 2-8 Player : Designed for Deathmatch 2-8 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 100 hours over the span of a month, on and off (mostly off). Editor(s) used : DooM Builder Known Bugs : Hall of Mirrors (while not using ports), perhaps, in 2 locations: - the first well at the beginning (could be fixed by simply removing it. - when vewing the large castle head-on (not so easy without drastic changes). May Not Run With... : On really slow machines.... * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors