WAD Review of MARKROOM.REV (ocf.unt.edu /pub/doom/wads/newwads/markroom.zip) ====================================================================== Title : MARKROOM.WAD Authors : Mark Griswold Email Address : mgriswol@synapse.npa.uiuc.edu Misc. Author Info : "I don't care about this copyright stuff..." Description: This level is made for all you deathmatchers out there. It fea- tures one middle-sized room, with weapons 1 - 5 (chainsaw through rocket launcher) evenly spaced in the center of the room. It's fairly dark, so you should hope like hell that you're the "indigo" guy. You'll start at one of five (or six) drop points, four of which are at the corners of the room, and work your way towards the middle and to the weapons. * * * Get ready for a tough deathmatch level. Although you can play it with monsters as e1m1, its true greatness shines as an area where you can duke it out with your friends. As I've mentioned above, it's a relatively dark area, except for the weapon pick-up points, so you should get the rocket launcher and get the hell off the pedestal before someone blows your slow self to smithereens. Do you know how to navigate along twisty stairs? You'd better, because if you don't you're not gonna get a weapon better than a chainsaw. Yep, the four weapons that you can get are preluded by a set of twisty, winding stairs. And if you happen to fall off before you get it you'll have to start again. Hunting areas in this WAD are nicely placed. There are open areas along the sides, and narrow twisting places among the weapon-holding stairways in the middle. Whether you need to launch a rocket or chase a fear-stricken opponent with your chainsaw, there's a place to do it in this WAD. This is a great, fast-moving, deathmatch WAD. And while it lacks multiple rooms and passages between them, it more than makes up for them by the number of times you'll start cursing out your monitor after you just came within two inches of the shotgun and fell off the @#*!^$& stairs. I noticed no problems with this level. With three or more play- ers, you won't run out of ammo that often before you get killed, and if you do, there's a chainsaw that you can use for a kami- kazi attack. On scales of 0 to 10: Layout: 9 Textures: 9 Difficulty: 9 Huntability: 9 Funness: 9 On a Cameron overall scale of 0 to 10, MARKROOM.WAD scores a 9.0. Level Hint: when moving around, keep the outer walls to your back and continuously scan the gun areas. That way, when someone goes for a weapon you'll know about it and be able to hunt them. Daniel. dmccarty@sitvax.stevens-tech.edu