This is a DooM .LMP "COMPET-N/doom2" Entry - Please forward it... LV07-100.TXT LV07-100.ZIP LV07-100.LMP - Ultra Violence Recorded using Doom2 Version 1.9 Doom2 -PlayDemo with Version 1.9 Doom2 - Level 7 - Dead Simple Kills 100% (Items 66) Secrets 100% and Time 01:00 ----- Description: Oh Yes! Half PAR! Perhaps one second is possible, but I tried 1/2 day. Even for me! ;-) General level description: Don't use SuperShotGun for too long. Use your rockets until only 1 mancubus is left, or until they are all dead. If you leave the plasma-gun you can save the "change weapon delay" by just walking over it at this point, otherwise it will be difficult. DL made it with another strategy - he placed his rockets at the start point (2 cell boxes outside). You will get the boxes faster with this way though you are sometimes "not occupied", because the spiders are already dead or far away. I shoot my rockets at all the other 3 sides (I do not know if it is better to place them directly at or between 2 spiders) or less sides (each side should receive 2 rockets). Then I get the boxes (plus health) and the spiders normally walked quite fast to you. Each time get a spider behind the one you are firing at, it will catch the "spare cells" when the spider in front of you is dead. Because I'd hit some of the spiders before they would sometimes die rather quickly, surprising you. Oh, I should say that I played it only with a PC-Speaker, so I couldn't hear them dying. Another thing: Sometimes "engine bugs" occur. In this level it helps you. [ These open doors earlier. And does the same with the exit elevator. ] But if you are not fast enough it raises [ the way to the exit ? ] twice, and you can't reach the button any longer :-( This happened more often in co-op. Also, you can not finish this level using -nomonsters. Even -altdeath won't help or -deathmatch. Otherwise I would have have recorded a "LV01-30 -nomonsters" ;-) Author: Kai-Uwe Humpert E-mail: gazelle@cs.tu-berlin.de humpert@zib-berlin.de