This is a DooM .LMP "Competition" Entry - Please forward it... 18TY2900.TXT 18TY2900.ZIP 18TY2900.LMP - I'm TOO YOUNG to die. This is a Compet-n/Doom2/MOVIE Entry... Recorded using Doom2 Version 1.9 Doom2 -PlayDemo with Version 1.9 - Only DooM II - "The Movie" - Levels 01 to 18 With EVERY Level UNDER The PAR Time :-) Kills Items Secrets And TIME!! Health Armour LV 01 - 0% 0% 0% 0" 09 (100 0) LV 02 - 63% 20% 100% ! 1" 23 ( 97 194) LV 03 - 41% 0% 0% 1" 08 (100 184) LV 04 - 76% 52% 66% 1" 10 (101 183) LV 05 - 25% 0% 0% 0" 48 ( 81 155) LV 06 - 55% 5% 33% 1" 52 (174 178) LV 07 - 100% ! 33% 100% ! 0" 56 (200 200) ! LV 08 - 31% 62% 0% 1" 15 (200 200) ! LV 09 - 62% 9% 0% 2" 18 (197 196) LV 10 - 11% 25% 16% 0" 53 (189 193) LV 11 - 63% 4% 66% 1" 47 (137 148) LV 12 - 30% 0% 0% 1" 33 (131 143) LV 13 - 9% 14% 0% 1" 46 (135 145) LV 14 - 76% 33% 0% 2" 18 (187 172) LV 15 - 19% 12% 18% 1" 32 (178 168) LV 31 - 43% 4% 100% ! 1" 43 (200 193) LV 32 - 80% 66% 16% 0" 25 (200 193) LV 16 - 7% 20% 0% 0" 55 (186 180) LV 17 - 81% 50% 0% 4" 20 (198 198) LV 18 - 6% 25% 0% 0" 49 (197 195) Total Time = 18" 660 18" + 11" 00 ------ TOTAL TIME = 29" 00 Dead ! -------- Description :-) ... Slow - But Good ... *ALL* Levels Under PAR! But on (the cry-baby) Skill Level One... so they should be ;-) On this "Skill" (? ;-) level the general tactics are to simply run for all of the switches and get to each exit as quickly as possible. If any of those monsters get in the way - frag them, but there isn't a lot of point 'cos they don't do you too much damage, though you do get twice as much ammo', so - frag away! Level 01 - Easy! On ANY Skill Level! Just Run for the exit :-) Oh look, 70 bullets ;-) Level 02 - Under Par ;-) This one can be a bit tricky to do in the Par Time (?) love the "Red-Key-Grab" ;-) Thanks to L. Kirby for the tips ;-) though THAT was on UV! Level 03 - Never a problem - The Par time of 2:00 is so simple to achieve. A good place to start a "D2L", perhaps? Nah, you just don't need those power ups ;-) I even make a serious time wasting slip-up at the end. Level 04 - Kill 'em or dodge 'em ?? or just don't bother ;-) I do a nice little "hop-over" at the end. Level 05 - What no Soul Sphere? I thought that was supposed to be "compensation" for LV04 being, oh, so difficult? Except it wasn't ;-) Anyway, under 1:00 minute :-) Level 06 - Only a Baron? Together with the Plasma Gun and such an easy blue key. I forget where I went wrong but a time of almost 2:00 minutes is poor for -"Skill" 1. [ This LV06 is a bit more difficult on UV though! ] Time for a short break, I read... ;-) Level 07 - At 56 sec. this was still rather slow but using the plasma gun and then the (new-found) rocket-launcher is still faster than the "standard" reverse method, probably ;-) But why did I bother to dodge 'em when there was a Mega-Sphere to get when I was done? ;-) Level 08 - Four invulnerabilities... This is going to be So... Easy! This level can be done much faster. If you're prepared to chance it - OKay, so I still "cheat" at the end - But why risk it? ;-) Level 09 - Took my standard route here. I Didn't bother trying to end on 200-200 - Didn't need to ;-) So 2:00 mins Under Par is possible :-) Level 10 - This is, I believe, the ideal route for this level, though I normally go around the opposite way... why might that be? ;-) Under 1:00 minute - Easy! Level 11 - Just followed the route to the keys... Leave Archie to play with his mates - you really don't need that blue key, just go invulnerable then find the way to the exit. All in almost Half of the Par time ;-) Break time again... Level 12 - Right, route sorted - Just ran for it. Those caco's show exactly where each of those switches are - and I only got delayed once right at the end ;-) Level 13 - This one is so easy when you know it ;-) Instead of following the "-->" twice - I do it differently. It could be faster, sure - Par minus 1:00 min, perhaps and - if it is possible to grab a bigger gun - also "Just FAST" on UV should be simple. Hmm... 13 to 19 in "lightning" style might even be on... Yes, IT IS - Hi Hoof, "You're wrong again" :-) Level 14 - Wasted a heap of time killin' stuff here - Anyway I had my route well sussed - under par by 10 seconds. Level 15 - You just don't need that Red key - just run for the teleport BFG, BFG, BFG... do the hop and finish it! Almost 2:00 Under, and Less than Half of, the Par. "Congratulations..." 1 Level 31 - Went for the mega-sphere, therefore slow - but made the Par time OKay ;-) "Congratulations..." 2 Level 32 - 05 seconds under Par... and that's all, really ;-) Level 16 - Just ran for it :-) This level is way too easy :-) Level 17 - Took a while to learn this level - it's just a huge maze - don't get lost ;-) 7:00 minutes? - Ha! Level 18 - Once again, "way too easy" :-) Just ran for it :-) And there I Stop, wait 20 sec. and then Hit "Q" :-) Level 19 - Sorry - I don't know this level :-( But, since this Level and 20 & 21 aren't too difficult, I expect to see a "21TYtttt.LMP" (or better ;-) from someone... soon (? ;-). Watch the D2L-JRH.ZIP for a few tips on LV15 - LV21 Just watch it, OKay ;-) It's Absolutely Incredible! So, just LV19 thru' LV29 to suss out and that'll be the whole damn game! :-) All done in well under the total Par Time of 95 minutes... though that will me more like 55 for this "Skill" level ;-) Some people must already be able to complete this task... C'mon ".LMP - Give !!! ;-)" S.;-) S. Widlake s.widlake@rl.ac.uk