This is a DooM .LMP "Competition" Entry - Please forward it... 30NM6520.TXT 30NM6520.ZIP 30NM6520.LMP - NightMare! This is a Compet-N/Doom2/MOVIE Entry... Recorded using Doom2 Version 1.9 ! Doom2 -PlayDemo with Version 1.9 - Only DooM II - Level 01 to Level 30 (Including Levels 31 and 32) Kills Items Secrets TIME Health Armour LV 1 Entryway - 37% 0% 20% 0:35 100% 96% LV 2 Underhalls - 102% 60% 100% 2:32 88% 151% LV 3 The Gantlet - 60% 22% 100% 1:11 100% 105% LV 4 The Focus - 134% 52% 33% 2:15 93% 43% LV 5 The Waste Tunnels - 75% 33% 33% 2:50 60% 75% LV 6 The Crusher - 98% 17% 66% 3:30 145% 150% LV 7 Dead Simple - 121% 50% 100% 1:32 183% 186% LV 8 Tricks and Traps - 54% 60% 28% 1:45 200% 186% LV 9 The Pit - 46% 36% 0% 2:20 125% 118% LV 10 Refueling Base - 44% 33% 33% 2:21 200% 200% LV 11 Circle of Death - 49% 4% 66% 1:28 100% 72% LV 12 The Factory - 19% 20% 0% 2:08 53% 62% LV 13 Downtown - 50% 29% 25% 3:26 200% 200% LV 14 Inmost Dens - 101% 50% 0% 2:41 189% 180% LV 15 Industrial Zone - 17% 12% 18% 1:02 114% 107% LV 31 Wolfenstein - 63% 3% 100% 1:37 200% 75% LV 32 Grosse - 60% 66% 50% 0:40 200% 200% LV 16 Suburbs - 14% 20% 0% 0:42 178% 182% LV 17 Tenements - 92% 50% 0% 3:41 123% 89% LV 18 The Courtyard - 6% 45% 0% 0:36 141% 100% LV 19 The Citadel - 21% 60% 33% 1:49 131% 100% LV 20 Gotcha! - 39% 26% 42% 1:47 198% 184% LV 21 Nirvana - 66% 44% 0% 1:38 200% 200% LV 22 The Catacombs - 144% 71% 0% 2:49 76% 1% LV 23 Barrels o' Fun - 89% 36% 100% 2:27 186% 179% LV 24 The Chasm - 26% 20% 0% 4:09 200% 200% LV 25 Bloodfalls - 76% 50% 50% 1:37 120% 130% LV 26 The Abandoned Mines - 63% 25% 50% 1:47 157% 162% LV 27 Monster Condo - 36% 6% 12% 1:49 200% 100% LV 28 The Spirit World - 32% 52% 28% 1:40 200% 200% LV 29 The Living End - 89% 92% 0% 3:37 19% 0% LV 30 Icon of Sin - 1300% 66% 0% 1:19 168% 170% Total Time = 65:20 min [ Gross Time = 77:50 min ] When I finished the 21 level recording at the end of last year, I was sure I would not play DooM II ever again... But then Demonlord came up with his 23 level LMP and by this time had completely taken over in the Compet-N listings. There are a lot of small improvements in his route. He did not face the real task, level 22, though. So I installed DooM II again, printed the maps, worked out a way through the remaining levels and started playing... There was but one condition: I wanted to do all the levels in less than one hour. So I preferred, whenever possible, faster but more dangerous routes to slower and safer ones. Although I didn't quite make it, I think that 65 minutes is not a bad time... A few words about some of the levels ------------------------------------ Map 5: I have to get the plasma gun here because I won't do it in level 6. Map 6: I leave the Spider alone. It does not kill me, so why should I kill it ? The "exit-jump" was not very convincing. Map 8: Demonlord is right, the backpacks are not worth the trouble. Map 9: I used to follow a rather defensive strategy here. This is now fixed. Map 10: This one is easy. And you can still use the second invulnerability to reach the other blue sphere and the plasma gun in case something goes wrong. Map 11: Demonlord's route makes this much easier. Map 12: Easy. The end is the most accurate timed part of the whole LMP, however. Map 13: Easy with Kai-Uwe's route. Map 14: I follow Demonlord's way here. Not very hard. Map 15: The jump is so simple, it can't go wrong. You might miss the radiation suit, however. Map 17: Not so difficult after I watched Anthe's and Demonlord's versions. Map 21: You don't have to get the blue key. And make sure you finish with 200%/200%. Map 22: By far the hardest level. I think id forgot to put in an invulnerability somewhere. As you see, I don't have a good solution for this one, I just hope for the best. The critical points are the two times when you enter the central room via the elevators as you don't know what awaits you. If you could find a way to the blue sphere that costs less than 100% health... Map 23: A nice level, but not as easy as it looks. The Pain Elementals really are a pain... Map 24: Just don't fall off... or at least not too often. Map 25: You'd better hurry through it. Map 26: Similar to level 17, but slightly easier. Map 27: Somewhere to relax... Map 28: You have 5 invulnerabilities. If that's not enough... I use this one to get max ammo and 200% health/armour so as to be well prepared for level 29. Map 29: A tough one. Just stay alive. Map 30: You need some good timing to actually hit the brain. Apart from that - No problem. Steffen Winterfeldt wfeldt@tph100.physik.uni-leipzig.de