DOOM2NM.TAB A Table for Steffen's Original Ver. 1.7 DooM II NightMare! Run... DOOM2NM.ZIP DOOM2NM.LMP - NightMare! This is a .TXT file in the style of: a Compet-N/Doom2/MOVIE Entry... Recorded using Doom2 Version 1.7 ! Doom2 -PlayDemo with Version 1.7 - Only [ OR -PlayDemo with Version 1.9 with the supplied DM19TO17.WAD ] DooM II - Level 01 to Level 12 Kills Items Secrets TIME! Health Armour LV 01 entryway - 62% 100% 20% 1" 05 104 98 LV 02 underhalls - 107% 100% 100% 2" 35 98 125 LV 03 the gantlet - 88% 22% 100% 2" 06 82 97 LV 04 the focus - 130% 70% 33% 2" 28 75 3 LV 05 the waste tunnels - 84% 33% 33% 3" 39 10 8 LV 06 the crusher - 104% 17% 100% 6" 44 88 99 LV 07 dead simple - 152% 83% 100% 1" 51 56 10 LV 08 tricks and traps - 73% 80% 28% 2" 29 121 61 LV 09 the pit - 61% 46% 0% 3" 37 93 97 LV 10 refueling base - 38% 34% 22% 2" 16 101 110 LV 11 circle of death - 107% 57% 66% 2" 56 100 78 LV 12 the factory - 21% 20% 0% 1" 56 18 62 LV 13 downtown Total Time = 27" 402 27" + 6" 42 ------ TOTAL TIME = 33" 42 -------- [ Gross Time = 37" 20 ] Description: I computed these stats to compare with Anthe's run and as Simon predicted, Anthe's run at 32" 08 comes in well under Steffen's. The really interesting thing about this table is how close the stats are to Steffen's 19 Level run (I used the .TXT file from 19nm4658 to build this). The times that are significantly off are because Steffen has modified his route or weapons choices, amazing ! Anthe picks up time on Map 03 but he had lost about the same at Map 02. On Map 05 he picks up about 1 minute and almost 2 mins on Map 06 but then gives back almost a minute at Map 07 though he really racks up some kills! Finally Anthe picks up about 30 seconds on Map 11 but gives back exactly 1 minute at Map 12. Any way you cut it, NightMare LMP's are pretty damn impressive (to anyone who has ever been on the red side of one anyway) and these are almost unreal ! [ Information kindly supplied by... ] Mike Pratt mgp@cbemg.cb.att.com