This is a DooM .LMP "Competition" Entry - Please forward it... It's intended location is in: ".../lmps/COMPET-N/Doom2/Net-X" 07UVNET2.TXT 07UVNET2.ZIP 07UVNET2.LMP - LV's 01 thru' 07 UV TWO Players Introduction :-) This is intended as a Multi-Two-Player .NET'worked .LMP -Record'ing of the whole of DooM II "Episode 1" - Levels 01 thru' 10... with as FEW (marine) deaths as possible - Though it is actually pretty lame [ it was only our second attempt ] and we didn't make it through... But it does show the "format" of what we're looking for should some of you better players would care to have a crack at it... Recorded using Doom2 Version 1.9 ! Doom2 -PlayDemo with Version 1.9 - Only DooM II - "Episode 1" - Levels 01 to 10 Green :-) Indi! :-) K - I - S H & A K - I - S H & A & TIME!! - Approx! LV 01 - 11 0 0 100 0 37 0 0 100 0 0" 50 LV 02 - 31 38 0 100 0 62 23 100 168 171 2" 20 LV 03 - 17 0 0 100 189 44 30 100 200 163 2" 25 LV 04 - 16 2 0 200 181 76 68 66 100 185 2" 30 LV 05 - 27 28 33 114 145 34 57 33 111 99 3" 45 LV 06 - 12 5 33 200 200 59 35 66 120 125 5" 00 LV 07 - 10 42 0 100 46 89 42 100 200 200 2" 10 LV 08 - ?? ?? ?? 0 20 ?? ?? ?? 0 0 [ 4" 25 ] LV 09 - LV 10 - Total Time = 16" 180 16" + 3" 00 ------ TOTAL TIME = 19" 00 Approx! -------- There were NO deaths due to monster attacks [ until Level 08 ;-( of course ] and there were NO team-FRAG-gings - Respawning "mid-level" would make a nonsense of any "Competition"... so DON'T do it ! Just lay DEAD ! [ And let the surviving marines complete the level ;-) ] ... Until "revived" at the beginning of the Next Level - This would be kind of like calling in a "reserve" marine ;-) Reasons L8R... Although this is intended as just a DEMO.-nstration .LMP, I have NOW worked out a simple (?) automatic time determining routine for these ".NET -Record'ed .LMP's" ;-) Details L8R... - So, if you really want to beat this, or any other (lame? ;-) submitted .NET -Record'ed .LMP [ IF there are m/any more submitted ? ;-( ) ] ... You Can ! :-) Description :-) ... Slow - But Good ... This .LMP is Best re-Play-Demo'ed over a .NET'work - put a copy on Each of three -Nodes already set up to play .Net DooM and run... > IPXSETUP -Nodes 2 -DevParm -PlayDemo 07UVNET2 ... on each -Node. This way you get to see the interaction between each of the players, and in "real" time :-) OTHERWISE - Be sure to view this .LMP from *Each* one of the (two) player's Point Of View. It is worth doing this as that is the only way of viewing each players status bar and also *Hearing* the game play from that player's position. (Using F12 is just plain silly). This .LMP contains some pretty good and some pretty silly moments: I could write a fairly full description of each marine's adventure but I've probably written enough already - Just watch, OKay ;-) The main "Mission Orders" were "Don't shoot each other - Share out the power-ups - Stick to your routes - AND - Be careful with those Damn Rockets !!!" - OKay! First of all... You get to start the very first level with all (and I mean ALL) of the weapons available and up for grabs :-) BUT there are a couple of down-sides to playing the game this way... There is only ONE chance at picking up each of these weapons - once you have got one particular type of weapon you can't pick another one of the same type, again :-( However, there's more ammunition lieing around to make up this short-fall :-) Another "BUT", is that on the higher levels there are more of the bigger and badder monsters around that can make it all so much harder :-( This begins at Level 11 :-) Now then, it's time for a... DooM Challenge II :-) Can YOU put together a Crack Team of marines and record a Storming of DooM II Levels 01 thru' 10 - with as few deaths as possible. If (or rather WHEN ;-) a player gets killed then, then he (or she ;-) Stays DEAD !! - Until "revived" on the next level. This is kind of like being replaced by a "reserve" (living) marine... OR, Can YOU put together a Crack Team of marines and record... ANY Single DooM II Level above 10 - ie. Level 11, 12, ..., 15, 31, 32, 16, ..., up to, and including, the final, Level 30 - Again, killed players Stay DEAD !! - Absolutely NO Respawning ! Taken from my "EP1-NET3.ZIP" ;-) Now then, it's time for a... Challenge :-) Can YOU put together a Crack Team of marines and record a Storming of either Episodes Two or Three ?? That is, a complete -Record'ing of the whole of an Episode, beginning to end, on -Skill 4, with as few deaths as possible. If/when a player gets killed - then he (or she ;-) Stays DEAD !! - Until "revived" on the next level. This is kind of like being replaced by a "reserve" (living) marine... The One Hard "Competition" Rule! - 1 of 1 :- If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!! So, Please wait 10 to 20 Seconds at each and every tally (or text) screen Except for "Rule" 2 of "1" ;-) Please, - Absolutely NO "PAUSE-ing" !! Modified to... No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq AND now add... "Rule" 3 of "1" ;-) ABSOLUTELY NO RESPAWNING! Auto-DISqualification ! The Next Challenge :-) The next challenge, will be IPXSETUP (Multi-Player) -Record'ings of DooM II... IPXSETUP -Nodes X [ -Skill 4 ] -Record'ings of DooM II - Levels 01-10 (That should be easy enough) OR ANY single level above 10 (As that is where it begins to get really "tricky!" ;-) With the same three "Rules" as above... I'll start this of with a (lame? ;-) -Record'ing of levels 01 - 10. See the .DOC included in my "NET1UV01.ZIP" for this next challenge! So there you go... ;-) S.;-) Widlake s.widlake@rl.ac.uk