===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Boom-compatible source port
Primary purpose         : Single play; Coop and Deathmatch partially
===========================================================================
Title                   : Demon Attack's Remains
Filename                : da_remains
Release date            : 30.06.2026 (updated 08.07.2026)
Author                  : bowserknight / OneDoomedAngelo (old names),
                          Serial.Chiller
Email Address           : [redacted]
Other Files By Author   : CH_test_new.wad
Misc. Author Info       : 

Description             : Back in 2014 - 2016, I used to be part of a
                          small team that wanted to make their own 32-maps
                          mega-wad called Demon Attack. Unfortunately, we
                          stopped at 28 maps and the project never got fi-
                          nished. I found this wad lying around in my Doom
			  folder and thought I'd upload it. Originally, I
                          only wanted to upload my own maps but then I
                          found every else's too, and decided to upload
                          them as well.

                          I made 5 of these maps (Maps 07, 16, 28, 30 and
                          32). The other maps were all made by the people
			  listed in the credits below. In 2026, I even
                          went back to fix some things now, like missing
                          names of a few maps, bug fixes, gameplay adjust-
                          ments etc. I even went through the effort to
                          record UV-MAX demos for all the new maps, just
                          in case anybody is wondering how to complete a
                          certain map.

			  These maps vary in difficulty and quality, due
                          to the different mapping skills and styles of
                          each person. But most of the maps are for a bit
                          more experienced players, there's a few rather
                          nasty ones.
                          Most of my own ones are based on levels in other
                          games or other Doom maps.

			  I will include some thoughts from each of these
                          mappers about their own works, as far as
                          possible. So even if you see someone talking from
                          a "Me" perspective, it's the author of the map
                          speaking and not me.

Additional Credits to   : -Doomdaniel95 [14.5 Maps]
                          -Paul Vonk (now called KingBro) [1 Map]
                          -Fitzkrieg / Liam Fitzpatrick (now called
                           FuscaBat) [4.5 Maps]
                          -TheStiCat [2 Maps]
                          -odysseyofnoises [1 Map]
                          -prfunky for the corrected M_DOOM menu graphic
===========================================================================
* What is included *

New levels              : 28
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes, UV-MAX for all maps
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : All Maps excluding Map 04, 10, 12 and 21 
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only, untested
Deathmatch 2-4 Player   : Player starts only, untested
Other game styles       : 
Difficulty Settings     : Yes


* Construction *

**** MAP 01 ****

Name                    : *Untitled*
Author:                 : odysseyofnoises
Base                    : New from scratch
Music                   : Default
Comments                : I joined the project pretty late. This was just a
                          map I made in one day to fill in the MAP01 slot.


**** MAP 02 ****

Name                    : Current Control
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : This is the first map I made and what spurred the
                          creation of the (still unfinished) DA WAD. It's
                          nothing special, but it functions well enough as
                          a small map early in the WAD.


**** MAP 03 ****

Name                    : Bleeding in the Basement
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : TNT Map14 - Cold Subtleness
Comments                : The start of this one literally continues from
                          where 02 left off. I made this one later into
                          DA's development, and it shows--it's more po-
                          lished than some of my others and holds up pretty
                          well today. Me being me, I also had to put some
                          insane Easter egg in...


**** MAP 05 ****

Name                    : Junkyard
Author                  : Fitzkrieg
Base                    : New from scratch
Music                   : Default
Comments                : I must've played over 1,000 Doom maps and I
                          don't think I've ever seen this theme before.
                          The junkyard idea comes from the most underrated
                          puzzle game of all time: Star Wars Pit Droids.
                          I had its banger soundtrack in my head the whole                            time while making this. I think this turned out
                          to be my most solid contribution: I had a lot of
                          fun fighting through this map and its theme is
                          rife with opportunities for Doomcute details.


**** MAP 06 ****

Name                    : The Forest of No Return
Author                  : Fitzkrieg
Base                    : New from scratch
Music                   : Donkey Kong 64 - Fungi Forest (Night)
Comments                : This map was originally called the Everfree
                          Forest, based on the same-named location from
                          My Little Pony: Friendship is Magic. Nowadays I
                          look back to the 2010s and loathe myself for
                          going through a massive brony phase, but I was
                          the most inspired I had ever been when making
                          this map. Some aspects of this map I'm really
                          proud of: the atmosphere is exactly how I
                          intended it, ammo is scarce but if you run out
                          of ammo you can probably slip past enemies to
                          grab more, and the final fight makes great use
                          of pinkies.


**** MAP 07 ****

Name                    : Dungeon of Terror
Author                  : Myself
Base                    : New from scratch
Music                   : Hexen - Hypostyle
Editor(s) used          : Doombuilder 2, Ultimate Doombuilder
Known Bugs              : 
May Not Run With        : Unknown
Tested With             : ZDoom / UZDoom
Inspired by             : Hexen (1st Boss Map: Hypostyle)
Comments                : This is the 5th map I ever made, which happened
                          around 2015.

                          I've always liked Hexen's first boss map. It's
                          just a series of challenges which ends in a
                          simple boss fight. I tried to recreate most of
                          its rooms in this map but I couldn't figure out
                          a good way to include that one room where you
                          have to platform on pillars over lava. Now the
                          main lobby only has 3 paths instead of 4.

                          The fights here can be very hectic and claustro-
                          phobic but at least the map is rather short.

                          And I hate to admit it, but I also created a
                          terry version of this map some years ago. It
                          only replaces the final room with a stupid terry
                          trap. I promise none of that is in this version.


**** MAP 08 ****

Name                    : Dreamt World
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Hell Revealed Map09 - Oww!
Comments                : A strange map that has an accurate title--about
                          80% of the layout of this one came from a dream I
                          had, with me only filling in a little bit (mostly
                          behind the blue door). There is a way to exit
                          this map early, which isn't terribly hard to
                          find, and that was also part of the dream. To
                          this day, years later, I've never had this com-
                          plete of an idea for a Doom map in a dream, and
                          even getting a small idea doesn't happen often.


**** MAP 09 ****

Name                    : *Untitled*
Author                  : TheStiCat
Base                    : New from scratch
Music                   : Default
Comments                : Since we've been unable to get into contact with
                          TheStiCat, there won't be anything here. Unfor-
                          tunately none of us could find out what the name
                          of this map is.


**** MAP 11 ****

Name                    : Cyberlodeon
Author                  : TheStiCat
Base                    : New from scratch
Music                   : Default
Comments                : Since we've been unable to get into contact with
                          TheStiCat, there won't be anything here.


**** MAP 13 ****

Name                    : Miner's Melancholy
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Doom E1M2 - The Imp's Song
Comments                : This map is ok. It's the first of a few where I
                          went a little overboard and didn't need to make
                          it have 6 keys. Not much is noteworthy here, but
                          anything that is (like the power lines at the
                          start) is unfortunately overshadowed by this map
                          overstaying its welcome a bit. This is also
                          another one where you can tell I like allite-
                          rative map titles.


**** MAP 14 ****

Name                    : Valley of the Viles
Author                  : Fitzkrieg
Base                    : New from scratch
Music                   : The Legend of Zelda: Ocarina of Time -
                          Gerudo of Valley
Comments                : I don't remember how I came up with the
                          idea for this map, but it's a pretty huge miss
                          imo. I thought it would be really exciting to
                          have viles teleport in all around the map, move
                          about randomly and potentially snipe you from
                          different elevations, but it didn't turn out
                          that way at all. And this map is really ugly, I
                          couldn't figure out how to make it look better.
                          I think this map could have turned out decent if
                          I had scaled it down quite a bit.


**** MAP 15 ****

Name                    : Mastermind's Library
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : One of my better maps for DA. It uses 6 keys, but
                          it seems not to overstay its welcome here. I also
                          have to give myself credit for the piano--it's
                          one of the cooler things I've made in Doom-
                          builder. The only thing I regret is making the
                          teleporter puzzle for the red keycard. I based it
                          off a level of a minigame I played quite a bit in
                          my childhood, but it actually worked in that game
                          because it was a one-screen puzzle... in this
                          map, it's just a nightmare. I think with that
                          removed, this would be a pretty solid map in a
                          finished project.


**** MAP 16 ****

Name                    : Ancient Battlefield
Author                  : Myself
Base                    : New from scratch
Music                   : Super Mario 64 - Bowser's Road
Editor(s) used          : Doombuilder 2, Ultimate Doombuilder
Known Bugs              : Minor graphical glitches, should be fixed tho
May Not Run With        : Unknown
Tested With             : ZDoom / UZDoom
Inspired by             : Super Mario 64 (Bob-Omb's Battlefield)
Comments                : This is the 3rd map I ever made, around 2014.

                          It is an almost 1 to 1 recreation of Bob-Omb's
                          Battlefield, with some small liberties. Most of
                          the crates, trees and other objects are in the
                          exact same spots as in Mario 64. Even the dead
                          marines you can find in some places are supposed
                          to be the pink Bob-Ombs from the original.
                          The Mancubi and Pain Elementals are supposed to
                          be those big iron balls rolling down the
                          mountain.

                          I had some issues with this map, because I kept
                          getting weird HOM effects at various textures
                          and I had no idea why. I also lost the map at
                          one point and had to use an older version and do
                          all the difficulty settings over again. But all
                          in all I like this one!


**** MAP 17 ****

Name                    : Metallic Misery
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : Oh look, another alliterative map title... This
                          one is a standard techbase map, mostly run-of-
                          the-mill with a couple of cool details. Again,
                          this probably would've been better as a 3- or
                          even 4-key map, and without the maze leading up
                          to the blue skull key.


**** MAP 18 ****

Name                    : Kingdom of the Abyss
Author                  : Fitzkrieg
Base                    : New from scratch
Music                   : Default
Comments                : This was the very first full-length map I had
                          made, and there are some areas where that really
                          shows. Nonetheless, I like some of the concepts
                          here: If you go for the yellow key before taking
                          out the fortress defenses, you will almost
                          surely die. The meandering stairs where you
                          climb through the mine and get attacked from
                          multiple sides would have been so cool if it
                          weren't so square. If I'd ever get back into
                          mapping, remaking this one might be worthwhile.

                          
**** MAP 19 ****

Name                    : Echoes of Evil
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : A decently-sized map that switches between the
                          dimensions of a modern tech base and a medieval
                          castle setting. I find this one to be interesting
                          enough and don't think it has any glaring flaws.


**** MAP 20 ****

Name                    : The Troll's Lair
Author                  : Fitzkrieg / Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : Yikes, what were we thinking? This map is nasty.
                          Doomdaniel95 made the first half of this map, I
                          made everything past the first locked door. For
                          every idea that works here, there are several
                          that don't. What was with my obsession with
                          mazes??? The blue keycard area just sucks.
                          That's too bad, because the yellow keycard area
                          and the final battle in the red keycard area are
                          perhaps my two most exciting contributions in
                          the entire wad. 
                          -"Fitzkrieg"

                          Ah, the experimental map. This is the only map in
                          the WAD to have 2 authors, as I worked on it with
                          Fitzkrieg/FuscaBat. I made most of the first area
                          up to the 3-key door. This map is definitely a
                          mixed bag. I think the red skull key path turned
                          out pretty well, working with the map's tricky
                          vibe, and there is a funny small troll present.
                          The yellow skull path is ok; I probably could
                          have done without the platforming (though some
                          might enjoy it), and the ring-shaped hall leading
                          up to the key is way too dark. The blue skull
                          path is pretty bad; first off, I should have made
                          the switch in the basement much more obvious than
                          having it be one side of a small paperweight de-
                          coration--I don't know what I was thinking,
                          honestly. Then, in the room with the hole in the
                          floor, I tried to make it like a gimmick where
                          you fall down and land in a different room, but
                          it's the same room and leads to the blue skull.
                          It's not very convincing, and I should have used
                          a silent teleporter to make it work better,
                          seeing as this is a Boom-compatible WAD. Finally,
                          the trap past that door is poorly designed. I
                          think most of the ideas here are pretty cool but
                          largely could have been executed better.
                          -"Doomdaniel95"


**** MAP 22 ****

Name                    : Ashes and Blood
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : This one had some inspiration from the design in
                          Scythe 2 MAP16-20, though this map's design
                          definitely doesn't compare, even if it is mostly
                          decent.


**** MAP 23 ****

Name                    : Halls of Stone
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : My last contribution to DA. By this stage, the
                          project had been going on for a few years, with
                          mostly everyone running out of ideas and moti-
                          vation to make new maps. We only had a few maps
                          left before we'd have a full 32-level megawad, so
                          this was one I whipped up to get us closer to
                          that goal. I got the idea for this one partly
                          from some older map I had made and never re-
                          leased, and I added more from there to make this
                          a full map. Before I finished this one, though,
                          the project was pretty obviously dead, so this
                          just got added without custom music and without
                          even a map title. (title was added in retrospect)


**** MAP 24 ****

Name                    : Battlegrounds
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Duke Nukem 3D - Future Military Conquests
Comments                : This was originally going to be MAP29, and MAP29
                          was originally going to be MAP24. They were
                          switched due to the current 29 being a grander
                          map. I like some of the ideas in this one, though
                          I could have it a bit more obvious what to do in
                          some of the dark areas, and the ascent to the
                          blue keycard just sucks. Otherwise, not bad.


**** MAP 25 ****

Name                    : Atlantis
Author                  : Paul Vonk
Base                    : New from scratch
Music                   : Doom E2M6 - Sinister
Known Bugs              : Possible texture glitches, depending on which
                          sourceport you use
Comments                : All I remember was trying to recreate and give my
                          spin on the final two levels of Tomb Raider.
                          Hence the linearity. We were young, inexperienced
                          with game design and were all just kinda winging
                          it, most of the others a little better than I
                          could at the time.


**** MAP 26 ****

Name                    : Waste Facility HQ
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : The largest, and longest, map I made for DA,
                          along with MAP29. It's fitting for a map this
                          late in the WAD, though it can be a bit tricky to
                          navigate at times, even with the arrows helping
                          you along your path. The forced puzzle is a bit
                          unfortunate, as while the hint is obvious, if the
                          player doesn't remember or see it, there are 120
                          possible switch combinations, and it requires
                          being fairly quick as well. There is also no way
                          to backtrack upon getting there without first
                          solving the puzzle. Also, for some reason, I
                          decided to make the yellow skull switch a gunshot
                          trigger--I guess teenage me thought I was being
                          pretty clever. Rough around the edges and fairly
                          tedious as it is, I do still like this one and
                          some of the ideas I implemented in it.


**** MAP 27 ****

Name                    : UAC Storage Base
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Rise of the Triad - I choose the Stairs
Comments                : The second map I made for DA, after MAP02. I
                          wanted to make one of the later maps next, as I
                          had an idea for a bigger map. This one is another
                          techbase taken over by the demons, nothing
                          special, but it does have some cool details and
                          doesn't feel like it overstays its welcome to me.
                          I probably should have made the blue skull key a
                          bit more obvious, but that's really the only
                          nitpick I have with this one.


**** MAP 28 ****

Name                    : The Twilight Network
Author                  : Myself
Base                    : New from scratch
Music                   : Metal Slug 3 - The Midnight Wandering
Editor(s) used          : Doombuilder 2, Ultimate Doombuilder
Known Bugs              : 
May Not Run With        : Unknown
Tested With             : ZDoom / UZDoom
Inspired by             : A dream I had
Comments                : This is the 2nd map I ever made, which happened
                          around 2012. The first map I ever made was just a
                          private project for testing purposes, so it never
                          got uploaded anywhere.

                          A long time ago I dreamed about this map which
                          had a bunch of big, round structures suspended
                          in mid-air inside a black void, all at varying
                          heights, and connected via several bridges /
                          stairs, like everything's connected. I wasn't
                          really able to convey that in this map, it
                          didn't turn out nearly as interesting as I
                          imagined.

                          I used to like the concept of this map but now,
                          I actually kinda dread playing it. It takes a
                          long time to complete, the design isn't anything
                          special and some of the later fights are too
                          over-the-top.
                          The main gimmick here is that you have to beat
                          the map twice, which I thought was cool at first
                          but it just draws out the map too much.
                          But it was only the 2nd map I ever made so I
                          guess it's alright. Like map 16, I lost this map
                          at one point and had to re-do a few things
                          through an old version.


**** MAP 29 ****

Name                    : Decayed Disposal
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Doom E2M4 - They're Going to Get You
Comments                : This is probably my favorite map that I made for
                          DA. I'm certainly biased, as I put the most work
                          into this one, but I think overall it turned out
                          well. I haven't seen anything quite like the mo-
                          ving platforms in the area with the red and
                          yellow keycards, and I thought it was cool what I
                          could do with voodoo dolls on conveyors. You can
                          kind of cheese the moving platforms by running
                          along the centers of them, so I might try to de-
                          sign that aspect better were I building this
                          today. I love a good crate room, and the one with
                          the red and yellow skulls is quite epic, though I
                          might have overdone it a bit here. Overall, I do
                          like the sort of unconventional challenge this
                          map presents, being 29.


**** MAP 30 ****

Name                    : Deep Inside Evil
Author                  : Myself
Base                    : New from scratch
Music                   : Default
Editor(s) used          : Doombuilder 2, Ultimate Doombuilder
Known Bugs              : There's some small invisible objects in the
                          Mastermind room that can block your movement, no
                          idea how to get rid of them or why they're there
May Not Run With        : Unknown
Tested With             : ZDoom / UZDoom
Inspired by             : MDK2 (final boss)
Comments                : This is the 6th map I ever made, after this I
                          only ever worked on 1 more map (CH_test_new.wad).
                          It was around 2016 back then.

                          Like in the game MDK2, you have to enter the
                          body of the final boss and blow its brains out,
                          literally.

                          Gameplay-wise, it's sort of a race-type map. The
                          Cyberdemon at the start is supposed to drain all
                          your ammo, so don't be surprised when you end up
                          with only the pistol. You're not supposed to be
                          able to kill everything, you just have to survive
                          long enough until you reach the Rocket Launcher
                          which lets you kill the Romero Head. The explo-
                          sions of the rockets are barely big enough to
                          reach between the veins and damage Romero. This
                          time, it takes a lot of hits for him to actually
                          die since you only deal chip damage to it.
                          All in all, I really like this map, I actually
                          went back and improved a few things in 2026. For
                          example, I didn't like how the ascent into the
                          icon at the beginning of the map looked, or I
                          added little markers to show where the random
                          icon spawns will show up to make getting tele-
                          fragged harder. Also changed small bits of the
                          architecture and gave the final fight more ammo.


**** MAP 31 ****

Name                    : Pipeline
Author                  : Doomdaniel95
Base                    : New from scratch
Music                   : Default
Comments                : As the title suggests, I wanted to make a map
                          themed around pipes. I like how this one turned
                          out, even with some of the map being kind of
                          bland. Again, were I designing this today, I
                          would try to make more of it stand out better and
                          be more interesting, but I really like the room
                          with the red skull key as the central focus of
                          the map.


**** MAP 32 ****

Name                    : Tower of Souls
Author                  : Myself
Base                    : Modified (Ultimate DOOM)
Music                   : Doom E2M8 - Nobody Told me about Id
Editor(s) used          : Doombuilder 2, Ultimate Doombuilder
Known Bugs              : 
May Not Run With        : Unknown
Tested With             : ZDoom / UZDoom
Inspired by             : DOOM 1 (E2M8: Tower of Babel)
Comments                : This was the 4th map I ever made, around the year
                          2014.
                          
                          With all these maps like Go 2 It from Plutonia,
                          or Dis 2000 from Hell Revealed 2, it made me
                          want to also take one of the classic maps and
                          turn it into a harder version. The name Tower of
                          Souls comes from Actraiser 2 on the SNES but it
                          doesn't have anything to do with that apart from
                          the name.

                          The thing here is that there's a lot more Lost
                          Souls, hence the name. To make matters worse you
                          have to carefully use rockets against them until
                          you get better weapons. Thanks to the amount of
                          open space, this map is actually fairly easy
                          compared to some of my others.

                          It used to be created with Hexen settings, where
                          you could only continue to the next part after
                          killing the required Cyberdemons. But for the
                          sake of the megawad, I switched to normal Boom
                          settings so now all the fights are time-/
                          switch-based.



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