FINAL DOOM LMP COLLECTION IN NIGHTMARE * Note: Not supported by TeamTNT or id Software. The LMPs were all recorded using the DOS version 1.9 DOOM2.EXE that comes with Final DOOM. Some will replay with DOOM95, others do not. If you replay any of them with DOOM95 and it looks like it was recorded by a drunken hillbillie, it is out of sync. You may also notice that the marine sometimes die as a true hero while reaching the exit, that is allowed according to the rules of the game since he will start on the next map fresh as a daisy again. If you are crazy enough to try these maps on NM, feel free to e-mail the player who made the particular demo and ask him about it * To playback these demos, go to the suitable directory (/TNT or /Plutonia) and type: doom2 -playdemo ev??-nm or doom2 -playdemo pl??-nm, where ?? is the level number. 3 levels have more than one recording. We also have left some room for additional demos of maps that have not been done yet. You can e-mail me (Peo Sjoblom) and send any demos of maps not yet beaten and I will be glad to update it with your particular demo. The running time of these demos are in the range of 19 seconds up to 8 minutes so they are never long and boring. Nightmare is the same as skill 5, in where monsters are much faster and they will respawn a bit randomnly but normally from 10 seconds up to a minute. The only bonus you will get as a player is that you will have twice the ammo, like on skill 1. TNT/Evilution lmps ------------------ map name kills time player min.health --------------------------------------------------------- 01 System Control 108% 01:35 P 40% 04 Wormhole 19% 00:57 P 79% 05 Hangar 135% 05:07 P 44% 07 Prison1 53% 02:34 P 26% 07 Prison2 50% 02:17 I 49% 10 Redemption 132% 04:31 I 51% 11 Storage Facility 15% 00:36 P 16% 12 Crater 32% 02:36 P 37% 13 Nukage Processing 84% 04:24 P 15% 14 Steel Works 172% 07:59 P 4% 15 Dead Zone 2% 00:16 P 42% 16 Deepest Reaches 80% 04:48 P 5% 17 Processing Area 77% 03:18 P 15% 18 Mill 65% 08:12 P 11% 19 Shipping/Respawning 50% 04:34 P 56% 20 Central Processing 88% 08:31 K 7% 22 Habitat 1% 00:19 P 72% 23 Lunar Mining Project 36% 01:12 P 42% 24 Quarry 59% 01:16 P 3% 26 Ballistyx 74% 05:20 K 82% 27 Mount Pain 53% 05:58 K 60% 28 Heck 95% 06:53 I 7% 29 River Styx 72% 06:27 A 12% 30 Last Call1 121% 04:07 K 48% 30 Last Call2 71% 02:25 I 0% ;-))) 31 Pharaoh 4% 00:46 p 80% Plutonia Experiment lmps ------------------------ map name kills time player min health. ---------------------------------------------------------- 01 Congo 141% 05:39 A 27% 02 Well Of Souls 90% 04:30 A 42% 03 Aztec 82% 05:25 I 39% 05 Ghost Town 74% 02:10 G 11% 06 Baron's Lair 120% 06:57 I 22% 07 Caughtyard 44% 01:11 I 0% ;-))) 09 Abattoire 66% 03:55 A 6% 10 Onslaught 35% 02:42 I 20% 11 Hunted1 77% 05:33 I 115% 11 Hunted2 0% 00:58 K 17% 14 Genesis 122% 04:08 I 55% 15 The Twilight 51% 00:54 I 16% 16 The Omen 66% 01:38 I 38% 18 Neurosphere 46% 01:08 I 0% again ;-))) 19 NME 49% 01:42 A 21% 20 The Death Domain 21% 03:05 I 13% 21 Slayer 121% 03:05 I 14% 26 Bunker 29% 02:29 I 4% 27 Anti-Christ 74% 01:44 I 88% 28 The Sewers 28% 04:16 I 68% 29 Odyssey Of Noises 28% 03:31 P 62% 30 The Gateway Of Hell 116% 01:16 Y 6% Andreas "Anthe" Kren (A) Peo Sjoblom (P) Yonatan Donner (Y) Kai-Uwe Humpert (K) George Bell (G) Istvan Pataki (I) There is a txt file to each recording if you want more information about each level. They can be found at: ftp://ftp.sch.bme.hu/pub/compet-n/plutonia/nmare/ or ftp://ftp.sch.bme.hu/pub/compet-n/tnt/nmare/. Most will also be published at: ftp://ftp.cdrom.com/pub/doom/lmps/COMPET-N/f-doom/