Title : blue.wad Filename : bigblue.zip (this updates blue1.zip which replaced the transfer interupted blue.zip) Date : 02/18/97 Author : Noel Weer (http://www.ice.net/~nsweer/) Email : nsweer@ice.net Thanks : The guys at id, of course... Mads Bondo Dydensborg (madsdyd@diku.dk) Mipdip15 Walla (bryangw@channelzero.com) for the CZTEX1.WAD textures. crash @ ix.netcom.com for the kick in the head on how to get more blues. Type of Mod ----------- Quake C : no, but see below Sound : no, but see below MDL : no Graphic : YES, well it is a new texture arrangement Format of QuakeC ---------------- unified diff : n/a context diff : n/a .qc files : n/a progs.dat : n/a Description of the Modification ------------------------------- I love the Azure Agony level (e4m7), not for the layout, I love the look, the feel. So I was playing around with MipMap Texture Tool, and decided to sift through all the big main wads and copy anything and everything with blue in it to a single wad. I did NOT input any new textures, I simply created a new mix of previous textures. How to Install the Modification ------------------------------- Just put the wad file in the same directory that your editor uses to create and compile levels, and use blue like you would any other wad file. Author Information ------------------ Creator of Marsalis.bsp (small level, only one to date that uses bigblue.wad) Creator of (hopefully) cool new wads, textures, and other things to come... Copyright and Distribution Permissions -------------------------------------- I claim no credit for creating them, just composing them into a single wad. Just give me some credit if you redistribute or make use of this wad, that's all I ask. All the textures are either property of id Software, or others. I claim no credit for creating them, just composing them into a single wad. Oh, if you make a level using this, email me and let me know where/how to get a copy, so I can take a look. Availability ------------ FTP : ftp.cdrom.com email request: nsweer@ice.net