12|21|96 ================================================================ Title : NI's 2nd experimental map Filename : 2nd.bsp Author : NI Email Address : Master_of_Chaos@star-trek.com Description : my map experiment, to learn editing Additional Credits to : Yahn Bernier, IDsoftware genius, : Clan Arioch (inspiration) Check out NI's homepage at: http://www.geocities.com/siliconvalley/7127/ ================================================================ * Play Information * Single Player : yes (threw in a few bad guys) Cooperative : No (no starts for this, dont try it) Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BSP v.12 to v.66b Known Bugs : nothing major, but the flow in deathmatch is less than smooth thru all areas outside prespective a big 'box' Lights on gaurd house have bad tex align Build Time : many months, had to learn everything Texture Wad used : quake101.wad Compile machine : p100,24mb QBSP Time : 3 min 12 sec Light Time : 7 min 36 sec VIS Time @Level 4 : 2 hrs 12 min 20 sec Brushes : 270 Entities : 125 (29 lights) Models : 16 * Other Info * The 1st map experiment is a very simplified version of this which I used to learn editing fundamentals. It is not pretty or usefull for DM play. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.