================================================================ Title : Addictive Quake Deathmatch, part I, version a Date : 2/4/97 Filename : addqk1a.bsp Author : Iikka "Fingers" Ker„nen ("„" is an "a-with-two-dots"... In DOS, that is.) Email Address : ikeranen@raita.oulu.fi Home Page : www.student.oulu.fi/~ikeranen (visit there!) Snail Mail Address : Iikka ker„nen (send me your money!-) Kiiskitie 4 FIN-93400 Taivalkoski Finland Description : Quake deathmatch level, based on the first level of my Doom2 DM-level series called Addictiv. The level is of medium size, small enough for 4 players, big enough for 8. 16 can get very fraggy. :) (Tried with reaperbots) The level style is like the latest/coolest Doom2 wads, medieval style mixed with metallic support beams. Lots of torches and some outdoor area. Due to the detailedness and openness, the level might run too slowly on anything under p120. This version is modified to make it easier to build an episode of several levels. (There's an exit) If you have Doom2, download Addictiv.zip from somewhere; It's worth of it. Additional Credits to : ID and who ever created Quest But some discredits to both of them for their programs' incompatibility: Qbsp crashed my machine before I created a custom boot menu item for it, and the newest version of Quest doesn't support my video card without UNIVBE. (v1.091 did!!!) ================================================================ * Play Information * Single Player : Yes, just for looking around... Cooperative : No Deathmatch : YES! Tested with every number of players. There's only 15 starts, though... Move quickly away from your starting location when you start this map with 16 players. :) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quest 1.091, Quest 1.1 (+usual qbsp etc) Known Bugs : Um, some gray flashing.. I have succeeded in removing most of it by changing architecture, but there is at least one 10*10 pixels spot where you can see the "bug" if you look exactly to the right direction. Find it. :) Build Time : About 30 hours. (well, perhaps more) Texture Wad used : Medieval Compile machine : P150 with 16M (DOS) QBSP Time : 80 secs (There's a clip warning, ignore it) Light Time (extra) : 267 secs VIS Time (level 4) : just 872 secs (has been over 2000) Avg. visible leafs is 176... High? Biggest number seen ;) : 1,503,723 (c_chains in VIS) Brushes : 261 Entities : 137, of which most are lights. Models : 4 * Other Info * If you want to see what kind of levels I'm going to do after completing this one, download Addictive DM series for Doom2. It's available on my home page and ftp.cdrom.com. (As you can see, this level is larger than the Doom2 version, to make 16-player games possible... I'll at least try to make the other levels in the same way, though I will surely get bad problems with the 8th map) * Copyright / Permissions * Do whatever you want and can do to this level, if you don't get money for it. Also, don't send modified versions to ftp.cdrom.com. If you want to include this level on a CD-ROM, you'll need my written permission. (Except Robert Waring who is a good person in general) Actura Software MAY NOT do anything with these files. If you want to do something special, like combine this level to a weapon patch or modify it for CTF, contact me at the address above.