============================================================================ Title : The Wishing Well Filename : aldm2.bsp Author : Al Harrington (geezer) Email : bigal@deepwell.com Description : A collection of indoor rooms, centered around the main room with a "wishing well" that takes you to the quad. Thanks to : id Yahn Bernier, for the awesome BSP DeadMeat for BSP HQ the great BSP tutorials The QuakeLab Testers : Blazer, Executioner, Ozone, Rael, Rocket Man, Tobor & Tomikazi (& geezer of course :) ============================================================================ * Other Info * One of our favorite maps to play at work is UltraViolence by Adriano Lorenzini. I tried to capture the same level of intensity with this map. It centers around getting the quad, which is locked away in a "cell". You get to it via the Wishing Well in the center room (push a button, run and jump in -- wishing you don't get shot or the doors close before you teleport through). I'm happy to say it plays quite well! It is bot friendly, but I never did see the level 1 or 2 bots figure out how to get into the well to get to the quad. Level 1 bots actually jump up and down in front of the "quad cell" trying to figure out how to get in that room. :-) * Play Info * Single Player : No (just a start) Cooperative : No Deathmatch : Yes (7 start points, 4-10 should work fine) Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : None Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor used : BSP .86b Known Bugs : none known Brushes : 1254 Construction Time : few weeks Other Tools : ywbsp (awesome!) arghlite rvis The file, aldm2.bsp, may only be distributed provided this text file remains intact. This map may not be sold or distributed without prior _written_ consent from the author.